Ero sivun ”EIA:Rules for Phase I and II scenarios” versioiden välillä

Kohteesta ExcaliburWiki
Siirry navigaatioonSiirry hakuun
Rivi 153: Rivi 153:
  
  
===Neutral minor special rules===
+
==Province and minor special rules==
  
 +
====Sweden====
  
 +
Sweden includes these provinces:
 +
* Sweden
 +
* Finland
 +
* Mecklenburg
  
Armed neutrality alliance (Portugal, Sweden, Denmark, Holland, Russia)
+
====Armed neutrality alliance====
  
Any DOW on any member nation except Russia is considered a DOW on all member
+
Consists of Portugal, Sweden, Denmark, Hollandand Russia
nations and must be payed for separately (very expensive). Russia gains an
 
additional +2 (for war) to gain control if this happens.
 
  
Sweden includes Mecklenburg.
 
  
Britain (only) may attack any fleets belonging to the alliance, unless it is  
+
Any DOW on any member nation except a major power is considered a DOW on all member nations and must be payed for separately (very expensive). Russia gains an additional +2 (for war) to gain control if this happens.
on the Mediterranean/Black sea. If Britain wants to raid a port, minor  
+
* French free DOW on Holland does not count as a DOW on all members.
troops&fleets are placed on board for that turn only.
+
* Britain (only) may attack any fleets belonging to the alliance, unless it is on the Mediterranean or Black sea.  
 +
** If Britain wants to raid a port, minor troops&fleets are placed on board for that turn only.
 +
** Britain may do all this without declaring any wars.
  
French free DOW on Holland does not count as a DOW on all members.
 
  
 
1805 January, the alliance is dissolved, all rules above are null and void. Alliance is also (temporarily) cancelled if all participant nations are controlled by a major power.
 
1805 January, the alliance is dissolved, all rules above are null and void. Alliance is also (temporarily) cancelled if all participant nations are controlled by a major power.
  
  
 +
====Holy Roman Empire====
  
 +
Consists of Baden, Bavaria, Wurttenburg, Hesse, Prussia and Austria.
  
  
Holy Roman Empire
+
Austria and Prussia cannot declare war on Baden, Bavaria, Wurttenburg or Hesse without also doing so on all other members. Other nations are not so restricted. If Austria or Prussia declares war on HRE, the war must end in unconditional surrender.
  
  
 +
If other major conquerers a minor that is part of HRE, the minor leaves HRE permanently.
  
Baden, Bavaria, Wurttenburg, Hesse, Prussia and Austria form HRE. Austria
 
and Prussia cannot DOW Baden, Bavaria, Wurttenburg or Hesse without DOWing
 
all other members of HRE also. Other nations are not so restricted.
 
If Austria or Prussia DOWs HRE, Austria and Prussia cannot make informal peace (for this war only).
 
  
This rule is revoked if France, Austria or Prussia becomes dominant, but not  
+
The Holy Roman Empire is disbanded if France, Austria or Prussia becomes dominant, but not before 1800.
before 1800.
 
  
  
 +
====Kingdom of Sardinia====
  
 +
Sardinia consists of Sardinia and Piedmont. There is no main district and all parts must be conquered separately. A DoW on Kingdom of Sardinia is also considered a DoW on Britain. A DoW on Sardinia by Britain costs 2 additional PP.
  
  
Kingdom of Sardinia
+
Starting forces:
 
+
* Phase I; 9I, 1C
 
+
* Phase II: 12I, 1C
 
 
Sardinia consists of Sardinia and Piedmont. There is no main district and
 
all parts must be conquered separately. A DOW on Kingdom of Sardinia is also
 
considered a DOW on Britain. A DOW on Sardinia by Britain costs 2 additional
 
PP.
 
 
 
Starting forces: 12I, 1C.
 
  
  
 +
====Pestilence of Helvetia====
 
Switzerland is worth 0/0 until 1796.
 
Switzerland is worth 0/0 until 1796.
  
  
 +
====Pope is important====
  
The very first DOW on Papacy costs 2 additional PP. (except for  
+
* The very first DOW on Papacy costs 2 additional PP.
Republican/Imperial France) Also, all nations (except Turkey) have a free DOW on the agressor (again, Republican/Imperial France is not included)
+
** except for Republican/Imperial France  
 
+
** All nations, except Turkey, have a free DOW on the aggressor
 
+
*** Again, Republican/Imperial France is not included
 
 
Venetia also includes Corfu. City of Venetia cannot be besieged, unless it
 
is also blockaded (cancell if Venetia is conquered). Venice forces start at
 
10I, 1C, 15S.
 
