Ero sivun ”SPSP:Maneuvers” versioiden välillä
Kohteesta ExcaliburWiki
Siirry navigaatioonSiirry hakuunRivi 1: | Rivi 1: | ||
==Shooting maneuvers== | ==Shooting maneuvers== | ||
+ | |||
+ | *Quickdraw: +1 Initiative level. Ranged Combat 3 | ||
+ | *Overwatch: Prepeare an action, gaining +1 Initiative level for that action. Ranged Combat 4 | ||
''Pistol'' | ''Pistol'' | ||
Rivi 33: | Rivi 36: | ||
*Spray and pray: Half dice (round down) attack on adjacent targets also. Rifle 7 | *Spray and pray: Half dice (round down) attack on adjacent targets also. Rifle 7 | ||
*Headshot: -2 dice, but all hits count double. CD2. Rifle 7 | *Headshot: -2 dice, but all hits count double. CD2. Rifle 7 | ||
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==Melee maneuvers== | ==Melee maneuvers== |
Versio 27. toukokuuta 2015 kello 17.16
Shooting maneuvers
- Quickdraw: +1 Initiative level. Ranged Combat 3
- Overwatch: Prepeare an action, gaining +1 Initiative level for that action. Ranged Combat 4
Pistol
- Aimed shot: +3 dice. Cooldown 3 rounds. Pistol 1
- Quick reload: Reload a pistol for free. Pistol 4
- Dead eye shot: +6 dice. Cooldown 3 rounds. Pistol 5
- Melee shot: Melee range shot that does not provoke an attack of opportunity, Pistol 5
- Double tap: Two attacks on single target. CD1. Pistol 6
- Walk the shots: Up to three attacks, one attack for each target. CD1. Pistol 7
- Disarm: A succesful hit destroys the targets weapon or causes it to be dropped. CD1. Pistol 9
Shotgun
- Kneecap: -1 dice. Target slowed. CD2. Shotgun 1
- Aimed shot: +3 dice. Cooldown 3 rounds. Shotgun 3
- Wideload: -3 dice attack on everyone in wide cone. CD1. Shotgun 5
SMG
- Spray and pray: Half dice attack on adjacent targets also. Autoweapons 1
- Aimed shot: +3 dice. Cooldown 3 rounds. Autoweapons 3
Assault Rifle
- Aimed shot: +3 dice. Cooldown 3 rounds. Rifle 1
- Burst fire: Can fire automatic with assault rifles. Rifle 2
- Full auto: Can fire full auto with assault rifles. Rifle 3
- Dead eye shot: +6 dice. Cooldown 3 rounds. Rifle 5
- Spray and pray: Half dice (round down) attack on adjacent targets also. Rifle 7
- Headshot: -2 dice, but all hits count double. CD2. Rifle 7
Melee maneuvers
- Attack of opportunity: Passive. Melee combat 4
- Street samurai: Passive. Use close combat instead of dodge to defend against ranged attacks, if enemies are close. Melee combat 6
Unarmed
- Roundhouse kick: Attack two targets in range. CD2. Unarmed 4.
- Stunning Fist: If opponent is hit, Body roll to resist 1 round stun. CD3. Unarmed 7.
- Disarm: Opponent drops weapon. CD2. Melee weapons 8. Unarmed 8.
Armed
- Thrust: -1 dice, halves opponents armour. CD1. Melee weapons 1
- Pommel strike: No HP damage, target is slowed. CD1. Melee weapons 3
- Cleave: Attack all adjacent targets. CD2. Melee weapons 5