Ero sivun ”OKA:Vammat” versioiden välillä

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(Ak: Uusi sivu: Vammat voidaan korjata esim. cyberillä tai magialla kuten restoration ja regeneration. <pre>11-26 DEAD. 31-36 Full recovery in 1d6 weeks. Halved with successful medicine roll (Lo...)
 
Rivi 3: Rivi 3:
 
<pre>11-26 DEAD.
 
<pre>11-26 DEAD.
 
31-36 Full recovery in 1d6 weeks. Halved with successful medicine roll (Long Term Treatment).
 
31-36 Full recovery in 1d6 weeks. Halved with successful medicine roll (Long Term Treatment).
41 Spinal damage. Half physical all stats. Time to buy some cyber.
+
41 Spinal damage. Half physical all stats.
 
42 Enfeebled. -1 Permanent Level Drain.
 
42 Enfeebled. -1 Permanent Level Drain.
43 Smashed mouth. 10% Spell Failure casting.
+
43 Lost a leg. Half movement speed (once you get tools to aid movement!), cannot run or charge.
44 Lost a leg. Half movement speed. Time to buy some cyber.
+
44 Lost an arm.
 
45 Multiple injuries. Roll d6 times more and ignore full recovery and dead results.
 
45 Multiple injuries. Roll d6 times more and ignore full recovery and dead results.
46 Leg wound. -1 quickness. (Up to twice)
+
46 Lose one eye. -1 Ranged combat, -2 perception.
51 Chest wound. -1d4 constitution. (Up to thrice)
+
51 Chest wound. 1d4 constitution drain.
52 Lost an arm. str with most melee weapons. Time to buy some cyber.
+
52 Back wound. 1d4 strength drain.
53 Head wound. -1d4 intelligence. (stacks)
+
53 Head wound. 1d4 intelligence drain.
54 Lose one eye. -1 Ranged combat, -2 perception. Time to buy some cyber.
+
54 Leg wound. 1d4 dexterity drain.
55 Face. -1d4 Charisma drain.
+
55 Face. 1d4 Charisma drain.
56 Shock. -1d4 Wisdom drain (Stacks).
+
56 Shock. 1d4 Wisdom drain.
 
61 Hand injury. Cannot use one hand to do fine manipulation. Able to use two handed items where the other hand is proving support ie. two handed weapons. If both hands are injured can't use items requiring two weapons.
 
61 Hand injury. Cannot use one hand to do fine manipulation. Able to use two handed items where the other hand is proving support ie. two handed weapons. If both hands are injured can't use items requiring two weapons.
62 Old battle wound. When hit in future, 5-6 takes you out.
+
62 Septic Wound.  
 
63 Saved by lucky charm, if any.
 
63 Saved by lucky charm, if any.
 
64 Impressive scars. +1 Diplomacy&Intimidate Insight Bonus (does not stack).
 
64 Impressive scars. +1 Diplomacy&Intimidate Insight Bonus (does not stack).
 
65 Painful wound. But after 3d6 minutes, he is fine and at 1 Hit Point and 0 Stamina Point.
 
65 Painful wound. But after 3d6 minutes, he is fine and at 1 Hit Point and 0 Stamina Point.
 
66 Heroic recovery. Gain 1d4 Resolve Point and recover immediately.</pre>
 
66 Heroic recovery. Gain 1d4 Resolve Point and recover immediately.</pre>
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Septic Wound<br>
 +
'''Type''' disease (injury); '''Save''' Fortitude DC 14<br>
 +
'''Track''' mental and physical; '''Frequency''' 1/day<br>
 +
'''Cure''' 2 consecutive saves<br>

Versio 24. elokuuta 2017 kello 12.30

Vammat voidaan korjata esim. cyberillä tai magialla kuten restoration ja regeneration.

11-26 DEAD.
31-36 Full recovery in 1d6 weeks. Halved with successful medicine roll (Long Term Treatment).
41 Spinal damage. Half physical all stats.
42 Enfeebled. -1 Permanent Level Drain.
43 Lost a leg. Half movement speed (once you get tools to aid movement!), cannot run or charge.
44 Lost an arm.
45 Multiple injuries. Roll d6 times more and ignore full recovery and dead results.
46 Lose one eye. -1 Ranged combat, -2 perception.
51 Chest wound. 1d4 constitution drain.
52 Back wound. 1d4 strength drain.
53 Head wound. 1d4 intelligence drain.
54 Leg wound. 1d4 dexterity drain.
55 Face. 1d4 Charisma drain.
56 Shock. 1d4 Wisdom drain.
61 Hand injury. Cannot use one hand to do fine manipulation. Able to use two handed items where the other hand is proving support ie. two handed weapons. If both hands are injured can't use items requiring two weapons.
62 Septic Wound. 
63 Saved by lucky charm, if any.
64 Impressive scars. +1 Diplomacy&Intimidate Insight Bonus (does not stack).
65 Painful wound. But after 3d6 minutes, he is fine and at 1 Hit Point and 0 Stamina Point.
66 Heroic recovery. Gain 1d4 Resolve Point and recover immediately.

Septic Wound
Type disease (injury); Save Fortitude DC 14
Track mental and physical; Frequency 1/day
Cure 2 consecutive saves