Ero sivun ”ManseExalted:Haikara Alkustatit” versioiden välillä
Kohteesta ExcaliburWiki
Siirry navigaatioonSiirry hakuun(3 välissä olevaa versiota samalta käyttäjältä ei näytetä) | |||
Rivi 101: | Rivi 101: | ||
! style="text-align:left" colspan=2 | Specialties || style="text-align:left" |<small>Abil</small> <!-- Ability specialty is attached to --> | ! style="text-align:left" colspan=2 | Specialties || style="text-align:left" |<small>Abil</small> <!-- Ability specialty is attached to --> | ||
|- | |- | ||
− | | colspan=2 | | + | | colspan=2 | Näkeminen || Awa |
|- | |- | ||
− | | colspan=2 | | + | | colspan=2 | Suostuttelu || Per |
+ | |- | ||
+ | | colspan=2 | Aikomuksien ennustus || Soc | ||
+ | |- | ||
+ | | colspan=2 | Ravinnon löytäminen || Sur | ||
|} | |} | ||
<!-- <BR/> --> | <!-- <BR/> --> | ||
Rivi 125: | Rivi 129: | ||
{| style="width:100%" | {| style="width:100%" | ||
|- | |- | ||
− | | style="width:50%" | Resolve: | + | | style="width:50%" | Resolve: 3 <!-- [Wits + Integrity] / 2 (p. 214) --> |
− | | style="width:50%" | Guile: | + | | style="width:50%" | Guile: 4 <!-- [Manipulation + Socialize] / 2 (p. 214) --> |
|} | |} | ||
{| | {| | ||
|- | |- | ||
! style="width:85%; text-align=left" | Intimacy || style="width:15%" | <small>Intensity</small> <!-- Defining, Major, or Minor --> | ! style="width:85%; text-align=left" | Intimacy || style="width:15%" | <small>Intensity</small> <!-- Defining, Major, or Minor --> | ||
− | |||
− | |||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
− | | | + | | Painajaiset (Hämmennys) || Minor |
+ | |- style="vertical-align: top" | ||
+ | | Muut exaltoidut (Uteliaisuus) || Minor | ||
+ | |- style="vertical-align: top" | ||
+ | | Hyvästit (Välttely) || Minor | ||
|} | |} | ||
|- | |- | ||
− | ! style="text-align: | + | ! style="text-align:center" | Limit Trigger and Break |
|- | |- | ||
− | | | + | |1) Jos Haikara on kuinka yrittänyt saada toista henkilöä hymyilemään/onnelliseksi ja vastapuoli ei viimeistenkään kokeilujen jälkeen tahdo muuttaa mieltään, vaan mieluummin vaikka kuolee kuin yrittää olla onnellinen. |
+ | 2) Haikara jättää auttamatta henkilöitä, jotka tarvitsevat apua. | ||
+ | |||
+ | Limit Breakissa muuttuu itsensä vastakohdaksi: synkäksi, itsekkääksi ja epäsosiaaliseksi, kunnes aikaa kuluu tai jos joku pystyy osoittamaan hänelle, että maailmssa on vielä paljon hyvää ja syitä saada ihmiset hymyilemään. | ||
|- | |- | ||
! Limit Break | ! Limit Break | ||
Rivi 177: | Rivi 186: | ||
! Combat values | ! Combat values | ||
|- | |- | ||
− | | Join battle: | + | | Join battle: 6 (+3 succ) <!-- Wits + Awareness --> |
|- | |- | ||
− | | Evasion: | + | | Evasion: 5 <!-- [(Dexterity + Dodge (+ possible +1 from specialty)) / 2, round up] - Armor Mobility Penalty --> |
|- | |- | ||
− | | Soak, natural: | + | | Soak, natural: 3 <!-- Stamina --> |
|- | |- | ||
| Combat actions, p. 197-199: | | Combat actions, p. 197-199: | ||
|- | |- | ||
− | | Dex + Dodge pool: | + | | Dex + Dodge pool: 9 <small>(Disengage; Rise From Prone vs. close opponent (diff 2); Take Cover)</small> |
|- | |- | ||
− | | Dex + Athletics pool: | + | | Dex + Athletics pool: 5 <small>(Rush; against Disengage; Withdraw (goal number 10))</small> |
|} | |} | ||
{| style="width:100%" | {| style="width:100%" | ||
Rivi 218: | Rivi 227: | ||
| <small>WithAtt</small> <!-- Dexterity + Ability + Weapon Accuracy --> | | <small>WithAtt</small> <!-- Dexterity + Ability + Weapon Accuracy --> | ||
| <small>WithDam</small> <!-- Strength + Weapon Damage --> | | <small>WithDam</small> <!-- Strength + Weapon Damage --> | ||
− | | <small>Parry</small> <!-- [(Dexterity + Brawl or Melee or MA (+ possible +1 from specialty)) / 2] + Weapon Defense --> | + | | <small>Parry</small> <!-- [(Dexterity + Brawl or Melee or MA (+ possible +1 from specialty)) / 2, round up] + Weapon Defense --> |
