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==Adventurer Posse==
 
==Adventurer Posse==
  
Level 1 Minion<br>
+
Level 14 Minion<br>
 
Large natural humanoid (swarm)<br>
 
Large natural humanoid (swarm)<br>
Initiative +0<br>
+
'''Initiative''' +7<br>
Senses: perception +0<br>
+
'''Senses:''' perception +7<br>
HP: 1, a missed attack never damages a minion<br>
+
'''Swarm Attack''' aura 1; Adventurer Posse makes a melee basic attack against any enemy who begins its turn in the aura<br>
AC 15, Fort 13, Ref 13, Will 13<br>
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'''HP''': 1, a missed attack never damages a minion<br>
Speed 6
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'''AC''' 28, '''Fort''' 26, '''Ref''' 26, '''Will''' 26<br>
 +
'''Speed''' 6<br>
  
===Abilities===
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===Powers===
  
 
[MBA] '''Posse's Might''' (standard; at-will) * Weapon<br>
 
[MBA] '''Posse's Might''' (standard; at-will) * Weapon<br>
Automatic hit; 1/2 level + 1 damage (1)
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Automatic hit; 1/2 level + 1 damage (8)
  
[R] '''Posse's Zap''' (standard; encounter) * Arcane, Force<br>
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[R] '''Posse's Zap''' (standard; daily) * Arcane, Force, (Healing Surge)<br>
Ranged 20; +3 vs. Reflex; 2d4 + 4 force damage
+
Ranged 20; +17 vs. Reflex; 2d4 + 6 force damage. Kun possella on viestikapula statit on +17 vs. Ref; 2d4 + 9 (crit 3d6 + 16). Standard actionilla voi kuluttaa Healing Surgen ja saada tämän powerin käyttöönsä uudestaan.
  
 
'''Brave Retreat'''<br>
 
'''Brave Retreat'''<br>
 
Whenever Adventurer Posse is reduced to 0 HP, it immediately escapes the combat instead of dying. Adventurer Posse regains 1 hit point at the end of the encounter.
 
Whenever Adventurer Posse is reduced to 0 HP, it immediately escapes the combat instead of dying. Adventurer Posse regains 1 hit point at the end of the encounter.
  
'''Hey, he's my pal!''' (immediate interrupt, when an enemy attacks an ally within 5 squares; encounter) * Martial<br>
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'''Hey, He's My Pal!''' (immediate interrupt, when an enemy makes a melee attack against an ally within 5 squares; encounter) * Martial<br>
Adventurer Posse moves up to its speed to a square adjacent to the triggering enemy and makes a melee basic attack against it.
+
Adventurer Posse moves up to its speed to a square adjacent to the triggering enemy and becomes the target of the attack instead of the original target.
  
'''We are needed... uh, over there''' (standard; at-will) * Divine<br>
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'''Mirror Images''' (immediate interrupt, when hit by an attack; encounter) * Illusion, Psionic<br>
Safely remove target ally within sight from combat. The ally must be unconscious or dying. A dying target is stabilized. Adventurer Posse is reduced to 0 HP, triggering Brave Retreat.
+
The triggering attack misses Adventurer Posse.
 +
 
 +
'''Plot!!!'''<br>
 +
Adventurer Posse can temporarily develop extra powers or traits at the DM's discretion.
  
 
'''Tactical Bickering'''<br>
 
'''Tactical Bickering'''<br>
 
Adventurer Posse may only use one encounter power each encounter.
 
Adventurer Posse may only use one encounter power each encounter.
  
'''Plot!!!'''<br>  
+
'''We Are Needed Elsewhere''' (at-will; standard) * Divine<br>
During specific situations Adventurer Posse may temporarily develop extra attacks and abilities at the DM's discretion.
+
Remove target unconscious or dying ally within sight from combat. A dying target is stabilized. Adventurer Posse is reduced to 0 HP, triggering Brave Retreat.
 +
 
 +
===Viestikapulan voimat===
 +
 
 +
Viestikapula näyttää sinne minne pitää mennä seuraavaksi.<br>
 +
Minor actinilla saa viestikapulan hohtamaan niin kuin sunrodin. Ja minorilla se myös sammutetaan.
 +
 
 +
===Known Rituals===
 +
 
 +
* Lvl 1 Make whole (PHB)
 +
* Lvl 1 Tenser's floating disk (PHB)
 +
* Lvl 4 Knock (PHB)
 +
* Lvl 5 Object reading (AP)
 +
 
 
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===Linkit===
 
===Linkit===
[[4ep:4e-projekti|Takaisin 4e-projektin pääsivulle]]
+
[[4ep:4e-projekti|4e-projektin pääsivulle]]

Nykyinen versio 12. helmikuuta 2012 kello 18.14

Adventurer Posse

Level 14 Minion
Large natural humanoid (swarm)
Initiative +7
Senses: perception +7
Swarm Attack aura 1; Adventurer Posse makes a melee basic attack against any enemy who begins its turn in the aura
HP: 1, a missed attack never damages a minion
AC 28, Fort 26, Ref 26, Will 26
Speed 6

Powers

[MBA] Posse's Might (standard; at-will) * Weapon
Automatic hit; 1/2 level + 1 damage (8)

[R] Posse's Zap (standard; daily) * Arcane, Force, (Healing Surge)
Ranged 20; +17 vs. Reflex; 2d4 + 6 force damage. Kun possella on viestikapula statit on +17 vs. Ref; 2d4 + 9 (crit 3d6 + 16). Standard actionilla voi kuluttaa Healing Surgen ja saada tämän powerin käyttöönsä uudestaan.

Brave Retreat
Whenever Adventurer Posse is reduced to 0 HP, it immediately escapes the combat instead of dying. Adventurer Posse regains 1 hit point at the end of the encounter.

Hey, He's My Pal! (immediate interrupt, when an enemy makes a melee attack against an ally within 5 squares; encounter) * Martial
Adventurer Posse moves up to its speed to a square adjacent to the triggering enemy and becomes the target of the attack instead of the original target.

Mirror Images (immediate interrupt, when hit by an attack; encounter) * Illusion, Psionic
The triggering attack misses Adventurer Posse.

Plot!!!
Adventurer Posse can temporarily develop extra powers or traits at the DM's discretion.

Tactical Bickering
Adventurer Posse may only use one encounter power each encounter.

We Are Needed Elsewhere (at-will; standard) * Divine
Remove target unconscious or dying ally within sight from combat. A dying target is stabilized. Adventurer Posse is reduced to 0 HP, triggering Brave Retreat.

Viestikapulan voimat

Viestikapula näyttää sinne minne pitää mennä seuraavaksi.
Minor actinilla saa viestikapulan hohtamaan niin kuin sunrodin. Ja minorilla se myös sammutetaan.

Known Rituals

  • Lvl 1 Make whole (PHB)
  • Lvl 1 Tenser's floating disk (PHB)
  • Lvl 4 Knock (PHB)
  • Lvl 5 Object reading (AP)

Linkit

4e-projektin pääsivulle