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[[Tiedosto:Phantom.jpeg|200px|left]]
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[[Tiedosto:Phantom.jpeg|200px|left]] Name: Phantom
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Age : 42
  
Reflec, Energy assault rifle, Cloth, improved computer weave, magnetic grapples, 3x bug Audio/Visual/Data, TL 11 laser transceiver, TL 10 Comm, Binoculars, Electromagnetic probe, TL 7 tent, Rebreather, breather mask, Engineer toolkit x4, mechanical toolkit, surveying toolkit, 3x all grenades, 5x panacea, 2x anti-rad drug, 10x stim drug, 2x combat drug, synthetic skin 500, shelter cube 800,
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Characteristics
  
Credits 217 080
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Strength 8 (+0) <br>
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Dexterity 11 (+1) <br>
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Endurance 12 (+2) <br>
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Intellect 15 (+3) <br>
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Education 12 (+2) <br>
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Social  8 (+0) <br>
  
0-18, Eridu (Asteroid, High tech, Vacuum)
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Career history: Scout rank 5, pirate rank 1
  
18-22 scout, contact
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Contacts: Explorer
  
22-26 scout
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Enemy: On
  
26-30 scout
 
  
30-34 scout
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Phantom (Juxu)<br>
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Historia: Yksinäinen susi<br>
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Tavoitteet: Haluaa pakkomielteisesti löytää asian/henkilön X<br>
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Arvot: Ihmiskunnan/älykkään elämän kehittyminen tärkeintä<br>
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Vahvuudet: Selviytyjä<br>
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Heikkoudet: Hienotunteisuuden puute<br>
  
34-38 scout, mustering out, enemy
 
  
38-42 pirate
 
  
Phantomin kotiasteroidi Eridu oli hyvin ihmiselle vihamielinen paikka. Siellä jokaisen täytyi löytää oma roolinsa, jotta ainoa avaruusasema saatiin pidettyä elinkelpoisena. Ulkopuolisia sinne ei hyväksytty asumaan ilman erittäin painavaa syytä, lähinnä jos he kykenivät tarjoamaan yhteisölle jotain arvoa omalla työpanoksellaan tai resursseillaan. Kun Phantom on poikkeuksellisen älykäs ja saikin parhaan koulutuksen mitä Eridulla oli tarjota.
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'''Armor'''
  
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* Cloth (Improved computer weave, magnetic grapples)
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* Reflec
  
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'''Weapon'''
  
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* Energy assault rifle
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* 3x all grenades
  
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'''Equipment always'''
  
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* 3x bug Audio/Visual/Data
 +
* TL 11 laser transceiver
 +
* TL 10 Comm
 +
* Binoculars
 +
* Electromagnetic probe
 +
* Breather mask
 +
* Mechanical toolkit
 +
* Surveying toolkit
 +
* 5x panacea
 +
* 2x anti-rad drug
 +
* 10x stim drug
 +
* 2x combat drug
 +
* Synthetic skin
 +
* IR+light intensifying goggles
 +
* Motion sensor
 +
* Sniffer pacs
  
 +
'''Equipment when needed'''
  
 +
* TL 7 tent
 +
* Rebreather
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* Engineer toolkit x4
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* Shelter cube
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* Assay pacs
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* Scan pacs
  
As an ISTP, your primary mode of living is focused internally, where you deal with things rationally and logically. Your secondary mode is external, where you take things in via your five senses in a literal, concrete fashion.
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'''Wanted:''' ManPac 5000, advanced personal drone 50k, probe drones 15k (advanced 30k), advanced chameleon suit 75k, vacc suit
  
ISTPs have a compelling drive to understand the way things work. They're good at logical analysis, and like to use it on practical concerns. They typically have strong powers of reasoning, although they're not interested in theories or concepts unless they can see a practical application. They like to take things apart and see the way they work.
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'''Credits:''' 205 030
  
ISTPs have an adventuresome spirit. They are attracted to motorcycles, airplanes, sky diving, surfing, etc. They thrive on action, and are usually fearless. ISTPs are fiercely independent, needing to have the space to make their own decisions about their next step. They do not believe in or follow rules and regulations, as this would prohibit their ability to "do their own thing". Their sense of adventure and desire for constant action makes ISTPs prone to becoming bored rather quickly.
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<gallery caption="Pacs" widths="400px" heights="200px" perrow="3">
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Tiedosto:Sniffers.png
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Tiedosto:Assays.PNG
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Tiedosto:Scanners.PNG
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</gallery>
  
ISTPs are loyal to their causes and beliefs, and are firm believers that people should be treated with equity and fairness. Although they do not respect the rules of the "System", they follow their own rules and guidelines for behavior faithfully. They will not take part in something which violates their personal laws. ISTPs are extremely loyal and faithful to their "brothers".
 
