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Rivi 1: | Rivi 1: | ||
==Adventurer Posse== | ==Adventurer Posse== | ||
− | Level | + | Level 2 Minion<br> |
Large natural humanoid (swarm)<br> | Large natural humanoid (swarm)<br> | ||
− | '''Initiative''' + | + | '''Initiative''' +2<br> |
− | '''Senses:''' perception + | + | '''Senses:''' perception +1<br> |
'''Swarm Attack''' aura 1; Adventurer Posse makes a melee basic attack against any enemy who begins its turn in the aura<br> | '''Swarm Attack''' aura 1; Adventurer Posse makes a melee basic attack against any enemy who begins its turn in the aura<br> | ||
'''HP''': 1, a missed attack never damages a minion<br> | '''HP''': 1, a missed attack never damages a minion<br> | ||
− | '''AC''' | + | '''AC''' 16, '''Fort''' 14, '''Ref''' 14, '''Will''' 14<br> |
'''Speed''' 6 | '''Speed''' 6 | ||
Rivi 13: | Rivi 13: | ||
[MBA] '''Posse's Might''' (standard; at-will) * Weapon<br> | [MBA] '''Posse's Might''' (standard; at-will) * Weapon<br> | ||
− | Automatic hit; 1/2 level + 1 damage ( | + | Automatic hit; 1/2 level + 1 damage (2) |
[R] '''Posse's Zap''' (standard; encounter) * Arcane, Force<br> | [R] '''Posse's Zap''' (standard; encounter) * Arcane, Force<br> | ||
− | Ranged 20; + | + | Ranged 20; +4 vs. Reflex; 2d4 + 2 force damage |
'''Brave Retreat'''<br> | '''Brave Retreat'''<br> |
Versio 23. maaliskuuta 2010 kello 16.32
Adventurer Posse
Level 2 Minion
Large natural humanoid (swarm)
Initiative +2
Senses: perception +1
Swarm Attack aura 1; Adventurer Posse makes a melee basic attack against any enemy who begins its turn in the aura
HP: 1, a missed attack never damages a minion
AC 16, Fort 14, Ref 14, Will 14
Speed 6
Powers
[MBA] Posse's Might (standard; at-will) * Weapon
Automatic hit; 1/2 level + 1 damage (2)
[R] Posse's Zap (standard; encounter) * Arcane, Force
Ranged 20; +4 vs. Reflex; 2d4 + 2 force damage
Brave Retreat
Whenever Adventurer Posse is reduced to 0 HP, it immediately escapes the combat instead of dying. Adventurer Posse regains 1 hit point at the end of the encounter.
Hey, He's My Pal! (immediate interrupt, when an enemy makes a melee attack against an ally within 5 squares; encounter) * Martial
Adventurer Posse moves up to its speed to a square adjacent to the triggering enemy and becomes the target of the attack instead of the original target.
We Are Needed Elsewhere (standard; at-will) * Divine
Safely remove target ally within sight from combat. The ally must be unconscious or dying. A dying target is stabilized. Adventurer Posse is reduced to 0 HP, triggering Brave Retreat.
Tactical Bickering
Adventurer Posse may only use one encounter power each encounter.
Plot!!!
Adventurer Posse may temporarily develop extra powers at the DM's discretion.