Ero sivun ”ManseExalted:Tammi Alkustatit2” versioiden välillä
Kohteesta ExcaliburWiki
Siirry navigaatioonSiirry hakuun (Ak: Uusi sivu: {| style="width:100%;" |- | style="width:25%" | Nimi: Kaikonnut Tammi || style="width:75%" | Motivaatio: Rakentaa Creation Defense Grid |- | Kasti: Iltahämärä || Anima: Rakentava …) |
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(6 välissä olevaa versiota samalta käyttäjältä ei näytetä) | |||
Rivi 10: | Rivi 10: | ||
{| style="width:100%" | {| style="width:100%" | ||
|- | |- | ||
− | | style="width:23%" | Strength (4) || style="width:10%" | {{WWDots2}} || style="width:24%" | Charisma (4) || style="width:10%" | {{WWDots2}} || style="width:23%" | Perception (12)( | + | | style="width:23%" | Strength (4) || style="width:10%" | {{WWDots2}} || style="width:24%" | Charisma (4) || style="width:10%" | {{WWDots2}} || style="width:23%" | Perception (12)+(8+4) || style="width:10%" | {{WWDots4}} |
|- | |- | ||
− | | Dexterity (24)+(4+ | + | | Dexterity (24)+(4+12(B)) || {{WWDots5}} || Manipulation (12) || {{WWDots3}} || Intelligence (40) || {{WWDots5}} |
|- | |- | ||
− | | Stamina (12) || {{WWDots3}} || Appearance (12) || {{ | + | | Stamina (12) || {{WWDots3}} || Appearance (12) || {{WWDots3}} || Wits (12) || {{WWDots3}} |
|} | |} | ||
Rivi 23: | Rivi 23: | ||
! colspan=2 | Dawn || colspan=2 | Zenith || colspan=2 | Twilight | ! colspan=2 | Dawn || colspan=2 | Zenith || colspan=2 | Twilight | ||
|- | |- | ||
− | | style="width:23%" | Archery (B+3) || style="width:10%" | {{WWDots1}} || style="width:24%" | Integrity (3) || style="width:10%" | {{WWDots1}} || style="width:23%" | <b>Craft (Earth)</b> (12) || style="width:10%" | {{WWDots4}} | + | | style="width:23%" | Archery (B+3) || style="width:10%" | {{WWDots1}} || style="width:24%" | Integrity (3) || style="width:10%" | {{WWDots1}} || style="width:23%" | <b>Craft (Earth)</b> (12) (Defensive Works +1) || style="width:10%" | {{WWDots4}} |
|- | |- | ||
− | | <b>Martial Arts</b> (7)(B+5) || {{WWDots4}} || Performance || {{WWDots0}} || <b>Investigation</b> (3) || {{WWDots1}} | + | | <b>Martial Arts</b> (7)(B+5) (Fighting in Armor +1) || {{WWDots4}} || Performance || {{WWDots0}} || <b>Investigation</b> (3) || {{WWDots1}} |
|- | |- | ||
| Melee (3) || {{WWDots1}} || Presence (3) || {{WWDots1}} || <b>Lore</b> (19) || {{WWDots5}} | | Melee (3) || {{WWDots1}} || Presence (3) || {{WWDots1}} || <b>Lore</b> (19) || {{WWDots5}} | ||
Rivi 31: | Rivi 31: | ||
| Thrown || {{WWDots0}} || <b>Resistance</b> (4) || {{WWDots2}} || <b>Medicine</b> || {{WWDots0}} | | Thrown || {{WWDots0}} || <b>Resistance</b> (4) || {{WWDots2}} || <b>Medicine</b> || {{WWDots0}} | ||
|- | |- | ||
− | | War (3) || {{WWDots1}} || Survival || {{ | + | | War (3) || {{WWDots1}} || Survival (B+3) || {{WWDots1}} || <b>Occult</b> (7) || {{WWDots3}} |
|- align="center" | |- align="center" | ||
! colspan=2 | Night || colspan=2 | Eclipse || colspan=2 | Other | ! colspan=2 | Night || colspan=2 | Eclipse || colspan=2 | Other | ||
|- | |- | ||
− | | <b>Athletics</b> (3) || {{ | + | | <b>Athletics</b> (3)(B+1) || {{WWDots2}} || <b>Bureaucracy</b> (3)(B+1) || {{WWDots2}} || <b>Craft (Air)</b> (B+3) || {{WWDots1}} |
