Ero sivun ”KoExalted:PJn lähitulevaisuus” versioiden välillä
Rivi 74: | Rivi 74: | ||
Decisive: Jos osuu, saa seitittää maahan tai kohteeseen; ei voi liikkua pois kohteen luota ja -1 kaikkeen liikkuvaiseen toimintaan. Str 3 feat, Diff 3 rikkoa. | Decisive: Jos osuu, saa seitittää maahan tai kohteeseen; ei voi liikkua pois kohteen luota ja -1 kaikkeen liikkuvaiseen toimintaan. Str 3 feat, Diff 3 rikkoa. | ||
+ | |||
+ | |||
+ | Kolmas Torahammas | ||
+ | <pre> | ||
+ | Essence: 2; Willpower: 5; Join Battle: 7 dice | ||
+ | Personal Motes: 60 | ||
+ | Health Levels: -0/-1x5/-2x5/-4/Incap. | ||
+ | Speed Bonus: +1 | ||
+ | Actions: Feats of Strength: 12 dice (may attempt Strength 7 feats); | ||
+ | Resist Poison/Disease: 6 dice; Senses: 4 dice; | ||
+ | Intimidating Grunt: 7 dice; Societal Influence: 7 dice; | ||
+ | Appearance 2, Resolve 3, Guile 1 | ||
+ | |||
+ | Intimacies: | ||
+ | Defining: Harmaa Lootus (addiktio) | ||
+ | Defining: "Puolustan ja hallitsen Krohkinia." | ||
+ | Major: Kilta (Pelko) | ||
+ | |||
+ | Combat: | ||
+ | Attack (Bite): 9 dice (Damage 14, minimum 4). | ||
+ | Attack (Stomp): 8 dice (Damage 10) | ||
+ | Combat Movement: 8 dice | ||
+ | Evasion 3, Parry 2 | ||
+ | Soak/Hardness: 12/5 | ||
+ | |||
+ | </pre> | ||
+ | Tusks of the Hunt (6m, 1wp; Simple; Instant; Decisive-only; Essence 1): | ||
+ | This Charm doubles 10s on a decisive damage roll, and inflicts a crippling penalty on all movement actions the victim takes equal to the levels of damage dealt. If the penalty exceeds a character’s Dexterity, he can no longer move reflexively, and must take a miscellaneous action even to take his normal movement each round. The penalty lasts until the wounds are healed or the character receives adequate medical treatment. | ||
+ | |||
+ | Death Stomp: Decisive stomp attacks deal +5 damage against prone enemies. | ||
+ | |||
+ | Trample: When the god closes in on a rushed enemy and makes a stomp attack on the same turn, a successful hit knocks that enemy prone. The penalties for being prone are applied to that character’s Defenses retroactively when calculating extra successes on the attack. | ||
+ | |||
+ | Berserker: Wound penalties that would apply to attack rolls are instead converted to bonus dice. | ||
+ | |||
+ | Hurry Home (10m, 1wp; Simple; Instant; Essence 1): | ||
+ | The spirit fades away and vanishes on its next turn, drawn instantly back to its sanctum. | ||
+ | |||
+ | Measure the Wind (5m; Simple; Instant; Essence 1): | ||
+ | The god can take the measure of anyone intruding upon its domain. | ||
+ | |||
+ | |||
+ | Soldiers: | ||
+ | <pre> | ||
+ | Essence: 1; Willpower: 3; Join Battle: 5 dice | ||
+ | Health Levels: -0/-1x2/-2x2/-4/Incap. | ||
+ | Actions: Senses: 4 dice; Stealth: 5 dice; | ||
+ | Threaten: 4 dice; Tracking: 4 dice | ||
+ | Appearance 1, Resolve 1, Guile 1 | ||
+ | |||
+ | Combat | ||
+ | Attack (Short sword): 6 dice (Damage 11, minimum 2) | ||
+ | Attack (Grapple): 4 dice (5 dice to control) | ||
+ | Combat Movement: 4 dice | ||
+ | Evasion 2, Parry 2 | ||
+ | Soak/Hardness: 6/0 (Buff jacket) | ||
