4ep:Adventurer Posse

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Versio hetkellä 15. helmikuuta 2010 kello 23.52 – tehnyt Trehek (keskustelu | muokkaukset)
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Adventurer Posse

  • Level 1 Minion
  • Large natural humanoid swarm
  • Initiative +0
  • Senses perception +0
  • HP: 1, a missed attack never damages a minion
  • AC 15, Fort 13, Ref 11, Will 11
  • Speed 6


Abilities

Team Attack

  • Melee basic attack (std, at-will) <> Weapon
  • No attack roll, deals 1/2 level + 1 damage (1)

Intercept

  • Melee attack (interrupt, encounter) <> Weapon
  • Trigger: Enemy attacks an ally within 5 squares
  • Move up to your speed to a square adjacent to triggering enemy. Make a melee basic attack against the triggering enemy.

Magic Missile

  • Ranged attack (std, encounter) <> Arcane
  • +6 vs. Ref, 1d6+1 damage

Rescue

  • std, at-will <> Divine
  • Safely remove any ally within sight from combat. Ally must be unconscious or dying. A dying target is stabilized. Adventurer Posse is reduced to 0 HP, triggering Escape.

Escape

  • Whenever Adventurer Posse is reduced to 0 HP, it immediately escapes the combat zone instead of dying. Adventurer Posse regains 1 HP at the end of the encounter.

Tactical Bickering

  • Adventurer Posse may only use one encounter power each encounter.

Plot!!!

  • During specific situations Adventurer Posse may temporarily develop extra attacks and abilities.


Linkit

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