|- | |- | ||
− | | Awareness (3) || {{WWDots1}} || <b>Linguistics</b> (7) || {{WWDots3}} || <b>Craft (Fire)</b> (3) || {{ | + | | Awareness (3) || {{WWDots1}} || <b>Linguistics</b> (7) || {{WWDots3}} || <b>Craft (Fire)</b> (3)(B+1) || {{WWDots2}} |
|- | |- | ||
− | | Dodge (3) || {{ | + | | Dodge (3)(B+2) || {{WWDots2}} || Ride (B+3) || {{WWDots1}} || <b>Craft (Water)</b> || {{WWDots0}} |
|- | |- | ||
| Larceny || {{WWDots0}} || Sail || {{WWDots0}} || <b>Craft (Wood)</b> || {{WWDots0}} | | Larceny || {{WWDots0}} || Sail || {{WWDots0}} || <b>Craft (Wood)</b> || {{WWDots0}} | ||
Rivi 50: | Rivi 50: | ||
{| style="width:100%" | {| style="width:100%" | ||
|- | |- | ||
− | | style="width:33%" | Dodge DV: | + | | style="width:33%" | Dodge DV: _ |
! style="width:34%" colspan=3 align="center" | Health Levels | ! style="width:34%" colspan=3 align="center" | Health Levels | ||
! style="width:33%" | <big>Willpower</big> | ! style="width:33%" | <big>Willpower</big> | ||
|- | |- | ||
− | | Parry DV: | + | | Parry DV: _ |
| style="width:6%" | 0 | | style="width:6%" | 0 | ||
| style="width:14%" align="right" | {{WWBox}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} | | style="width:14%" align="right" | {{WWBox}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} | ||
Rivi 66: | Rivi 66: | ||
| align="center" | {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} | | align="center" | {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} | ||
|- | |- | ||
− | | Movement: | + | | Movement: _ / __ |
| -2 | | -2 | ||
| align="right" | {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBoxF}} | | align="right" | {{WWBox}} {{WWBox}} {{WWBox}} {{WWBox}} {{WWBoxF}} | ||
Rivi 72: | Rivi 72: | ||
! align="center" | <big>Essence</big> | ! align="center" | <big>Essence</big> | ||
|- | |- | ||
− | | Mental Dodge DV: | + | | Mental Dodge DV: _ |
| | | | ||
| align="right" | {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} | | align="right" | {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} | ||
Rivi 78: | Rivi 78: | ||
| align="center" | {{WWDotF}} {{WWDotF}} {{WWDotF}} {{WWDotE}} {{WWDotE}} {{WWDotE}} | | align="center" | {{WWDotF}} {{WWDotF}} {{WWDotF}} {{WWDotE}} {{WWDotE}} {{WWDotE}} | ||
|- | |- | ||
− | | Mental Parry DV: | + | | Mental Parry DV: _ |
| -4 | | -4 | ||
| align="right" colspan=2 | {{WWBox}} | | align="right" colspan=2 | {{WWBox}} | ||
− | | Personal: | + | | Personal: _ <small>(Max)</small> ___<small>(Curr.)</small> |
|- | |- | ||
− | | Join combat: | + | | Join combat: _ |
| colspan=2 | Incapacitated | | colspan=2 | Incapacitated | ||
| align="right" | {{WWBox}} | | align="right" | {{WWBox}} | ||
− | | Peripheral: | + | | Peripheral: _+10 <small>(Max)</small> ___<small>(Curr.)</small> |
|- | |- | ||
− | | Join debate: | + | | Join debate: _ |
| colspan=2 | Dying | | colspan=2 | Dying | ||
| align="right" | 3 x {{WWBox}} | | align="right" | 3 x {{WWBox}} | ||
Rivi 113: | Rivi 113: | ||
|- | |- | ||
| Punch || 5 || 9 || 2B || 5 || 3 || - || - | | Punch || 5 || 9 || 2B || 5 || 3 || - || - | ||
− | | Conviction || align="right" | {{ | + | | Conviction || align="right" | {{WWDots4}} |
