Ero sivun ”4ep:Adventurer Posse” versioiden välillä
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'''Plot!!!'''<br> | '''Plot!!!'''<br> | ||
During specific situations Adventurer Posse may temporarily develop extra attacks and abilities at the DM's discretion. | During specific situations Adventurer Posse may temporarily develop extra attacks and abilities at the DM's discretion. | ||
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===Linkit=== | ===Linkit=== | ||
[[4ep:4e-projekti|Takaisin 4e-projektin pääsivulle]] | [[4ep:4e-projekti|Takaisin 4e-projektin pääsivulle]] |
Versio 17. helmikuuta 2010 kello 01.34
Adventurer Posse
Level 1 Minion
Large natural humanoid (swarm)
Initiative +0
Senses: perception +0
HP: 1, a missed attack never damages a minion
AC 15, Fort 13, Ref 13, Will 13
Speed 6
Abilities
[MBA] Posse's Might (standard; at-will) * Weapon
Automatic hit; 1/2 level + 1 damage (1)
[R] Posse's Zap (standard; encounter) * Arcane, Force
Ranged 20; +3 vs. Reflex; 2d4 + 4 force damage
Brave Retreat
Whenever Adventurer Posse is reduced to 0 HP, it immediately escapes the combat instead of dying. Adventurer Posse regains 1 hit point at the end of the encounter.
Hey, he's my pal! (immediate interrupt, when an enemy attacks an ally within 5 squares; encounter) * Martial
Adventurer Posse moves up to its speed to a square adjacent to the triggering enemy and makes a melee basic attack against it.
We are needed... uh, over there (standard; at-will) * Divine
Safely remove target ally within sight from combat. The ally must be unconscious or dying. A dying target is stabilized. Adventurer Posse is reduced to 0 HP, triggering Brave Retreat.
Tactical Bickering
Adventurer Posse may only use one encounter power each encounter.
Plot!!!
During specific situations Adventurer Posse may temporarily develop extra attacks and abilities at the DM's discretion.