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Versio hetkellä 8. maaliskuuta 2020 kello 12.03 – tehnyt Amoeba (keskustelu | muokkaukset)
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Pathfinder 2

Minkki

Medium Human Humanoid

  • Source Nethys Rogue proficiency E (Cha)
  • Perception + EML;
  • Languages Gaarmanni, _
  • Skills Acrobatics + T, Arcana +, Athletics + T, Crafting +, Deception + TE, Diplomacy + T, Intimidation + T, Heraldry Lore + T, Lore +, Medicine + T, Nature +, Occultism +, Performance + T, Religion + T, Society + T, Stealth + T, Survival +, Thievery + T
  • Str +, Dex + RRR, Con +, Int + R, Wis + R, Cha + RRRR
  • Items

  • AC , Fort + TE, Ref + EML, Will + E; Unarmored & Light Armor TE
  • HP 8+ 8x13+ CONx13;
  • Special_effects

  • Speed 25 feet
  • Melee PF2 1 action.png Weapon + (tags), Damage XdY+Z ; Rogue weapons TEM (Simple weapons, rapier, sap, shortbow, shortsword, unarmed)
  • Ranged PF2 1 action.png Weapon + (tags), Damage XdY+Z
    • Weapon Specialization: You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 damage if you’re a master, and 4 damage if you’re legendary.
  • Special_action PF2 2 actions.png (tags) The monster does...
  • Scoundrel: When you successfully Feint, the target is flat-footed against melee attacks you attempt against it until the end of your next turn. On a critical success, the target is flat-footed against all melee attacks until the end of your next turn, not just yours.
  • Sneak attack: If you Strike a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, you deal an extra 3d6 precision damage.
  • Surprise Attack: You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
  • Deny Advantage You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.
  • Weapon Tricks When you critically succeed at an attack roll against a flat-footed creature while using an agile or finesse simple weapon or any of the "Rogue" weapons, you apply the critical specialization effect for the weapon you’re wielding.
  • Debilitating Strike PF2 free action.png Trigger Your Strike hits a flat-footed creature and deals damage.
    You apply one of the following debilitations, which lasts until the end of your next turn.
    • Debilitation The target takes a –10-foot status penalty to its Speeds.
    • Debilitation The target becomes enfeebled 1.
  • Evasion & Improved Evasion When you roll a success on a Reflex save, you get a critical success instead. When you roll a critical failure on a Reflex save, you get a failure instead. When you roll a failure on a Reflex save against a damaging effect, you take half damage.
  • Nimble Dodge PF2 reaction.png Trigger A creature targets you with an attack and you can see the attacker. Requirements You are not encumbered.
    You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.
  • Mobility: When you take a Stride action to move half your Speed or less, that movement does not trigger reactions. You can use Mobility when Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
  • [1]:
  • [2]:
  • Courtly Graces You can use Society to Make an Impression on a noble, as well as with Impersonate to pretend to be a noble if you aren’t one. If you want to impersonate a specific noble, you still need to use Deception to Impersonate normally, and to Lie when necessary.
  • Charming Liar When you get a critical success using the Lie action, the target’s attitude toward you improves by one step, as though you’d succeeded at using Diplomacy to Make an Impression. This works only once per conversation, and if you critically succeed against multiple targets using the same result, you choose one creature’s attitude to improve. You must be lying to impart seemingly important information, inflate your status, or ingratiate yourself, which trivial or irrelevant lies can’t achieve.
  • Confabulator Reduce the circumstance bonus a target gains for your previous attempts to Create a Diversion or Lie to it from +4 to +2. If you’re a master in Deception, reduce the bonus to +1, and if you’re legendary, your targets don’t get these bonuses at all.
  • [3]
  • [4]
  • class_feature

Skill feats: 3-13 Skill increases: 3-13 (7+ M) General feats: 3, 7, 11 Rogue feats: 4, 6, 8, 10, 12 Abity boosts: 5, 10 Ancestry feats: 5, 9, 13


Mäyrä

Medium Human Humanoid

  • Source Nethys
  • Perception +;
  • Languages Gaarmanni, _
  • Skills Acrobatics +, Arcana +, Athletics +, Crafting +, Deception +, Diplomacy +, Intimidation +, Lore +, Medicine +, Nature +, Occultism +, Performance +, Religion +, Society +, Stealth +, Survival +, Thievery +
  • Str +, Dex +, Con +, Int +, Wis +, Cha +
  • Items

  • AC , Fort +, Ref +, Will +;
  • HP 8+;
  • Special_effects

  • Speed 25 feet
  • Melee PF2 1 action.png Weapon + (tags), Damage XdY+Z
  • Ranged PF2 1 action.png Weapon + (tags), Damage XdY+Z
  • Special_action PF2 2 actions.png (tags) The monster does...
  • feats


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