Ero sivun ”FFBH:Aseet” versioiden välillä
Kohteesta ExcaliburWiki
Siirry navigaatioonSiirry hakuunRivi 40: | Rivi 40: | ||
!Ammo per ton/cost | !Ammo per ton/cost | ||
!Special | !Special | ||
+ | |- | ||
+ | |'''Yori Flyswatter''' || MG/Anti-missile || - || 2 || - || 1d6 missiles || - || 1 || 2 || 100k || 12/1k || -1 stability damage | ||
|- | |- | ||
|'''Bofors Liberator''' || MG || 1 || 5 || 1d1 || 1 || - || 0 || 1 || 5k || 200/1k || -1 stability damage | |'''Bofors Liberator''' || MG || 1 || 5 || 1d1 || 1 || - || 0 || 1 || 5k || 200/1k || -1 stability damage | ||
Rivi 50: | Rivi 52: | ||
|- | |- | ||
|'''Luxor Devastator''' || AC || 3 || 1 || 4d6 || 3 || - || 7 || 14 || 300k || 5/10k || | |'''Luxor Devastator''' || AC || 3 || 1 || 4d6 || 3 || - || 7 || 14 || 300k || 5/10k || | ||
+ | |- | ||
+ | |'''Octagon missile magnet''' || AC || 3 || 1 || Beacon || - || - || 0 || 3 || 100k || 6/6k || Attach to target. All missile attacks by allies roll two dice for number of missile hits, take higher result. | ||
|- | |- | ||
|Colspan=8 align="center" | '''Missile weapons''' | |Colspan=8 align="center" | '''Missile weapons''' | ||
Rivi 79: | Rivi 83: | ||
|- | |- | ||
|'''SureShot Mk VI''' || SRM || 3 || 1 || Xd2 || 2 || - || 4 || 3 || 80k || 15/27k || X=3d2 Each damage die rolls it's own hit location | |'''SureShot Mk VI''' || SRM || 3 || 1 || Xd2 || 2 || - || 4 || 3 || 80k || 15/27k || X=3d2 Each damage die rolls it's own hit location | ||
+ | |- | ||
+ | |Colspan=8 align="center" | '''Special equipment''' | ||
+ | |- | ||
+ | !Gear | ||
+ | !Skill | ||
+ | !Range increment | ||
+ | !ROF | ||
+ | !Heat | ||
+ | !Weight | ||
+ | !Price | ||
+ | !Ammo per ton | ||
+ | !Special | ||
+ | |- | ||
+ | |'''Imstar Oracle''' || Sensor/Scan || - || - || 0 || 2 || 30k || - || Doubles sensor&Scanning success | ||
|- | |- | ||
|} | |} |
Versio 8. elokuuta 2018 kello 19.36
Energy weapons | |||||||||||
Weapon | Skill | Range increment | ROF | Damage dice | Damage area | Minimum range | Heat | Weight | Price | Ammo per ton | Special |
---|---|---|---|---|---|---|---|---|---|---|---|
Tiegart | PPC | 6 | 1 | 3d6 | 3 | 3 | 10 | 7 | 200k | - | -1 stability damage |
Dodd | Laser | 1 | 2 | 1d3 | 1 | - | 1 | 1 | 10k | - | -1 stability damage |
Rassal Blue Beam | Laser | 3 | 1 | 1d6 | 1 | - | 3 | 1 | 40k | - | -1 stability damage |
Nightwind | Laser | 5 | 1 | 2d6 | 1 | - | 8 | 5 | 100k | - | -1 stability damage |
Flametech K-213 | Laser | 1 | 1 | 1d2 | 1 | - | 0 | 1 | 20k | 8/1k | -1 stability damage, +3 target heat |
Ballistic weapons | |||||||||||
Weapon | Skill | Range increment | ROF | Damage dice | Damage area | Minimum range | Heat | Weight | Price | Ammo per ton/cost | Special |
Yori Flyswatter | MG/Anti-missile | - | 2 | - | 1d6 missiles | - | 1 | 2 | 100k | 12/1k | -1 stability damage |
Bofors Liberator | MG | 1 | 5 | 1d1 | 1 | - | 0 | 1 | 5k | 200/1k | -1 stability damage |
Imperator Smoothie | AC | 8 | 2 | 1d3 | 1 | 4 | 1 | 6 | 75k | 45/1k | |
Pontiac Light | AC | 6 | 1 | 2d6 | 2 | 3 | 2 | 8 | 125k | 20/5k | |
Armstrong Buster | AC | 5 | 1 | 3d6 | 3 | - | 3 | 12 | 200k | 10/6k | |
Luxor Devastator | AC | 3 | 1 | 4d6 | 3 | - | 7 | 14 | 300k | 5/10k | |
Octagon missile magnet | AC | 3 | 1 | Beacon | - | - | 0 | 3 | 100k | 6/6k | Attach to target. All missile attacks by allies roll two dice for number of missile hits, take higher result. |
Missile weapons | |||||||||||
Weapon | Skill | Range increment | ROF | Damage dice | Damage area | Minimum range | Heat | Weight | Price | Ammo per ton | Special |
Delta Dart | LRM | 7 | 1 | 1d6 | 1 | 6 | 2 | 2 | 30k | 24/30k | |
TharHes Reacher | LRM | 7 | 1 | 2d6 | 1 | 6 | 4 | 5 | 100k | 12/30k | Each damage die rolls it's own hit location |
Magna Longbow | LRM | 7 | 1 | 3d6 | 1 | 6 | 5 | 7 | 100k | 8/30k | Each damage die rolls it's own hit location |
Fat man Maxi-rack | LRM | 7 | 1 | 4d6 | 1 | 6 | 6 | 10 | 175k | 6/30k | Each damage die rolls it's own hit location |
Harvester | SRM | 3 | 1 | Xd2 | 2 | - | 2 | 1 | 10k | 50/27k | X=1d2 Each damage die rolls it's own hit location |
Telos Four shot | SRM | 3 | 1 | Xd2 | 2 | - | 3 | 2 | 60k | 25/27k | X=2d2 Each damage die rolls it's own hit location |
SureShot Mk VI | SRM | 3 | 1 | Xd2 | 2 | - | 4 | 3 | 80k | 15/27k | X=3d2 Each damage die rolls it's own hit location |
Special equipment | |||||||||||
Gear | Skill | Range increment | ROF | Heat | Weight | Price | Ammo per ton | Special | |||
Imstar Oracle | Sensor/Scan | - | - | 0 | 2 | 30k | - | Doubles sensor&Scanning success |