 
 
Amsterdam has two fletches, except in winter months. Siege battle in Amsterdam is always worth 1PP, regardless of  the current months.(Cancel if Amsterdam is conquered)
 
 
 
 
 
 
 
 
 
 
 
Player notes&hints:
 
 
 
 
 
 
 
Austria
 
 
 
 
 
 
 
If Turkey&Russia fight, Austria has several options. Attacking France is
 
tempting, but if Turkey and Russia come to peace, Austria might endup in
 
serious trouble. Alliance with Prussia is imperative, as usual.
 
 
 
 
 
 
 
Britain
 
 
 
 
 
 
 
Borderline boring. Sit back, look for an opportunity to destroy a (French)
 
fleet and build up. Nevermind peace of Amiens. It is (likely) SO far away in
 
the future, that you can build your army to full size and lose it in battles
 
all over again. Several times.
 
 
 
Don’t forget that Russia/Austria/Turkey could grow to such a force that you
 
must treat them like “France”.
 
 
 
 
 
 
 
France
 
 
 
 
 
 
 
Sacre bleu! They are big and you are small! This is not the France of 1805!
 
Think defense. If Austria or Prussia attacks (or both!), you might be better
 
off surrendering early. Bide your time, France will rise. And pay attention
 
to the revolution. It is not all bad.
 
 
 
 
 
 
 
Prussia
 
 
 
 
 
 
 
Weak – yes. Surrounded by stronger countries – yes. Don’t lose your army.
 
Get your share of Poland in co-operation with someone else or it will be too
 
expensive. Other than that, fight only when you know you are going to win
 
with light losses. All manpower you can sock up for later is like money in
 
the bank.
 
 
 
 
 
 
 
Russia
 
 
 
 
 
 
 
War with Turkey is expensive, but you have no choice. Russian army is by far
 
the strongest on board, but you are missing key elements of your money and
 
manpower base. Beat on Turkey until he submits, then the focus must be
 
Poland.
 
 
 
 
 
 
 
Spain
 
 
 
 
 
 
 
Good news is France wont bother you for a long while. Bad news is, Britain
 
is pretty much free to do what he wants. Turkey is way too strong early in
 
the game and minors are all somehow unreachable (maybe Papacy). Think
 
defence. No, think turtle. Spain cant afford any adventurism early on.
 
 
 
  
  
Turkey
+
==== Venice ====
 +
* Venetia includes Corfu.
 +
* City of Venetia cannot be besieged, unless it is also blockaded
 +
** This rule is canceled if Venetia is conquered
 +
* Venice forces start at:
 +
** Phase I: 8I, 1C, 10S.
 +
** Phase II: 10I, 1C, 15S
  
  
 +
==== Amsterdam ====
 +
Amsterdam has two fletches, except in winter months. Siege battle in Amsterdam is always worth 1PP, regardless of the current months.(Cancel if Amsterdam is conquered)
  
Oh yes! Muslim power! Look at Austria tremble when you threaten with war.
 
Bad news is, you are at war with a monster Russia. If you can win that war,
 
dominant status will be your reward (eventually). The cost for trying is
 
likely to be high on PPs, but if you can stay afloat on PPs, you will
 
eventually wear them out and win. You are not outnumbered.
 
Money is still a serious problem.
 
  
 
[[Category:EiA]]
 
[[Category:EiA]]

Versio 26. tammikuuta 2011 kello 15.12

Back to the main page

Special rules

Forage

Austrian, Prussian, Russian, Spanish, British and French (and their controlled and sponsored minors) corps have a –2 penalty to all forage rolls. This is cancelled as indicated by French revolutionary track (except for French Emigree’s who are never free from this rule). This rule does not affect potential Ottoman corps in Ottoman territory.

Suez

If Egypt is controlled by a nation at war with Britain, Britain loses 1PP and half colonial (the Indian trade) trade each economic phase. Each British controlled fleet on or east of Malta reduces the penalty by 1$ for each ship in it. If 10 or more ships is present, there is no PP loss.


Irish revolt

Once during the game, when France and Britain are at war, France may trigger an Irish rebellion. Irish rebels consist of a single corps of 8 infantry at morale 2. Ireland also gains guerrilla value 4 and Irish rebels receive 1 infantry as reinforcements each turn (2 infantry, if Dublin is controlled by enemies of Britain). The corps counter may be purchased by France every economic phase, if it is off the board (but maintenance need not be payed).


