KoExalted:PJn lähitulevaisuus
Yleisiä tapahtumia
- Keiju-metsästäjä (s.534) ja useampi puuhämähäkkiapina (~Goblin tms. Erikoisuus: sitoo Decisive:llä, liikkuu puissa täyttä vauhtia, välttelee maanpintaa) tulee noutamaan Indiumia takaisin Suurhaaroihin
- Sirkuksen ja hahmojen esittely
- Lähtö kylästä ja saapuminen isompaan kaupunkiin
- Paikallinen jumala on paska, sille pitää tehdä jotain
- Ei päästä sirkukseen?
Pelaajakohtaisia
Antagonistit
Keiju-metsästäjä
Essence: 2; Willpower: 7; Join Battle: 11 dice Personal Motes: 20 Health Levels: -0x4/-1x6/-2x6/-4/Incap. Actions: Hunt: 14 dice; Senses: 12 dice; Stealth: 10 dice; Feats of Strength: 10 dice (may attempt Strength 5 feats); Resist Poison/Illness: 13 dice; Threaten: 12 dice; Command Battle Groups: 9 dice; Strategy: 6 dice; Appearance 4, Resolve 5, Guile 2 Combat Attack (Branch-moving dream bow): 16 dice at short range (Damage 16, minimum damage 2) Attack (Tree-cutting sword): 12 dice (Damage 16) Attack (Grapple): 8 dice (7 dice to control) Combat Movement: 10 dice Evasion 7, Parry 3 Soak/Hardness: 14/0
Insidious Terror Mien (3m, Supplemental; Instant; Dual; Essence 1): Corrosive nightmares bubble up from the raksha’s weapon, forcing the victim to confront their worst nightmare in his stead. The enemy uses his Resolve (modified by applicable Intimacies) in place of his soak and hardness against the attack, if it is lower. Characters with a Major or Defining Intimacy representing courage, valor, or a similar resilience to fear may pay a point of Willpower to become immune to this Charm for a scene.
Storm-Slaying Rebuke (2m, 2i; Reflexive; Instant; Counterattack, Decisive-only; Essence 1): All onslaught penalties to the cataphract’s Defense are cancelled against a single attack. At an onslaught penalty of -3 or greater, a successful defense allows the raksha to respond with a decisive counterattack.
Writhing Ego Inversion (7m; Reflexive; Instant, Essence 1): The cataphract adds its current temporary Willpower to its soak against a withering attack, or subtracts half that value from the raw damage of a decisive attack. Once per fight unless reset by paying Willpower to add a success to an attack or defense.
Puuhämähäkki-apina
Essence: 1; Willpower: 5; Join Battle: 6 dice Health Levels: -0/-1x2/-2x2/-4/Incap. Actions: Feats of Strength: 6 dice (may attempt Strength 3 feats); Threaten: 5 dice; Resist Poison/Disease: 8 dice; Senses: 6 dice; Stealth: 5 dice; Appearance 2, Resolve 2, Guile 1 (Ei tykkää liikkua maassa, -1 kaikkeen ekan vuoron jälkeen.) Combat Attack (Bite): 7 dice (Damage 14) Attack (Talons) 9 dice (Damage 12) Attack (Grapple): 10 dice (9 dice to control) Combat Movement: 6 dice (täysi vauhti puissa) Evasion 5, Parry 3 Soak/Hardness: 6/0
Decisive: Jos osuu, saa seitittää maahan tai kohteeseen; ei voi liikkua pois kohteen luota ja -1 kaikkeen liikkuvaiseen toimintaan. Str 3 feat, Diff 3 rikkoa.