4ep:Adventurer Posse

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Versio hetkellä 20. huhtikuuta 2010 kello 22.01 – tehnyt Trehek (keskustelu | muokkaukset) (Vertasin 1. levelin versioon ja huomasin että jossain tullut levelöintivirhettä. Korjasin kohdilleen.)
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Adventurer Posse

Level 4 Minion
Large natural humanoid (swarm)
Initiative +2
Senses: perception +1
Swarm Attack aura 1; Adventurer Posse makes a melee basic attack against any enemy who begins its turn in the aura
HP: 1, a missed attack never damages a minion
AC 18, Fort 16, Ref 16, Will 16
Speed 6

Powers

[MBA] Posse's Might (standard; at-will) * Weapon
Automatic hit; 1/2 level + 1 damage (3)

[R] Posse's Zap (standard; encounter) * Arcane, Force
Ranged 20; +6 vs. Reflex; 2d4 + 4 force damage

Brave Retreat
Whenever Adventurer Posse is reduced to 0 HP, it immediately escapes the combat instead of dying. Adventurer Posse regains 1 hit point at the end of the encounter.

Hey, He's My Pal! (immediate interrupt, when an enemy makes a melee attack against an ally within 5 squares; encounter) * Martial
Adventurer Posse moves up to its speed to a square adjacent to the triggering enemy and becomes the target of the attack instead of the original target.

We Are Needed Elsewhere (at-will; standard) * Divine
Safely remove target ally within sight from combat. The ally must be unconscious or dying. A dying target is stabilized. Adventurer Posse is reduced to 0 HP, triggering Brave Retreat.

Tactical Bickering
Adventurer Posse may only use one encounter power each encounter.

Mirror images (immediate interrupt, when hit by an attack; encounter) * Illusion
The current attack misses Adventurer Posse.

Plot!!!
Adventurer Posse may temporarily develop extra powers at the DM's discretion.


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