If Irish rebels (and other enemies of Britain) manage to gain unbesieged control all cities in Ireland for a whole month, rebellion succeeds. Ireland becomes a neutral minor country and it’s values are halved if it is conquered. Remaining Irish forces are taken off the board and are used if Ireland is attacked.


If at any point there are no Irish units on the board (including guerrillas), Irish rebellion fails and Ireland loses it’s guerrilla value for the rest of the game.


Peace of Amiens

After French revolution track reaches 48, both Britain and France make informal peace with all nations. Neither may DOW any major power for 12 months.


Pitt the younger elected PM

As the peace of Amiens begins, Britain loses following troops:

  • All militia
  • All infantry
  • Half guards (round down)
  • Half cavalry (round down)
  • British freestates and KGL are not affected.


King's German Legion

If Britain loses control of Hanover, all Hanoverian garrisons are eliminated, the Hanoverian corps becomes King's German Legion (KGL). Upkeep of KGL is paid by Britain. KGL recieves 2MP every December and no other reinforcements. Britain must pay for any troops that are purchased. KGL cannot change factors with other British corps, but may drop garrisons. Any troops of the KGL that are used as garrison become British infantry and may not return to KGL corps.


If confederation of the Rhein is in existence, KGL recieves no reinforcements.


French Émigrés

The exiled princes and nobles of France created a small army based in Germany to fight the Revolution. This army known as the “Army of the Princes” fought in many of the battles of the Revolutionary War until it was annihilated at the Battle of Hohenlinden in 1800. This rule allows the player to show their real, if albeit minor, contribution to the war against the Revolution.

Control of the French Émigrés

The French Émigrés are controlled by any Major Power at war with Republican France, in the following order of precedence: Austria, Britain, Spain, Russia, Prussia and Turkey. If no Major Powers are at war with France, Austria takes control. French Émigré army factors will only fight Republic France and with any of Republican France’s Allies, if in a combined force.

Using the French Émigrés

The Major Power controlling the French Émigrés receives the normal taxation and manpower values of French provinces not under the control of Republican France during the Money and Manpower Collection Step. The taxation money is used to purchase French Émigré army factors given the available manpower points. The controlling Major Power also receives all exiled French Royalist leaders, who may command only Emigree troops.


Émigré forces are held off map until Stage 11 of the French Revolutionary Track has been reached. At this point, they are placed on the map, anywhere in France except for Paris. AT this time, Emigrees get as many corps counters as they want for free. Afterwards, Emigree units receive reinforcements to anycorps or controlled city in France or in any area controlled by the major power controlling the émigrés.


When the French émigrés army is first formed, it receives a special one time reinforcement of four Infantry factors and one Cavalry factor. And one corps counter. Emigres have 6 corps counters with capacity of 10I and 2C each.


French Émigré factors are never taken prisoner by Republican France’s forces (they are eliminated).


Should Royalist France be restored, French Émigré factors become the Royalist France army.


If Ludvig XVI is alive, there are additional benefits for controlling the Émigrés. The power in control of Emigree’s may demand return of Bourbouns to the throne. This can be done as part of unconditional surrender (costing one peace condition pick).


If Bourbons are returned to power, French revolution track goes down to 0. The revolution track tickets are altered so that the amount of previously drew "winning" tickets are returned to the pool but the "losing" tickets are not.


Muslim fanatism

Turkish feodals receive +0,5 morale while in their home province. Turkish regulars receive +0,5 morale while in Anatolia or Rumelia,


All minors have 0.75% (round up) starting forces in phase I and 100% thereafter.


Poland

Phase I Poland

Poland begins the game as a Russian protectorate. All territory marked with (P) are part of Poland. Russia has access through Poland and receives 10$ on each economic phase from Poland, but no manpower. Russia may not declare war on Poland.


If any other nation declares war on Poland, it is considered a DoW on Russia. (costing 3PP) Russia may still be DOWed separately.


If Russia and Poland go to war together, Polish forces are available and all Polish money and manpower is used to raise Polish units (Russia does not receive 10$ from Poland).


Attacker cannot make peace without making it with both Russia and Poland.

  • I.e. You make peace with Russia and Poland is automatically included.


Poland revolts according the Revolution track. When this happens Poland becomes an independent minor country consisting of all territory marked with (P). All Russian depots in Poland are destroyed and Russian access is revoked. Forcible access cannot be used against Poland. Any attempt at forcible access is considered a DOW on Poland.


Declaring war on independent Poland

A DOW on Poland costs 3 PP, regardless of Polands current size. Roll for control as for any other major power (Britain +1, Russia & Turkey –1). Gaining control of Poland is worth 3PP.


