Ero sivun ”SPSP:Maneuvers” versioiden välillä
Kohteesta ExcaliburWiki
Siirry navigaatioonSiirry hakuunRivi 20: | Rivi 20: | ||
*Breaching shot: -2 dice. Double damage against mechanical targets. CD3. Shotgun 3 | *Breaching shot: -2 dice. Double damage against mechanical targets. CD3. Shotgun 3 | ||
*Wideload: -3 dice attack on everyone in wide cone. CD1. Shotgun 5 | *Wideload: -3 dice attack on everyone in wide cone. CD1. Shotgun 5 | ||
− | *Decimate: | + | *Decimate: Combine two manouvers of your choice into one manouver gaining benefits of both. CD1. Shotgun 7 |
Rivi 27: | Rivi 27: | ||
*Burst fire: Can fire concentrated bursts. Autoweapons 1 | *Burst fire: Can fire concentrated bursts. Autoweapons 1 | ||
*Full auto: Can fire full auto. Autoweapons 3 | *Full auto: Can fire full auto. Autoweapons 3 | ||
− | *Spray and pray: Half dice attack on adjacent targets also. Autoweapons 5 | + | *Spray and pray: Half dice attack on adjacent targets also, while using full auto. Autoweapons 5 |
Versio 8. kesäkuuta 2015 kello 11.07
Shooting maneuvers
- Quickdraw: +1 Initiative level. Ranged Combat 3
- Overwatch: Prepare an action, gaining +1 Initiative level for that action. Ranged Combat 4
Pistol
- Gangsta style: Fixed pool of 4 dice, no modifiers at all. CD1. Pistol 1
- Quick reload: Reload instead of moving. Pistol 3
- Double tap: Two attacks on single target. CD1. Pistol 5
- Walk the shots: Up to three attacks, one attack for each target. CD1. Pistol 7
- Disarm: A succesful hit destroys the targets weapon or causes it to be dropped. CD1. Pistol 9
Shotgun
- Kneecap: -1 dice. Target slowed (loses next move action) if hit. CD2. Shotgun 1
- Breaching shot: -2 dice. Double damage against mechanical targets. CD3. Shotgun 3
- Wideload: -3 dice attack on everyone in wide cone. CD1. Shotgun 5
- Decimate: Combine two manouvers of your choice into one manouver gaining benefits of both. CD1. Shotgun 7
SMG
- Burst fire: Can fire concentrated bursts. Autoweapons 1
- Full auto: Can fire full auto. Autoweapons 3
- Spray and pray: Half dice attack on adjacent targets also, while using full auto. Autoweapons 5
Assault Rifle
- Aimed shot: +3 dice. Cooldown 3 rounds. Rifle 1
- Diving shot: 1 shot, go prone. CD1. Rifle 3
- Dead eye shot: +6 dice. Cooldown 3 rounds. Rifle 5
- Headshot: -2 dice, but all hits count double. CD2. Rifle 7
Melee maneuvers
- Melee shot: Melee range shot that does not provoke an attack of opportunity, Melee combat 3
- Attack of opportunity: Passive. Melee combat 4
- Street samurai: Passive. Use close combat instead of dodge to defend against ranged attacks, if enemies are close. Melee combat 6
Unarmed
- Roundhouse kick: Attack two targets in range. CD2. Unarmed 4.
- Stunning Fist: If opponent is hit, Body roll to resist 1 round stun. CD3. Unarmed 7.
- Disarm: Opponent drops weapon. CD2. Melee weapons 8. Unarmed 8.
Armed
- Thrust: -1 dice, halves opponents armour. CD1. Melee weapons 1
- Pommel strike: No HP damage, target is slowed. CD1. Melee weapons 3
- Cleave: Attack all adjacent targets. CD2. Melee weapons 5