|- | |- | ||
| Self bow || 6 || 5 || 4L/2L,P || ? || 2 || 150 || 10+10 | | Self bow || 6 || 5 || 4L/2L,P || ? || 2 || 150 || 10+10 | ||
Rivi 170: | Rivi 170: | ||
| style="width:23%" | || <small>1</small> || <small>2</small> || <small>3</small> || <small>4</small> || <small>5</small> | | style="width:23%" | || <small>1</small> || <small>2</small> || <small>3</small> || <small>4</small> || <small>5</small> | ||
|- | |- | ||
− | | Craft ||{{WWBox}}||{{WWBoxX}}||{{WWBox}}||{{WWBox}}||{{WWBox}} | + | | Craft ||{{WWBox}} ||{{WWBoxX}}||{{WWBox}} ||{{WWBox}} ||{{WWBox}} |
− | | Lore ||{{WWBox}}||{{WWBoxX}}||{{WWBox}}||{{WWBox}}||{{WWBox}} | + | | Lore ||{{WWBox}} ||{{WWBoxX}}||{{WWBox}} ||{{WWBox}} ||{{WWBox}} |
− | | Occult ||{{WWBox}}||{{WWBoxX}}||{{WWBox}}||{{WWBox}}||{{WWBox}} | + | | Occult ||{{WWBox}} ||{{WWBoxX}}||{{WWBox}} ||{{WWBox}} ||{{WWBox}} |
|- | |- | ||
− | | MA ||{{WWBoxX}}||{{WWBox}}||{{WWBox}}||{{WWBoxX}}||{{WWBox}} | + | | MA ||{{WWBoxX}}||{{WWBox}} ||{{WWBox}} ||{{WWBoxX}}||{{WWBox}} |
− | | | + | | ||{{WWBox}} ||{{WWBox}} ||{{WWBox}} ||{{WWBox}} ||{{WWBox}} |
− | | | + | | ||{{WWBox}} ||{{WWBox}} ||{{WWBox}} ||{{WWBox}} ||{{WWBox}} |
|} | |} | ||
Rivi 191: | Rivi 191: | ||
| <small>Effect</small> | | <small>Effect</small> | ||
| <small>Page</small> | | <small>Page</small> | ||
− | |||
− | |||
|- | |- | ||
| Graceful Crane Stance || Ath || 3m || Scene || Refl || CombOk || Automatically successful to keep balance, human hair is strong ledge || <small>222</small> | | Graceful Crane Stance || Ath || 3m || Scene || Refl || CombOk || Automatically successful to keep balance, human hair is strong ledge || <small>222</small> | ||
Rivi 203: | Rivi 201: | ||
|- | |- | ||
| Immanent Solar Glory || Lor || - || Indef || Perm || Obv || +10 Ess. to peripheral pool, may only restore with work dealing with organization || <small>218</small> | | Immanent Solar Glory || Lor || - || Indef || Perm || Obv || +10 Ess. to peripheral pool, may only restore with work dealing with organization || <small>218</small> | ||
+ | |- | ||
+ | | Fist of Iron Technique || MA || 1m || Inst || Suppl || COk || +1 Acc, +2 Dam, dam -> Lethal, parry lethal until next action || <small>242</small> | ||
+ | |- | ||
+ | | Ox-body technique x 1 || Res || - || Perm || Perm || Stack || 1 x -1HL, 2x -2HL || <small>208</small> | ||
|} | |} | ||
Rivi 246: | Rivi 248: | ||
|- | |- | ||
| Dragon Line Compass || Geom || 0 || Per || 1 || 5 min || Find dragon line within succ. x 10 yards, follow for 1 hour || 137/OadC | | Dragon Line Compass || Geom || 0 || Per || 1 || 5 min || Find dragon line within succ. x 10 yards, follow for 1 hour || 137/OadC | ||
+ | |- | ||
+ | | Draw Geomantic Map || Geom || 1 || Int || 2 || 1 hr || The thaumaturge is able to create a geomantic profile of an area. || [http://wiki.white-wolf.com/exalted/index.php?title=List_of_Second_Edition_Thaumaturgical_Arts#The_Art_of_Geomancy WW's Wiki] | ||
+ | |- | ||
+ | | Walking the Dragon Line || Geom || 1 || Per || Var || Var || The thaumaturge is able to perceive and follow geomantic essence flows. || [http://wiki.white-wolf.com/exalted/index.php?title=List_of_Second_Edition_Thaumaturgical_Arts#The_Art_of_Geomancy WW's Wiki] | ||