  
ISTPs like and need to spend time alone, because this is when they can sort things out in their minds most clearly. They absorb large quantities of impersonal facts from the external world, and sort through those facts, making judgments, when they are alone.
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0-18, Eridu (Asteroid, High tech, Vacuum)
  
ISTPs are action-oriented people. They like to be up and about, doing things. They are not people to sit behind a desk all day and do long-range planning. Adaptable and spontaneous, they respond to what is immediately before them. They usually have strong technical skills, and can be effective technical leaders. They focus on details and practical things. They have an excellent sense of expediency and grasp of the details which enables them to make quick, effective decisions.
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18-22 scout, contact
  
ISTPs avoid making judgments based on personal values - they feel that judgments and decisions should be made impartially, based on the fact. They are not naturally tuned in to how they are affecting others. They do not pay attention to their own feelings, and even distrust them and try to ignore them, because they have difficulty distinguishing between emotional reactions and value judgments. This may be a problem area for many ISTPs.
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22-26 scout
  
An ISTP who is over-stressed may exhibit rash emotional outbursts of anger, or on the other extreme may be overwhelmed by emotions and feelings which they feel compelled to share with people (often inappropriately). An ISTP who is down on themself will foray into the world of value judgments - a place which is not natural for the ISTP - and judge themself by their inability to perform some task. They will then approach the task in a grim emotional state, expecting the worst.
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26-30 scout
  
ISTPs are excellent in a crisis situations. They're usually good athletes, and have very good hand-eye coordination. They are good at following through with a project, and tying up loose ends. They usually don't have much trouble with school, because they are introverts who can think logically. They are usually patient individuals, although they may be prone to occasional emotional outbursts due to their inattention to their own feelings.
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30-34 scout
  
ISTPs have a lot of natural ability which makes them good at many different kinds of things. However, they are happiest when they are centered in action-oriented tasks which require detailed logical analysis and technical skill. They take pride in their ability to take the next correct step.
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34-38 scout, mustering out, enemy
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38-42 pirate
  
ISTPs are optimistic, full of good cheer, loyal to their equals, uncomplicated in their desires, generous, trusting and receptive people who want no part in confining commitments.
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Phantomin kotiasteroidi Eridu oli hyvin ihmiselle vihamielinen paikka. Siellä jokaisen täytyi löytää oma roolinsa, jotta ainoa avaruusasema saatiin pidettyä elinkelpoisena. Ulkopuolisia sinne ei hyväksytty asumaan ilman erittäin painavaa syytä, lähinnä jos he kykenivät tarjoamaan yhteisölle jotain arvoa omalla työpanoksellaan tai resursseillaan. Phantom on poikkeuksellisen älykäs ja saikin parhaan koulutuksen mitä Eridulla oli tarjota.  
  
Instead of being overly cautious though, avoiding stepping on toes in order to avoid having their toes stepped on, ISTPs are likely to go too far, accepting likewise retaliation, good or bad, as fair play.
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Phantom lähti 18 vuotta täytettyään kotoaan etsimään
  
They'll be the first to tell an insensitive joke, get overly involved in someone else's project, roughhouse and play around, or suddenly change their plans because something more interesting came up.
 
  
However, their tendency to explore their relationships through their actions rather than through empathy can lead to some very frustrating situations. People with the ISTP personality type struggle with boundaries and guidelines, preferring the freedom to move about and color outside the lines if they need to.
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ISTPs have a compelling drive to understand the way things work.They typically have strong powers of reasoning, although they're not interested in theories or concepts unless they can see a practical application. ISTPs have an adventuresome spirit. They thrive on action, and are usually fearless. ISTPs are fiercely independent, needing to have the space to make their own decisions about their next step. They do not believe in or follow rules and regulations, as this would prohibit their ability to "do their own thing". ISTPs are loyal to their causes and beliefs, and are firm believers that people should be treated with equity and fairness. Although they do not respect the rules of the "System", they follow their own rules and guidelines for behavior faithfully. They will not take part in something which violates their personal laws. They like to be up and about, doing things. They are not people to sit behind a desk all day and do long-range planning. An ISTP who is over-stressed may exhibit rash emotional outbursts of anger. They will then approach the task in a grim emotional state, expecting the worst. Instead of being overly cautious, avoiding stepping on toes in order to avoid having their toes stepped on, ISTPs are likely to go too far, accepting likewise retaliation, good or bad, as fair play. They'll be the first to tell an insensitive joke, get overly involved in someone else's project, roughhouse and play around, or suddenly change their plans because something more interesting came up. However, their tendency to explore their relationships through their actions rather than through empathy can lead to some very frustrating situations. People with the ISTP personality type struggle with boundaries and guidelines, preferring the freedom to move about and color outside the lines if they need to.

