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(Ak: Uusi sivu: ==Rome== Legion 12I, 2C or V (or combination). <br> Rome begins with legions I-IV. After losing 100 men in field combat (or year 215 BC), Legions 5-8 become available.<br> If Carthage…)
 
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Roman infantry has morale 4. <br>
 
Roman infantry has morale 4. <br>
Rome can build infantry, veites and light cavalry.<br>
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Rome can build infantry, velites and light cavalry.<br>
  
 
Rome has 3 fleet markers. <br>
 
Rome has 3 fleet markers. <br>

Versio 18. heinäkuuta 2011 kello 19.47

Rome

Legion 12I, 2C or V (or combination).
Rome begins with legions I-IV. After losing 100 men in field combat (or year 215 BC), Legions 5-8 become available.
If Carthage surrenders to Rome (unconditional), Rome gains a new legion/eco until all 16 legions are in play.

Roman infantry has morale 4.
Rome can build infantry, velites and light cavalry.

Rome has 3 fleet markers.

Carthage

I 12I
II 10I
III 10I
IV 8I/M
V 8I/M

CI 6C
CII 4C

ElephantI 5E
ElephantII 4E

Carthage has 2 Fleet markers.

Carthage can build militia, infantry, Light and medium cavalry and maximum of 1 elephant/turn.

Macedonia

I 8I/P
II 8I/P
III 8I/P
IV 8I/P
V 8I/P

CI 5CC

Macedonia can build infantry, phalanx and companion cavalry.

Egypt

I 10I/P
II 6I/M
III 6I/M

Chariot 6Ch

Elephant 4E

Egypt can build infantry, militia, chariots and maximum of 1 elephant/turn.

Seleucids

I 6I/P
II 6I/P
III 6I/P

CI 6C
CII 6C
CIII 6C
CIV 6C

Seleucids can build infantry, phalanx and light and heavy cavalry. 1 elephant per turn can also be built, but it costs double.