|- | |- | ||
| Blessing || Geom || 2 || Int || 3 || 3 hrs || Prevent next botch of target, needs sample and to be within 1 mile || 139/Core | | Blessing || Geom || 2 || Int || 3 || 3 hrs || Prevent next botch of target, needs sample and to be within 1 mile || 139/Core | ||
+ | |- | ||
+ | | Fading Color Treatment || Ench || 0 || Int || 2 || 5 min || Alter object's surface color & pattern for wanted duration || 137/OadC | ||
|- | |- | ||
| Process Steelsilk || Ench || 2 || Int || 3 || 25 hrs || Can create and manipulate steelsilk from Essence Spider silk || 137/OadC | | Process Steelsilk || Ench || 2 || Int || 3 || 25 hrs || Can create and manipulate steelsilk from Essence Spider silk || 137/OadC | ||
+ | |- | ||
+ | | Compile Chart || Astr || 0 || Wits || 2 || 1 hr || Create astrological profile necessary for other rituals || 138/Core | ||
+ | |- | ||
+ | | Divination || Astr || 2 || Int || 4 || 3 hrs || Prediction of target's future, Max. 1 year (4 succ) & somewhat accurate (4 succ) || 138/Core | ||
+ | |- valign="top" | ||
+ | | Rite of the Thrice Warded Gateway || Ward || 1 || Wits || 1 || scene || Warded door will act as if stoutly barred to any who try to pass it in the next hour. || [http://wiki.white-wolf.com/exalted/index.php?title=List_of_Second_Edition_Thaumaturgical_Arts#General_Formulas WW's Wiki] | ||
|} | |} | ||
− | |||
− | |||
Character creation:<br> | Character creation:<br> | ||
Attributes: | Attributes: | ||
− | # Mental (72): 64, 8 -> | + | # Mental (72): 64, 8 talteen |
+ | #* Per 3->4 omilla + Soc saadulla. | ||
# Physical (44): 40, 4 talteen | # Physical (44): 40, 4 talteen | ||
− | #* Dex 4->5 omilla + | + | #* Dex 4->5 omilla + bonuspojoilla. |
− | # Social (32): 28, 4 -> | + | # Social (32): 28, 4 -> Mental |
Abilities: (86) | Abilities: (86) | ||
# Athletics, Awareness, Bureaucracy, Craft (Fire), Dodge, Integrity, Investigation, Melee, Presence, War: (30) | # Athletics, Awareness, Bureaucracy, Craft (Fire), Dodge, Integrity, Investigation, Melee, Presence, War: (30) | ||
Rivi 269: | Rivi 282: | ||
* Excellencies: Craft 2nd, Lore 2nd, Occult 2nd, Ma 1st & 4th | * Excellencies: Craft 2nd, Lore 2nd, Occult 2nd, Ma 1st & 4th | ||
* Craftsman Needs No Tools, Frugal Merchant Method, Graceful Crane Stance, Immanent Solar Glory, Ox-body technique, Sagacious Reading of Intent | * Craftsman Needs No Tools, Frugal Merchant Method, Graceful Crane Stance, Immanent Solar Glory, Ox-body technique, Sagacious Reading of Intent | ||
− | Bonus exp: ( | + | Bonus exp: (80) |
* Abilities: MA 3->4 (5), Archery & Ride 0->1 (6) | * Abilities: MA 3->4 (5), Archery & Ride 0->1 (6) | ||
* Essence: 2->3 (16) | * Essence: 2->3 (16) | ||
* Willpower: 5->7 (22) | * Willpower: 5->7 (22) | ||
− | * Attributes: | + | * Attributes: Dex 4->5 (12) |
− | * Abilities: Craft: Air 0->1 ( | + | * Abilities: Craft: Air & Survival 0->1 (6), Athletics, Bureaucracy, Craft: Fire & Dodge 1->2 (5) |
+ | * Charms: Fist of Iron Technique (8) | ||
− | Bonus points ( | + | Bonus points (9): |
* Backgrounds: Henchmen (1) | * Backgrounds: Henchmen (1) | ||
