Ero sivun ”EIA:Corps compositions Punicwar” versioiden välillä
(Ak: Uusi sivu: ==Rome== Legion 12I, 2C or V (or combination). <br> Rome begins with legions I-IV. After losing 100 men in field combat (or year 215 BC), Legions 5-8 become available.<br> If Carthage…) |
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Rivi 5: | Rivi 5: | ||
Roman infantry has morale 4. <br> | Roman infantry has morale 4. <br> | ||
− | Rome can build infantry, | + | Rome can build infantry, velites and light cavalry.<br> |
Rome has 3 fleet markers. <br> | Rome has 3 fleet markers. <br> |
Versio 18. heinäkuuta 2011 kello 19.47
Sisällysluettelo
Rome
Legion 12I, 2C or V (or combination).
Rome begins with legions I-IV. After losing 100 men in field combat (or year 215 BC), Legions 5-8 become available.
If Carthage surrenders to Rome (unconditional), Rome gains a new legion/eco until all 16 legions are in play.
Roman infantry has morale 4.
Rome can build infantry, velites and light cavalry.
Rome has 3 fleet markers.
Carthage
I 12I
II 10I
III 10I
IV 8I/M
V 8I/M
CI 6C
CII 4C
ElephantI 5E
ElephantII 4E
Carthage has 2 Fleet markers.
Carthage can build militia, infantry, Light and medium cavalry and maximum of 1 elephant/turn.
Macedonia
I 8I/P
II 8I/P
III 8I/P
IV 8I/P
V 8I/P
CI 5CC
Macedonia can build infantry, phalanx and companion cavalry.
Egypt
I 10I/P
II 6I/M
III 6I/M
Chariot 6Ch
Elephant 4E
Egypt can build infantry, militia, chariots and maximum of 1 elephant/turn.
Seleucids
I 6I/P
II 6I/P
III 6I/P
CI 6C
CII 6C
CIII 6C
CIV 6C
Seleucids can build infantry, phalanx and light and heavy cavalry. 1 elephant per turn can also be built, but it costs double.