Ero sivun ”SPSP:Maneuvers” versioiden välillä

Kohteesta ExcaliburWiki
Siirry navigaatioonSiirry hakuun
 
(3 välissä olevaa versiota 2 käyttäjän tekeminä ei näytetä)
Rivi 12: Rivi 12:
 
*Double tap: Two attacks on single target. CD1. Pistol 5
 
*Double tap: Two attacks on single target. CD1. Pistol 5
 
*Walk the shots: Up to three attacks, one attack for each target. CD1. Pistol 7
 
*Walk the shots: Up to three attacks, one attack for each target. CD1. Pistol 7
*Disarm: A succesful hit destroys the targets weapon or causes it to be dropped. CD1. Pistol 9
+
*Precise Shot/Trick Shot: A succesful hit destroys the targets weapon or causes it to be dropped. CD1. Pistol 9
  
  
Rivi 21: Rivi 21:
 
*Wideload: -3 dice attack on everyone in wide cone. CD1. Shotgun 5
 
*Wideload: -3 dice attack on everyone in wide cone. CD1. Shotgun 5
 
*Decimate: Combine two manouvers of your choice into one manouver gaining benefits of both. CD1. Shotgun 7
 
*Decimate: Combine two manouvers of your choice into one manouver gaining benefits of both. CD1. Shotgun 7
 +
*Doom shot (!): Reroll any wound results. Shotgun 9
  
 +
Doom Shot is a passive skill, not a maneuver.
  
 
''SMG''
 
''SMG''
Rivi 28: Rivi 30:
 
*Full auto: Can fire full auto. Autoweapons 3
 
*Full auto: Can fire full auto. Autoweapons 3
 
*Spray and pray: Half dice attack on adjacent targets also, while using full auto. Autoweapons 5
 
*Spray and pray: Half dice attack on adjacent targets also, while using full auto. Autoweapons 5
 +
*Spray, no pray: Full dice attack on adjacent targets also, while using full auto. Autoweapons 7.
 +
*Drill it: Double attack dice against a single target while using full auto.
  
  
Rivi 36: Rivi 40:
 
*Dead eye shot: +6 dice. Cooldown 3 rounds. Rifle 5
 
*Dead eye shot: +6 dice. Cooldown 3 rounds. Rifle 5
 
*Headshot: -2 dice, but all hits count double. CD2. Rifle 7
 
*Headshot: -2 dice, but all hits count double. CD2. Rifle 7
 +
*Get him: Opponent halves dodge successes. CD1. Rifle 9.
  
 
==Melee maneuvers==
 
==Melee maneuvers==

Nykyinen versio 10. kesäkuuta 2015 kello 18.50


Shooting maneuvers

  • Quickdraw: +1 Initiative level. Ranged Combat 3
  • Overwatch: Prepare an action, gaining +1 Initiative level for that action. Ranged Combat 4

Pistol

  • Gangsta style: Fixed pool of 4 dice, no modifiers at all. CD1. Pistol 1
  • Quick reload: Reload instead of moving. Pistol 3
  • Double tap: Two attacks on single target. CD1. Pistol 5
  • Walk the shots: Up to three attacks, one attack for each target. CD1. Pistol 7
  • Precise Shot/Trick Shot: A succesful hit destroys the targets weapon or causes it to be dropped. CD1. Pistol 9


Shotgun

  • Kneecap: -1 dice. Target slowed (loses next move action) if hit. CD2. Shotgun 1
  • Breaching shot: -2 dice. Double damage against mechanical targets. CD3. Shotgun 3
  • Wideload: -3 dice attack on everyone in wide cone. CD1. Shotgun 5
  • Decimate: Combine two manouvers of your choice into one manouver gaining benefits of both. CD1. Shotgun 7
  • Doom shot (!): Reroll any wound results. Shotgun 9

Doom Shot is a passive skill, not a maneuver.

SMG

  • Burst fire: Can fire concentrated bursts. Autoweapons 1
  • Full auto: Can fire full auto. Autoweapons 3
  • Spray and pray: Half dice attack on adjacent targets also, while using full auto. Autoweapons 5
  • Spray, no pray: Full dice attack on adjacent targets also, while using full auto. Autoweapons 7.
  • Drill it: Double attack dice against a single target while using full auto.


Assault Rifle

  • Aimed shot: +3 dice. Cooldown 3 rounds. Rifle 1
  • Diving shot: 1 shot, go prone. CD1. Rifle 3
  • Dead eye shot: +6 dice. Cooldown 3 rounds. Rifle 5
  • Headshot: -2 dice, but all hits count double. CD2. Rifle 7
  • Get him: Opponent halves dodge successes. CD1. Rifle 9.

Melee maneuvers

  • Melee shot: Melee range shot that does not provoke an attack of opportunity, Melee combat 5
  • Attack of opportunity: Passive. Melee combat 3
  • Street samurai: Passive. Use close combat instead of dodge to defend against ranged attacks, if enemies are close. Melee combat 7

Unarmed

  • Roundhouse kick: Attack two targets in range. CD2. Unarmed 3.
  • Stunning Fist: If opponent is hit, Body roll to resist 1 round stun. CD3. Unarmed 5.
  • Disarm: Opponent drops weapon. CD2. Unarmed 9.


Armed

  • Thrust: -1 dice, halves opponents armour. CD1. Melee weapons 1
  • Pommel strike: No HP damage, target is slowed. CD1. Melee weapons 3
  • Cleave: Attack all adjacent targets. CD2. Melee weapons 5
  • Disarm: Opponent drops weapon. CD2. Melee weapons 7.