− | * Thaumaturgic procedures x 3 (1) | + | * Thaumaturgic procedures x 6 (2) |
+ | * "Heir Apparent": (3) (Remnants from the 1st age (Manse/Demesne, Artifact, Savant and/or Past Lives)) | ||
+ | * Specialities: MA (Fighting in Armor +1), Craft: Earth (Defensive Works +1) (1) | ||
+ | * Virtues: Conviction 3->4 (2) | ||
+ | |||
+ | PJlle -- Muutokset alkuperäiseen: | ||
+ | * Attributes: Dex 4->5, App 2->3, Per 3->4 | ||
+ | ** Jonnekin piti laittaa pojoja; Dex on vaan hyvää, App sopi paremmin kuin muut sosiaaliset, Per on hyödyllinen artefaktien rakennukseen ja thaumaturgiaan | ||
+ | * Abilities: Craft: Air & Survival 0->1, Athletics, Bureaucracy, Craft: Fire, Dodge, Resistance 1->2 | ||
+ | ** Lookshyn koulutuksessa oltiin tähtäämässä magitekkiin, athletics & survival on hyödyllisiä demesnejen etsijälle erämaassa, loput opeteltu pelin alkupuolella | ||
+ | * Thaumaturgic procedures 3->6 | ||
+ | ** 2 Geomanttista ylevöittymisen jälkeen opeteltua, 1 Warding Lookshyn ajoilta | ||
+ | ** (+ Occultin verran 0-tasoja, kuten ennenkin) | ||
+ | * Charms: Craftsman Needs No Tools, Fist of Iron Technique | ||
+ | ** CNNT otettu pelissä ekana tenhona; FoIT on Solar Heron eka, tuli ylevöittymisen yhteydessä, mutta sitä ei oikein pelkiltään halua käyttää, ennemmin 1-excellencyä | ||
+ | * "Heir Apparent" | ||
+ | ** Jonnekin piti tunkea bonuspojoja | ||
+ | * Specialities: MA (Fighting in Armor +1), Craft: Earth (Defensive Works +1) | ||
+ | ** Lookshyn ajoilta | ||
+ | * Virtues: 3->4 | ||
+ | ** Vähän vähemmän Heir Apparent:ia, kiva MA-tyylin kanssa, hahmo ollut aika itsepäinen. |
Nykyinen versio 4. marraskuuta 2010 kello 17.30
Nimi: Kaikonnut Tammi | Motivaatio: Rakentaa Creation Defense Grid |
Kasti: Iltahämärä | Anima: Rakentava / veistelevä majava |
Attributes
Strength (4) | Charisma (4) | Perception (12)+(8+4) | |||
Dexterity (24)+(4+12(B)) | Manipulation (12) | Intelligence (40) | |||
Stamina (12) | Appearance (12) | Wits (12) |
Abilities
Combat & Advantages
Excellencies
1 | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | 5 | |||
Craft | Lore | Occult | |||||||||||||||
MA |
Charms
Name | Ability | Cost | Duration | Type | Keyword | Effect | Page |
Graceful Crane Stance | Ath | 3m | Scene | Refl | CombOk | Automatically successful to keep balance, human hair is strong ledge | 222 |
Frugal Merchant Method | Bur | 1m | Inst | Suppl | CombOk | Perfect awareness of the target object's quality and condition; haggling vs. Cha +1, Man +3 | 230 |
Craftsman Needs No tools | Cra | 7m,1wp | Inst | Suppl | CombOk | Divide time by Ess*3, no tools for normal crafting | 213 |
Sagacious Reading of Intent | Lin | 3m | Inst | Refl | CombOk, Soc | Motivation behind statement in one sentence; perfect defense vs. fundamentally hostile social attack | 233 |
Immanent Solar Glory | Lor | - | Indef | Perm | Obv | +10 Ess. to peripheral pool, may only restore with work dealing with organization | 218 |
Fist of Iron Technique | MA | 1m | Inst | Suppl | COk | +1 Acc, +2 Dam, dam -> Lethal, parry lethal until next action | 242 |
Ox-body technique x 1 | Res | - | Perm | Perm | Stack | 1 x -1HL, 2x -2HL | 208 |
Combos
Ei ole.
Backgrounds
Thaumaturgy
Degrees: None.