Poland sues for peace when all cities in two provincies are held by the attacker(s). Attacker may decline the offer to conquer more territory. Attacker gains 3PP when Poland surrenders and chooses one territory. Poland cedes that territory. If attacker controls Warsaw, two provinces maybe chosen instead.


If Poland surrenders, controller loses 3PP.


Polish victory happens if there are no enemy forces in any (P) marked area controlled by Poland (of the attacking country) at end of any turn. This results in a lapse of war and Polands controller gains 2PP. Poland then reverts to neutrality and regains one (P) marked province from the attacker. (unless at war with another major power).


Poland may be at war with several major powers and in such case can surrender several times.Poland surrenders first to the nation controlling Warsaw, then to the nation that went to war first. Resolve ties randomly.


When war with Poland is over (win or lose) there are 12 months of enforced peace.

Polish provinces become home provinces of the power conquering them first, if allowed as follows:

  • Posen: Prussia
  • Masovia: Prussia
  • West Galicia: Prussia, Austria
  • East Galicia: Austria
  • Lithuania: Russia
  • Polesia: Russia
  • Podolia: Russia, Turkey


Polish army

When Poland reverts to neutrality (by lapse of war or by surrender) all Polish units are reset. During wartime, they receive reinforcements as normal. When at war, last Polish economic phase is created and reinforcements bought. Poland cannot buy militia.


Polish forces:

  • 4 Infantry corps, capacity: 16I, 2C
  • 3 cavalry corps, capacity: 7C
  • All units have morale of 3.
  • Total Polish forces are 40I, 16C.


All Polish areas controlled by Poland have guerrilla value of 3.


If Poland ceases to exist, all standard rules of Poland are used instead.

Russo-Turkish war

As Campaign starts, both Russia and Turkey secretly determine if they wish to fight. If neither wants to fight, they come to an informal peace. If both want to fight, they start at war and cannot come to an informal peace (for this war only). If only one wants to fight, the other must immediately conditionally surrender.


Province and minor special rules

Sweden

Sweden includes these provinces:

  • Sweden
  • Finland
  • Mecklenburg

Armed neutrality alliance

Consists of Portugal, Sweden, Denmark, Hollandand Russia


Any DOW on any member nation except a major power is considered a DOW on all member nations and must be payed for separately (very expensive). Russia gains an additional +2 (for war) to gain control if this happens.

  • French free DOW on Holland does not count as a DOW on all members.
  • Britain (only) may attack any fleets belonging to the alliance, unless it is on the Mediterranean or Black sea.
    • If Britain wants to raid a port, minor troops&fleets are placed on board for that turn only.
    • Britain may do all this without declaring any wars.


1805 January, the alliance is dissolved, all rules above are null and void. Alliance is also (temporarily) cancelled if all participant nations are controlled by a major power.


Holy Roman Empire

Consists of Baden, Bavaria, Wurttenburg, Hesse, Prussia and Austria.


Austria and Prussia cannot declare war on Baden, Bavaria, Wurttenburg or Hesse without also doing so on all other members. Other nations are not so restricted. If Austria or Prussia declares war on HRE, the war must end in unconditional surrender.


If other major conquerers a minor that is part of HRE, the minor leaves HRE permanently.


The Holy Roman Empire is disbanded if France, Austria or Prussia becomes dominant, but not before 1800.


Kingdom of Sardinia

Sardinia consists of Sardinia and Piedmont. There is no main district and all parts must be conquered separately. A DoW on Kingdom of Sardinia is also considered a DoW on Britain. A DoW on Sardinia by Britain costs 2 additional PP.


Starting forces:

  • Phase I; 9I, 1C
  • Phase II: 12I, 1C


Pestilence of Helvetia

Switzerland is worth 0/0 until 1796.


Pope is important

  • The very first DOW on Papacy costs 2 additional PP.
    • except for Republican/Imperial France
    • All nations, except Turkey, have a free DOW on the aggressor
      • Again, Republican/Imperial France is not included


Venice

  • Venetia includes Corfu.
  • City of Venetia cannot be besieged, unless it is also blockaded
    • This rule is canceled if Venetia is conquered
  • Venice forces start at:
    • Phase I: 8I, 1C, 10S.
    • Phase II: 10I, 1C, 15S


Amsterdam

Amsterdam has two fletches, except in winter months. Siege battle in Amsterdam is always worth 1PP, regardless of the current months.(Cancel if Amsterdam is conquered)