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Versio hetkellä 11. maaliskuuta 2015 kello 20.52 – tehnyt Mr0661 (keskustelu | muokkaukset) (→‎Quell the Beast (?))
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Crunch

Keys

Key of Bloodthirst

1xp:	Express lust for warm blood
3xp:	Drink blood from human or greater
Buyoff:	Drink (non-human) animal blood

Key of Sire

1xp:	Sire is in the scene
2xp:	Sire misuses her powers over childe
5xp:	Sire inflicts injuries
Buyoff: Assault sire with intent of harming her

Key of Blood bond

1xp:	Blood bond affects your actions
3xp:	Perform services for the regnant
Buyoff:	Escape form the regnants grip

Key of Clan

1xp:	Express being part of your clan
2xp:	Interest of Clan cause problems
5xp:	Advance inside clans hierarchy
Buyoff:	Denounce yourself from politics of the clan


Abilities

Animal Ken (I)
Barter (I)
Charm (I)
Craftwork (I)
Deceit (I)
Music (I)
Thievery (I)
Vagrancy (I)
Brawl (V)
Hard Work (V)
Sports (V)
Melee (V)
Archery (V)
Housework (R)
Speak (R)
Storytell (R) 

Cultural abilities

Noble

Dueling (V)
Etiquette (I)
History (R)

Military

Leadeship (I)
Combat (V)
Tactics (R)

Vampiric abilities

Quell the Beast (?)

Used to resist temptation to succumb to will of the Beast

  • Awakening on time of daylight
  • Not Feeding when hungry or stopping feeding to prevent murder
  • Resisting Rötschreck(Fear of fire)
  • Resisting frenzy

Discipline abilities

Unlocking secrets opens mystic abilities for vampires to use, for example Vampiric Strength at 2 and secret of Potence and Celerity gives ability to move at speed of 70km/h and strength comparable to that of two horses. Typically only clan disciplines are available for purchase.

Vampiric Strength(V)

  • Potence
1:Strength of two man
2:Strength of two horses
3:Strength of two elephants
  • Fortitude
1:Durability of Kindred has increased
2:Skin is strong as crodiles scales
3:Skin is strong as metal. Can even survive moments in sunlight
  • Celerity
1:Able to run at speed of 40km/h
2:Able to run at speed of 70km/h
3:Able to run at speed of 130km/h

Vampiric Mind control(R)

  • Presence
1:Induce awe or dread
2:Create need to someone to please Kindred
3:Appear as absolute power and authority|Summon
  • Dominate
1:Give commands
2:Rewrite memories/make slave
3:Possession
  • Obfuscate
1: Hide from sight
2: mask your face | Vanish in front of someone
3: Use your powers to others
  • Animalism
1:Speak with animals|summon animals of certain type
2:Make animal to submit|Posses animal
3:Send frenzy of Beast into another person

Vampiric Mysticism(I)

  • Protean
1:Can see in dark and may turn hands into claws
2:Melt into earth to rest and ability to shapechange into animal
3:Turn into mist
  • Obtenebration
1:Control shadows, even to obscure light sound and heat
2:Summon shadow tentacles to assist you or create temporary shadow objects
3:Transforms into pure shadow 
  • Auspex
1:Increase senses to superhuman levels or even perceive auras
2:Telepathy, either probe or communicate
3:Travel reality in astral form


Clans

Playable clans

Brujah

  • Warrior scholars
  • Rage
  • Celerity, Potence, Presence

Lasombra

  • Power in church
  • No reflection
  • Obternation, Dominate, Potence

Ventrue

  • Great kings and lords
  • Exclusive feeding
  • Dominate, Fortitude, Presence

Malkavian

  • Deranged profets
  • Mad
  • Auspex, Dominate, Obfuscate

Nosferatu

  • Worse of than the dead
  • Monsterous visage
  • Obfuscate, Animalism, Potence

Toreador

  • Artist and artisans
  • Hypnotized by beauty
  • Auspex, Celerity, Presence

Non-playable clans

Chosen non-playable because of themes, you can convince otherwise

Tremere

Ravnos

Assamite

Followers of Set

Tzimisce

  • Native Soil for rest
  • Vicissitude, Animalism, Auspex

Gangrel

  • Forest dwellers
  • Animal traits
  • Protean, Animalism, Fortitude