Procedures:
Name | Art | Rank | Attr | Diff | Cast.Time | Effect | Page/Book |
Dragon Line Compass | Geom | 0 | Per | 1 | 5 min | Find dragon line within succ. x 10 yards, follow for 1 hour | 137/OadC |
Draw Geomantic Map | Geom | 1 | Int | 2 | 1 hr | The thaumaturge is able to create a geomantic profile of an area. | WW's Wiki |
Walking the Dragon Line | Geom | 1 | Per | Var | Var | The thaumaturge is able to perceive and follow geomantic essence flows. | WW's Wiki |
Blessing | Geom | 2 | Int | 3 | 3 hrs | Prevent next botch of target, needs sample and to be within 1 mile | 139/Core |
Fading Color Treatment | Ench | 0 | Int | 2 | 5 min | Alter object's surface color & pattern for wanted duration | 137/OadC |
Process Steelsilk | Ench | 2 | Int | 3 | 25 hrs | Can create and manipulate steelsilk from Essence Spider silk | 137/OadC |
Compile Chart | Astr | 0 | Wits | 2 | 1 hr | Create astrological profile necessary for other rituals | 138/Core |
Divination | Astr | 2 | Int | 4 | 3 hrs | Prediction of target's future, Max. 1 year (4 succ) & somewhat accurate (4 succ) | 138/Core |
Rite of the Thrice Warded Gateway | Ward | 1 | Wits | 1 | scene | Warded door will act as if stoutly barred to any who try to pass it in the next hour. | WW's Wiki |
Character creation:
Attributes:
- Mental (72): 64, 8 talteen
- Per 3->4 omilla + Soc saadulla.
- Physical (44): 40, 4 talteen
- Dex 4->5 omilla + bonuspojoilla.
- Social (32): 28, 4 -> Mental
Abilities: (86)
- Athletics, Awareness, Bureaucracy, Craft (Fire), Dodge, Integrity, Investigation, Melee, Presence, War: (30)
- Resistance: (4)
- Linguistics, Martial Arts, Occult: (21)
- Craft: Earth: (12)
- Lore: (19)
Charms: (88):
- Excellencies: Craft 2nd, Lore 2nd, Occult 2nd, Ma 1st & 4th
- Craftsman Needs No Tools, Frugal Merchant Method, Graceful Crane Stance, Immanent Solar Glory, Ox-body technique, Sagacious Reading of Intent
Bonus exp: (80)
- Abilities: MA 3->4 (5), Archery & Ride 0->1 (6)
- Essence: 2->3 (16)
- Willpower: 5->7 (22)
- Attributes: Dex 4->5 (12)
- Abilities: Craft: Air & Survival 0->1 (6), Athletics, Bureaucracy, Craft: Fire & Dodge 1->2 (5)
- Charms: Fist of Iron Technique (8)
Bonus points (9):
- Backgrounds: Henchmen (1)
- Thaumaturgic procedures x 6 (2)
- "Heir Apparent": (3) (Remnants from the 1st age (Manse/Demesne, Artifact, Savant and/or Past Lives))
- Specialities: MA (Fighting in Armor +1), Craft: Earth (Defensive Works +1) (1)
- Virtues: Conviction 3->4 (2)
PJlle -- Muutokset alkuperäiseen:
- Attributes: Dex 4->5, App 2->3, Per 3->4
- Jonnekin piti laittaa pojoja; Dex on vaan hyvää, App sopi paremmin kuin muut sosiaaliset, Per on hyödyllinen artefaktien rakennukseen ja thaumaturgiaan
- Abilities: Craft: Air & Survival 0->1, Athletics, Bureaucracy, Craft: Fire, Dodge, Resistance 1->2
- Lookshyn koulutuksessa oltiin tähtäämässä magitekkiin, athletics & survival on hyödyllisiä demesnejen etsijälle erämaassa, loput opeteltu pelin alkupuolella
- Thaumaturgic procedures 3->6
- 2 Geomanttista ylevöittymisen jälkeen opeteltua, 1 Warding Lookshyn ajoilta
- (+ Occultin verran 0-tasoja, kuten ennenkin)
- Charms: Craftsman Needs No Tools, Fist of Iron Technique
- CNNT otettu pelissä ekana tenhona; FoIT on Solar Heron eka, tuli ylevöittymisen yhteydessä, mutta sitä ei oikein pelkiltään halua käyttää, ennemmin 1-excellencyä
- "Heir Apparent"
- Jonnekin piti tunkea bonuspojoja
- Specialities: MA (Fighting in Armor +1), Craft: Earth (Defensive Works +1)
- Lookshyn ajoilta
- Virtues: 3->4
- Vähän vähemmän Heir Apparent:ia, kiva MA-tyylin kanssa, hahmo ollut aika itsepäinen.