+ | |||
+ | Intimacies: | ||
+ | Major: "Tottelen Kolmatta Torahammasta" | ||
+ | Minor: Maailma kylän ulkopuolella (Uteliaisuus) | ||
+ | </pre> | ||
[[KoExalted:PJn_jutut|PJn Pääsivu]] | [[KoExalted:PJn_jutut|PJn Pääsivu]] | ||
[[Luokka:Exalted|PJn lähitulevaisuus]] | [[Luokka:Exalted|PJn lähitulevaisuus]] |
Versio 2. helmikuuta 2016 kello 01.10
Yleisiä tapahtumia
- Keiju-metsästäjä (s.534) ja useampi Tŝoijo (puuhämähäkkiapina) puskee metsästä Indiumin perässä, ovat hakemassa takaisin Suurhaaroihin
- Sirkuksen ja hahmojen esittely
- Lähtö Viherniityn kylästä ja saapuminen isompaan kaupunkiin
- Seuraava kohde on vähän isompi kaupunki, Krohkin
- Vartijat vähän skeptisiä mutta antavat pystyttää sirkuksen kaupungin viereen. Kaupunkilaiset vähän naiivin oloisia mutta kilttejä.
- Eka ilta, sirkus toimii ihan hyvin, väki vaikuttaa innokkaalta, tuhlaa paljon rahaa.
- Toka ilta, ei ketään. Kaupungin jumala on kieltänyt väkeä lähtemästä sirkukseen, koska (taas) on alkamassa sota.
Kolmas Torahammas, kaupungin jumala, on jakanut siunauksiaan laajalti. Kaupungissa ja ympäristössä asuva väki lisääntyy ja kasvaa todella nopeasti (teiniltä näyttävät 6-8 -vuotiaita, kolmoset yleisiä. Johdattaa väkeä loputtomiin sotiin, jolle tielle useimmat jäävät. (Oikeasti diili Killan kanssa, jotta saa tarvitsemaansa huumetta ja pitävät todelliset uhat pois ympäristöstä.)
Pelaajakohtaisia
Antagonistit
Keiju-metsästäjä, Saarnivarjo (40 Saarnin Surullisesti Kadotetut Varjot)
Essence: 2; Willpower: 7; Join Battle: 11 dice Personal Motes: 20 Health Levels: -0x4/-1x6/-2x6/-4/Incap. Actions: Hunt: 14 dice; Senses: 12 dice; Stealth: 10 dice; Feats of Strength: 10 dice (may attempt Strength 5 feats); Resist Poison/Illness: 13 dice; Threaten: 12 dice; Command Battle Groups: 8 dice; Strategy: 6 dice; Appearance 4, Resolve 5, Guile 2 Combat Attack (Branch-moving dream bow): 14 dice at medium range (Damage 16, minimum damage 2) Attack (Tree-cutting sword): 11 dice (Damage 16) Attack (Grapple): 8 dice (7 dice to control) Combat Movement: 10 dice Evasion 6, Parry 3 Soak/Hardness: 14/0
Insidious Terror Mien (3m, Supplemental; Instant; Dual; Essence 1): Corrosive nightmares bubble up from the raksha’s weapon, forcing the victim to confront their worst nightmare in his stead. The enemy uses his Resolve (modified by applicable Intimacies) in place of his soak and hardness against the attack, if it is lower. Characters with a Major or Defining Intimacy representing courage, valor, or a similar resilience to fear may pay a point of Willpower to become immune to this Charm for a scene.
Scenery-Awakening Arrow (5m; Simple; 4 rounds; Essence 2): A simple arrow, shot in a high arc, gathers mist when descending. The item hit animates for the next four rounds, with statistics equal to one the raksha's helpers.
Storm-Slaying Rebuke (2m, 2i; Reflexive; Instant; Counterattack, Decisive-only; Essence 1): All onslaught penalties to the cataphract’s Defense are cancelled against a single attack. At an onslaught penalty of -3 or greater, a successful defense allows the raksha to respond with a decisive counterattack.