Nykyinen versio 2. lokakuuta 2016 kello 14.28

Phantom.jpeg

Name: Phantom

Age : 42

Characteristics

Strength 8 (+0)
Dexterity 11 (+1)
Endurance 12 (+2)
Intellect 15 (+3)
Education 12 (+2)
Social 8 (+0)

Career history: Scout rank 5, pirate rank 1

Contacts: Explorer

Enemy: On


Phantom (Juxu)
Historia: Yksinäinen susi
Tavoitteet: Haluaa pakkomielteisesti löytää asian/henkilön X
Arvot: Ihmiskunnan/älykkään elämän kehittyminen tärkeintä
Vahvuudet: Selviytyjä
Heikkoudet: Hienotunteisuuden puute


Armor

  • Cloth (Improved computer weave, magnetic grapples)
  • Reflec

Weapon

  • Energy assault rifle
  • 3x all grenades

Equipment always

  • 3x bug Audio/Visual/Data
  • TL 11 laser transceiver
  • TL 10 Comm
  • Binoculars
  • Electromagnetic probe
  • Breather mask
  • Mechanical toolkit
  • Surveying toolkit
  • 5x panacea
  • 2x anti-rad drug
  • 10x stim drug
  • 2x combat drug
  • Synthetic skin
  • IR+light intensifying goggles
  • Motion sensor
  • Sniffer pacs

Equipment when needed

  • TL 7 tent
  • Rebreather
  • Engineer toolkit x4
  • Shelter cube
  • Assay pacs
  • Scan pacs

Wanted: ManPac 5000, advanced personal drone 50k, probe drones 15k (advanced 30k), advanced chameleon suit 75k, vacc suit

Credits: 205 030


0-18, Eridu (Asteroid, High tech, Vacuum)

18-22 scout, contact

22-26 scout

26-30 scout

30-34 scout

34-38 scout, mustering out, enemy

38-42 pirate

Phantomin kotiasteroidi Eridu oli hyvin ihmiselle vihamielinen paikka. Siellä jokaisen täytyi löytää oma roolinsa, jotta ainoa avaruusasema saatiin pidettyä elinkelpoisena. Ulkopuolisia sinne ei hyväksytty asumaan ilman erittäin painavaa syytä, lähinnä jos he kykenivät tarjoamaan yhteisölle jotain arvoa omalla työpanoksellaan tai resursseillaan. Phantom on poikkeuksellisen älykäs ja saikin parhaan koulutuksen mitä Eridulla oli tarjota.

Phantom lähti 18 vuotta täytettyään kotoaan etsimään


ISTPs have a compelling drive to understand the way things work.They typically have strong powers of reasoning, although they're not interested in theories or concepts unless they can see a practical application. ISTPs have an adventuresome spirit. They thrive on action, and are usually fearless. ISTPs are fiercely independent, needing to have the space to make their own decisions about their next step. They do not believe in or follow rules and regulations, as this would prohibit their ability to "do their own thing". ISTPs are loyal to their causes and beliefs, and are firm believers that people should be treated with equity and fairness. Although they do not respect the rules of the "System", they follow their own rules and guidelines for behavior faithfully. They will not take part in something which violates their personal laws. They like to be up and about, doing things. They are not people to sit behind a desk all day and do long-range planning. An ISTP who is over-stressed may exhibit rash emotional outbursts of anger. They will then approach the task in a grim emotional state, expecting the worst. Instead of being overly cautious, avoiding stepping on toes in order to avoid having their toes stepped on, ISTPs are likely to go too far, accepting likewise retaliation, good or bad, as fair play. They'll be the first to tell an insensitive joke, get overly involved in someone else's project, roughhouse and play around, or suddenly change their plans because something more interesting came up. However, their tendency to explore their relationships through their actions rather than through empathy can lead to some very frustrating situations. People with the ISTP personality type struggle with boundaries and guidelines, preferring the freedom to move about and color outside the lines if they need to.