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* [[EIA:Corps_compositions_Punicwar|Corps compositions]]
 
* [[EIA:Corps_compositions_Punicwar|Corps compositions]]
 
* Playable major powers available are Rome, Carthage, Macedonia, Egypt and Celeucid empire.
 
* Playable major powers available are Rome, Carthage, Macedonia, Egypt and Celeucid empire.
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* [[EIA:Newunits_Punicwar|New unit types]]
  
 
===Victory point goals===
 
===Victory point goals===

Versio 11. heinäkuuta 2011 kello 19.01

Game information

Victory point goals

  • Rome 720
  • Cartage 640
  • Seleucids 610
  • Macedonia 590
  • Egypt 580

Initial setup

Political track

Starting positions:

  • Rome D1
  • Carthage N5
  • Seleucids N8
  • Macedonia N7
  • Egypt N4


Initial forces and money

Rome, cash: 25$

  • Land: 38I, 4C, 3 depots
  • Naval: 8s, 2t

Carthage, cash: 20$

  • Land: 65I, 2C, 2Gd, 4 depots
  • Naval: 4s, 2t

Macedonia, cash: 10$

  • Land: 32I, 4C, 4 depots
  • Naval: None

Seleucids, cash: 15$

  • Land: 42I, 3C, 2Gd, 5 depots
  • Naval: None

Egypt, cash: 10$

  • Land: 11I, 3 depots
  • Naval: 9s, 1t

Initially conquered minors

Rome Naples, Rome, Romagna, Tuscany, Venice

  • Free states: Lombardy
  • Conquered: Sicily, Sardinia, Corsica, Malta, Illyria

Carthage Tunis, Gibraltar

  • Free states: Nubia(Algeria)
  • Conquered: Andalucia, Murcia, Valencia

Egypt Egypt

  • Free states: None
  • Conquered: Cyrenaica

Macedonia Macedonia, Greece, Rumelia

  • Free states: None
  • Conquered: None

Seleucids Syria

  • Free states: None
  • Conquered: Palestine

Player notes&hints

Austria

If Turkey & Russia fight, Austria has several options. Attacking France is tempting, but if Turkey and Russia come to peace, Austria might endup in serious trouble. Alliance with Prussia is imperative, as usual.

Britain

Borderline boring. Sit back, look for an opportunity to destroy a (French) fleet and build up. Nevermind peace of Amiens. It is (likely) SO far away in the future, that you can build your army to full size and lose it in battles all over again. Several times.

Don’t forget that Russia/Austria/Turkey could grow to such a force that you must treat them like “France”.

France

Sacre bleu! They are big and you are small! This is not the France of 1805! Think defense. If Austria or Prussia attacks (or both!), you might be better off surrendering early. Bide your time, France will rise. And pay attention to the revolution. It is not all bad.

Prussia

Weak – yes. Surrounded by stronger countries – yes. Don’t lose your army. Get your share of Poland in co-operation with someone else or it will be too expensive. Other than that, fight only when you know you are going to win with light losses. All manpower you can sock up for later is like money in the bank.

Russia=

War with Turkey is expensive, but you have no choice. Russian army is by far the strongest on board, but you are missing key elements of your money and manpower base. Beat on Turkey until he submits, then the focus must be Poland.

Spain

Good news is France won't bother you for a long while. Bad news is, Britain is pretty much free to do what he wants. Turkey is way too strong early in the game and minors are all somehow unreachable but maybe Papacy is reachable. Think defence. No, think turtle. Spain can't afford any adventurism early on.

Turkey

Oh yes! Muslim power! Look at Austria tremble when you threaten with war. Bad news is, you are at war with a monster Russia. If you can win that war, dominant status will eventually be your reward. The cost for trying is likely to be high on PPs, but if you can stay afloat on PPs, you will eventually wear them out and win. You are not outnumbered. Money is still a serious problem.