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Whenever Adventurer Posse is reduced to 0 HP, it immediately escapes the combat instead of dying. Adventurer Posse regains 1 hit point at the end of the encounter.
 
Whenever Adventurer Posse is reduced to 0 HP, it immediately escapes the combat instead of dying. Adventurer Posse regains 1 hit point at the end of the encounter.
  
'''Hey, he's my pal!''' (immediate interrupt, when an enemy attacks an ally within 5 squares; encounter) * Martial<br>
+
'''Hey, He's My Pal!''' (immediate interrupt, when an enemy attacks an ally within 5 squares; encounter) * Martial<br>
 
Adventurer Posse moves up to its speed to a square adjacent to the triggering enemy and makes a melee basic attack against it.
 
Adventurer Posse moves up to its speed to a square adjacent to the triggering enemy and makes a melee basic attack against it.
  
'''We are needed... uh, over there''' (standard; at-will) * Divine<br>
+
'''We Are Needed Elsewhere''' (standard; at-will) * Divine<br>
 
Safely remove target ally within sight from combat. The ally must be unconscious or dying. A dying target is stabilized. Adventurer Posse is reduced to 0 HP, triggering Brave Retreat.
 
Safely remove target ally within sight from combat. The ally must be unconscious or dying. A dying target is stabilized. Adventurer Posse is reduced to 0 HP, triggering Brave Retreat.
  

Versio 17. helmikuuta 2010 kello 21.51

Adventurer Posse

Level 1 Minion
Large natural humanoid (swarm)
Initiative +0
Senses: perception +0
HP: 1, a missed attack never damages a minion
AC 15, Fort 13, Ref 13, Will 13
Speed 6

Powers

[MBA] Posse's Might (standard; at-will) * Weapon
Automatic hit; 1/2 level + 1 damage (1)

[R] Posse's Zap (standard; encounter) * Arcane, Force
Ranged 20; +3 vs. Reflex; 2d4 + 4 force damage

Brave Retreat
Whenever Adventurer Posse is reduced to 0 HP, it immediately escapes the combat instead of dying. Adventurer Posse regains 1 hit point at the end of the encounter.

Hey, He's My Pal! (immediate interrupt, when an enemy attacks an ally within 5 squares; encounter) * Martial
Adventurer Posse moves up to its speed to a square adjacent to the triggering enemy and makes a melee basic attack against it.

We Are Needed Elsewhere (standard; at-will) * Divine
Safely remove target ally within sight from combat. The ally must be unconscious or dying. A dying target is stabilized. Adventurer Posse is reduced to 0 HP, triggering Brave Retreat.

Tactical Bickering
Adventurer Posse may only use one encounter power each encounter.

Plot!!!
Adventurer Posse may temporarily develop extra powers at the DM's discretion.


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