| <small>WeapAcc</small> <!-- Weapon Accuracy --> | | <small>WeapAcc</small> <!-- Weapon Accuracy --> | ||
| <small>WeapDam</small> <!-- Weapon Damage --> | | <small>WeapDam</small> <!-- Weapon Damage --> | ||
Rivi 225: | Rivi 234: | ||
| <small>Tags</small> | | <small>Tags</small> | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
− | | Unarmed (Crane Style) || 13 || 10 || | + | | Unarmed (Crane Style) || 13 || 10 || 5 || +4 || +7 || 0 || 1 || <small>Bashing, Brawl, Grappling, Natural</small> |
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
− | | Hooked Walking Staff || 10 || 12 || | + | | Hooked Walking Staff || 10 || 12 || 5 || +2 || +9 || +1 || 1 || <small>Bashing, Melee, Disarming</small> |
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
− | | War Fan || 13 || 10 || | + | | War Fan || 13 || 10 || 5 || +4 || +7 || 0 || 1 || <small>Lethal, Martial Arts, Disarming</small> |
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| || || || || || || || || <small></small> | | || || || || || || || || <small></small> | ||
Rivi 254: | Rivi 263: | ||
| <small>Tags</small> | | <small>Tags</small> | ||
|- | |- | ||
− | | Silken Armor || | + | | Silken Armor || 8 || +5 || 4 || -0 || <small>Silent, Special (Doesn’t count as armor for the purpose of martial arts styles which cannot be practiced in armor)</small> |
|- | |- | ||
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Nykyinen versio 27. helmikuuta 2016 kello 12.56
Nimi: Hymyilevä Haikara | Hahmokonsepti: Ihmisiä onnelliseksi tekevä samoaja |
Kasti: Eclipse | Anima: Mahtipontisesti siipiään levittelevä haikara |
Attributes
Strength | Charisma | Perception | |||
Dexterity | Manipulation | Intelligence | |||
Stamina | Appearance | Wits |
Combat
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Charms
Name | Ability | Cost | Duration | Type | Keywords | Effect | Page |
Graceful Crane Stance | Ath | 3m | Scene | Refl | - | Attain perfect balance, which lets you walk on ledges too small or weak to normally support you, with no chance of falling or breaking through. | 261 |
Sensory Acuity Prana | Awa | 5m | Scene | Refl | - | Enhance all senses. Gain double 9s on all Awareness rolls. If any Unsurpassed (Sense) Discipline is active, reroll all 6s until they cease to appear. | 267 |
Reed in the Wind | Dod | 2i/Evasion | Inst | Refl | Peril | Raise Evasion rating by spending Essence and also raises the limit on how far it can be raised. At higher Essence (3 + Dodge 5) a successful dodge with this Charm generates one mote once per round. | 299 |
Searing Quicksilver Flight | Dod | - | Perm | Perm | - | When successfully dodging an attack, the Solar forces her opponent to loose one point of Initiative in addition to any other loss already occurring due to failing the attack. | 300 |
Empowering Justice Redirection | MA(Cr) | 3m | Inst | Suppl | Mastery, Withering-only | Supplement attack against an enemy who has attacked Solar or a character she is protecting during current or previous round. Adds 1 success to attack roll and 1 die (Mastery: automatic successes) to post-soak damage. If provoking attack successfully landed, both increases by 1. | 443 |
Fluttering Cry of Warning | MA(Cr) | 3m | Turn | Refl | Mastery, Uniform | Adds +2 Parry whenever Solar parries an attack directed at a protected ally (defend other action). Also if enemy overcomes Solar's Parry and still wants to attack original target, he needs to pay a point of Initiative. Mastery: Take defend other action reflexively, even out of turn. | 444 |
Dipping Swallow Defense | Mel | 2m | Inst | Refl | - | Ignore all penalties to Parry Defense. Every attack successfully defended against grants one point of Initiative. | 346 |
