EIA:2nd Punic war
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Versio hetkellä 18. heinäkuuta 2011 kello 20.24 – tehnyt AapoAlas (keskustelu | muokkaukset) (→Macedonia)
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Game information
- Game starts: 220 BC March
- Game ends: 200 BC December
- Rules: Errated standard EiA rules
- House rules: House rules used at Excalibur
- Used leaders
- Corps compositions
- Playable major powers available are Rome, Carthage, Macedonia, Egypt and Celeucid empire.
- New unit types
Victory point goals
- Rome 720
- Cartage 640
- Seleucids 610
- Macedonia 590
- Egypt 580
Initial setup
Political track
Starting positions:
- Rome D1
- Carthage N5
- Seleucids N8
- Macedonia N7
- Egypt N4
Initial forces and money
Rome, cash: 25$
- Land: 38I, 4C, 3 depots
- Naval: 8s, 2t
Carthage, cash: 20$
- Land: 65I, 2C, 2Gd, 4 depots
- Naval: 4s, 2t
Macedonia, cash: 10$
- Land: 32I, 4C, 4 depots
- Naval: None
Seleucids, cash: 15$
- Land: 42I, 3C, 2Gd, 5 depots
- Naval: None
Egypt, cash: 10$
- Land: 11I, 3 depots
- Naval: 9s, 1t
Initially conquered minors
Rome Naples, Rome, Romagna, Tuscany, Venice
- Free states: Lombardy
- Conquered: Sicily, Sardinia, Corsica, Malta, Illyria
Carthage Tunis, Gibraltar
- Free states: Nubia(Algeria)
- Conquered: Andalucia, Murcia, Valencia
Egypt Egypt
- Free states: None
- Conquered: Cyrenaica
Macedonia Macedonia, Greece, Rumelia
- Free states: None
- Conquered: None
Seleucids Syria
- Free states: None
- Conquered: Palestine
Player notes&hints
Rome
You are Rome, the Great Ancient Empire. Play strong for the strong prevail.
Carthage
The key to taking out Rome lies in Lombardy. Make it a top priority.
Macedonia
Alexander the Great isn't here but you lead a capable country. Your Companion cavalry is very powerful, use it wisely.
Egypt
Chariots. Bruuuuuum. Oh, and by the way. Die.
Seleucids
You're useless, face it. Die.