Writhing Ego Inversion (7m; Reflexive; Instant, Essence 1): The cataphract adds its current temporary Willpower to its soak against a withering attack, or subtracts half that value from the raw damage of a decisive attack. Once per fight unless reset by paying Willpower to add a success to an attack or defense.
Tŝoijo (eli Puuhämähäkki-apina); Lehti, Neula, Silmu ( + Juuri )
Essence: 1; Willpower: 5; Join Battle: 6 dice Health Levels: -0/-1x2/-2x2/-4/Incap. Actions: Feats of Strength: 6 dice (may attempt Strength 3 feats); Threaten: 5 dice; Resist Poison/Disease: 8 dice; Senses: 6 dice; Stealth: 5 dice; Appearance 2, Resolve 2, Guile 1 (Ei tykkää liikkua maassa, -1 kaikkeen ekan vuoron jälkeen.) Combat Attack (Bite): 7 dice (Damage 14) Attack (Talons) 9 dice (Damage 12) Attack (Grapple): 10 dice (9 dice to control) Combat Movement: 6 dice (täysi vauhti puissa) Evasion 4, Parry 2 Soak/Hardness: 6/0
Decisive: Jos osuu, saa seitittää maahan tai kohteeseen; ei voi liikkua pois kohteen luota ja -1 kaikkeen liikkuvaiseen toimintaan. Str 3 feat, Diff 3 rikkoa.
Kolmas Torahammas
Essence: 2; Willpower: 5; Join Battle: 7 dice Personal Motes: 60 Health Levels: -0/-1x5/-2x5/-4/Incap. Speed Bonus: +1 Actions: Feats of Strength: 12 dice (may attempt Strength 7 feats); Resist Poison/Disease: 6 dice; Senses: 4 dice; Intimidating Grunt: 7 dice; Societal Influence: 7 dice; Appearance 2, Resolve 3, Guile 1 Intimacies: Defining: Harmaa Lootus (addiktio) Defining: "Puolustan ja hallitsen Krohkinia." Major: Kilta (Pelko) Combat: Attack (Bite): 9 dice (Damage 14, minimum 4). Attack (Stomp): 8 dice (Damage 10) Combat Movement: 8 dice Evasion 3, Parry 2 Soak/Hardness: 12/5
Tusks of the Hunt (6m, 1wp; Simple; Instant; Decisive-only; Essence 1): This Charm doubles 10s on a decisive damage roll, and inflicts a crippling penalty on all movement actions the victim takes equal to the levels of damage dealt. If the penalty exceeds a character’s Dexterity, he can no longer move reflexively, and must take a miscellaneous action even to take his normal movement each round. The penalty lasts until the wounds are healed or the character receives adequate medical treatment.
Death Stomp: Decisive stomp attacks deal +5 damage against prone enemies.
Trample: When the god closes in on a rushed enemy and makes a stomp attack on the same turn, a successful hit knocks that enemy prone. The penalties for being prone are applied to that character’s Defenses retroactively when calculating extra successes on the attack.
Berserker: Wound penalties that would apply to attack rolls are instead converted to bonus dice.
Hurry Home (10m, 1wp; Simple; Instant; Essence 1): The spirit fades away and vanishes on its next turn, drawn instantly back to its sanctum.
Measure the Wind (5m; Simple; Instant; Essence 1): The god can take the measure of anyone intruding upon its domain.
Soldiers:
Essence: 1; Willpower: 3; Join Battle: 5 dice Health Levels: -0/-1x2/-2x2/-4/Incap. Actions: Senses: 4 dice; Stealth: 5 dice; Threaten: 4 dice; Tracking: 4 dice Appearance 1, Resolve 1, Guile 1 Combat Attack (Short sword): 6 dice (Damage 11, minimum 2) Attack (Grapple): 4 dice (5 dice to control) Combat Movement: 4 dice Evasion 2, Parry 2 Soak/Hardness: 6/0 (Buff jacket) Intimacies: Major: "Tottelen Kolmatta Torahammasta" Minor: Maailma kylän ulkopuolella (Uteliaisuus)