Ero sivun ”SPSP:Maneuvers” versioiden välillä

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Rivi 1: Rivi 1:
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==Shooting maneuvers==
 
==Shooting maneuvers==
  
Rivi 6: Rivi 8:
 
''Pistol''
 
''Pistol''
  
*Aimed shot: +3 dice. Cooldown 3 rounds. Pistol 1
+
*Gangsta style: Fixed pool of 4 dice, no modifiers at all. CD1. Pistol 1
*Quick reload: Reload a pistol for free. Pistol 4
+
*Quick reload: Reload for free. Pistol 3
*Dead eye shot: +6 dice. Cooldown 3 rounds. Pistol 5
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*Double tap: Two attacks on single target. CD1. Pistol 5
*Melee shot: Melee range shot that does not provoke an attack of opportunity, Pistol 5
 
*Double tap: Two attacks on single target. CD1. Pistol 6
 
 
*Walk the shots: Up to three attacks, one attack for each target. CD1. Pistol 7
 
*Walk the shots: Up to three attacks, one attack for each target. CD1. Pistol 7
 
*Disarm: A succesful hit destroys the targets weapon or causes it to be dropped. CD1. Pistol 9
 
*Disarm: A succesful hit destroys the targets weapon or causes it to be dropped. CD1. Pistol 9
Rivi 17: Rivi 17:
 
''Shotgun''
 
''Shotgun''
  
*Kneecap: -1 dice. Target slowed if hit. CD2. Shotgun 1
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*Kneecap: -1 dice. Target slowed (loses next move action) if hit. CD2. Shotgun 1
*Aimed shot: +3 dice. Cooldown 3 rounds. Shotgun 3
+
*Breaching shot: -2 dice. Double damage against mechanical targets. CD3. Shotgun 3
 
*Wideload: -3 dice attack on everyone in wide cone. CD1. Shotgun 5
 
*Wideload: -3 dice attack on everyone in wide cone. CD1. Shotgun 5
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*Decimate: Spray and pray with Wideload. CD1. Shotgun 7
  
  
 
''SMG''
 
''SMG''
  
*Spray and pray: Half dice attack on adjacent targets also. Autoweapons 1
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*Burst fire: Can fire concentrated bursts. Autoweapons 1
*Aimed shot: +3 dice. Cooldown 3 rounds. Autoweapons 3
+
*Full auto: Can fire full auto. Autoweapons 3
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*Spray and pray: Half dice attack on adjacent targets also. Autoweapons 5
  
  
Rivi 31: Rivi 33:
  
 
*Aimed shot: +3 dice. Cooldown 3 rounds. Rifle 1
 
*Aimed shot: +3 dice. Cooldown 3 rounds. Rifle 1
*Burst fire: Can fire automatic with assault rifles. Rifle 2
+
*Diving shot: 1 shot, go prone. CD1. Rifle 3
*Full auto: Can fire full auto with assault rifles. Rifle 3
 
 
*Dead eye shot: +6 dice. Cooldown 3 rounds. Rifle 5
 
*Dead eye shot: +6 dice. Cooldown 3 rounds. Rifle 5
*Spray and pray: Half dice (round down) attack on adjacent targets also. Rifle 7
 
 
*Headshot: -2 dice, but all hits count double. CD2. Rifle 7
 
*Headshot: -2 dice, but all hits count double. CD2. Rifle 7
  
 
==Melee maneuvers==
 
==Melee maneuvers==
  
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*Melee shot: Melee range shot that does not provoke an attack of opportunity, Melee combat 3
 
*Attack of opportunity: Passive. Melee combat 4
 
*Attack of opportunity: Passive. Melee combat 4
 
*Street samurai: Passive. Use close combat instead of dodge to defend against ranged attacks, if enemies are close. Melee combat 6
 
*Street samurai: Passive. Use close combat instead of dodge to defend against ranged attacks, if enemies are close. Melee combat 6

Versio 3. kesäkuuta 2015 kello 17.56


Shooting maneuvers

  • Quickdraw: +1 Initiative level. Ranged Combat 3
  • Overwatch: Prepare an action, gaining +1 Initiative level for that action. Ranged Combat 4

Pistol

  • Gangsta style: Fixed pool of 4 dice, no modifiers at all. CD1. Pistol 1
  • Quick reload: Reload for free. Pistol 3
  • Double tap: Two attacks on single target. CD1. Pistol 5
  • Walk the shots: Up to three attacks, one attack for each target. CD1. Pistol 7
  • Disarm: A succesful hit destroys the targets weapon or causes it to be dropped. CD1. Pistol 9


Shotgun

  • Kneecap: -1 dice. Target slowed (loses next move action) if hit. CD2. Shotgun 1
  • Breaching shot: -2 dice. Double damage against mechanical targets. CD3. Shotgun 3
  • Wideload: -3 dice attack on everyone in wide cone. CD1. Shotgun 5
  • Decimate: Spray and pray with Wideload. CD1. Shotgun 7


SMG

  • Burst fire: Can fire concentrated bursts. Autoweapons 1
  • Full auto: Can fire full auto. Autoweapons 3
  • Spray and pray: Half dice attack on adjacent targets also. Autoweapons 5


Assault Rifle

  • Aimed shot: +3 dice. Cooldown 3 rounds. Rifle 1
  • Diving shot: 1 shot, go prone. CD1. Rifle 3
  • Dead eye shot: +6 dice. Cooldown 3 rounds. Rifle 5
  • Headshot: -2 dice, but all hits count double. CD2. Rifle 7

Melee maneuvers

  • Melee shot: Melee range shot that does not provoke an attack of opportunity, Melee combat 3
  • Attack of opportunity: Passive. Melee combat 4
  • Street samurai: Passive. Use close combat instead of dodge to defend against ranged attacks, if enemies are close. Melee combat 6

Unarmed

  • Roundhouse kick: Attack two targets in range. CD2. Unarmed 4.
  • Stunning Fist: If opponent is hit, Body roll to resist 1 round stun. CD3. Unarmed 7.
  • Disarm: Opponent drops weapon. CD2. Melee weapons 8. Unarmed 8.


Armed

  • Thrust: -1 dice, halves opponents armour. CD1. Melee weapons 1
  • Pommel strike: No HP damage, target is slowed. CD1. Melee weapons 3
  • Cleave: Attack all adjacent targets. CD2. Melee weapons 5