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(Ak: Uusi sivu: <pre> Essence: 2; Willpower: 5; Join Battle: 7 dice Personal Motes: 60 Health Levels: -0/-1x5/-2x5/-4/Incap. Actions: Feats of Strength: 12 dice (may attempt Strength 7 feats); R...)
 
 
(Yhtä välissä olevaa versiota samalta käyttäjältä ei näytetä)
Rivi 35: Rivi 35:
 
Measure the Wind (5m; Simple; Instant; Essence 1):  
 
Measure the Wind (5m; Simple; Instant; Essence 1):  
 
The god can take the measure of anyone intruding upon its domain.
 
The god can take the measure of anyone intruding upon its domain.
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[[KoExalted:PJn sivuhahmot|PJn sivuhahmot]]<BR/>
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[[KoExalted:PJn jutut|PJn jutut]]
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[[Luokka:Exalted|PJn sivuhahmot]]

Nykyinen versio 15. helmikuuta 2016 kello 16.04

Essence: 2; Willpower: 5; Join Battle: 7 dice
Personal Motes: 60
Health Levels: -0/-1x5/-2x5/-4/Incap. 
Actions: Feats of Strength: 12 dice (may attempt Strength 7 feats); 
Resist Poison/Disease: 6 dice;  Senses: 4 dice; 
Intimidating Grunt: 7 dice;  Societal Influence: 7 dice;
Appearance 2, Resolve 3, Guile 1

Intimacies:
Defining: Harmaa Lootus (addiktio)
Defining: "Puolustan ja hallitsen Krohkinia."
Major: Kilta (Pelko)

Combat:
Attack (Bite): 9 dice (Damage 14, minimum 4).
Attack (Stomp): 8 dice (Damage 10)
Combat Movement: 8 dice
Evasion 3, Parry 2
Soak/Hardness: 12/5

Third Tusk of Battle (6m, 1wp; Simple; Instant; Decisive-only; Essence 1): This Charm doubles 10s on a decisive damage roll, and inflicts a crippling penalty on all movement actions the victim takes equal to the levels of damage dealt. If the penalty exceeds a character’s Dexterity, he can no longer move reflexively, and must take a miscellaneous action even to take his normal movement each round. The penalty lasts until the wounds are healed or the character receives adequate medical treatment.

Horrible Stomp (2m, Supplemental; Instant; Dual; Essence 1): Horrible stomp attacks deal +8 damage against prone enemies.

Trample: When the god closes in on a rushed enemy and makes a stomp attack on the same turn, a successful hit knocks that enemy prone. The penalties for being prone are applied to that character’s Defenses retroactively when calculating extra successes on the attack.

Berserker: Wound penalties that would apply to attack rolls are instead converted to bonus dice.

Hurry Home (10m, 1wp; Simple; Instant; Essence 1): The spirit fades away and vanishes on its next turn, drawn instantly back to its sanctum.

Measure the Wind (5m; Simple; Instant; Essence 1): The god can take the measure of anyone intruding upon its domain.

PJn sivuhahmot
PJn jutut