Bulwark Stance | Mel | 5m | Turn | Refl | - | Until her next turn, the Solar ignores penalties to her Parry Defense. Damage rolls made against the Solar take a -1 penalty for each 1 rolled on the attack roll (max. Solar's Essence). | 346 |
Hail-Shattering Practice | Mel | 1m/success | Inst | Refl | - | After opponent attack roll, pay 1m per 1s or 2s in attack roll to remove success from attack (max. Solar's Essence) | 349 |
Listener-Swaying Argument | Pre | 3m | Inst | Suppl | - | Supplement an Instill or Persuade action, granting 1 automatic success and additionally non-Charm bonus dice for every 2 points target's Resolve is boosted by any means (max 3 bonus dice) | 369 |
Harmonious Presence Meditation | Pre | 5m or 7m | Scene | Refl | - | The Lawgiver embodies virility, magnetism and grace, empowering her forces of persuasion. For 5m, this Charm grants three bonus dice to all forms of social influence from all Abilities except Stealth. In addition, the cost of all social influence Charms are reduced by 1m, to a minimum of 1. The 7m version of this Charm extends the duration to indefinite. | 369 |
Mastery of Small Manners | Soc | 5m | Scene | Refl | - | This Charm eliminates all penalties incurred by unfamiliarity with cultural expectations and group dynamics, and prevents a character from committing any major faux pas. In addition, those who hold positive Intimacies for the culture the Solar has attuned herself to gain a temporary positive Minor Tie of respect or admiration for the Solar, while those who hold negative Intimacies for foreigners or outsiders have that Intimacy temporarily lowered by one level of intensity. | 393 |
Unimpeachable Discourse Technique | Soc | 3m | Inst | Suppl | - | In a situation where Mastery of Small Manners would apply, Solar may use this Charm to supplement a Persuade or Instill action that speaks to group policy, changing cultural attitudes or steering future courses. This Charm ensures that her arguments are logical and extremely well thought out: reroll all 1s until 1s fail to appear, and deny the benefits of the Solar’s 1s to the magic of her enemies. | 395 |
Motive-Discerning Technique | Soc | 3m | Inst | Suppl | Mute | Supplements a Read Intentions action, granting double 9s. May also substitute Wits for Perception on the roll. | 393 |
Humble Servant Approach | Soc | 1m | Inst | Refl | - | When taking Read Intentions action to discover what target wants from Solar, she can reduce Guile by 2. Must have already succeeded on a Read Intentions action while target was engaged with someone other than Solar. | 394 |
Wise-Eyed Courtier Method | Soc | 6m | Inst | Simple | - | Apply a single Read Intentions roll against the Guile of all targets, revealing surface attitudes, emotions and ties. Doesn't read minds, failing this Charm doesn't mean failure on read intentions action for the purpose of a reset. Once per scene, but can be used again if scene changes significantly. | 395 |
Shadow Over Day | Soc | 1m or 2m | Inst | Refl | Mute | Reflexively raise Guile by one. At Essence 2+ the Solar can raise his Guile by two. | 394 |
Intent-Tracing Stare | Soc | 1m | Inst | Refl | Mute | Each time the Solar or a character within five feet is the target of a read intentions action, the Exalt feels a tingle. Upon doing so she can discern who is the target and who is watching them. Must be aware of the initiate. | 394 |
Easily-Discarded Presence Method | Soc | 3m, 1wp | Inst | Refl | Mute | When defending against Read Intentions, activate this Charm to make the Initiate believe he saw through her Guile. Instead of seeing the Exalt‘s true motives, he sees cluelessness, failure or pursuit of vice and disregards the Solar. | 396 |
Food-Gathering Exercise | Sur | 3m | 1h | Simple | - | Gather food with no tools required. Even on a failure there is enough food to feed one person. | 409 |