Ero sivun ”Myrkyttäjä” versioiden välillä

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(Ak: Uusi sivu: numerot kuten rogue 1: Poison use (kuten assassin), Sneak attack (kuten rogue) 2: Planned infiltration, Trapmaking 3: Death Attack (kuten assassin, DC 10+lvl/2+intmod) 4: Evasion, La...)
 
Rivi 2: Rivi 2:
  
 
1: Poison use (kuten assassin), Sneak attack (kuten rogue)
 
1: Poison use (kuten assassin), Sneak attack (kuten rogue)
 +
 
2: Planned infiltration, Trapmaking
 
2: Planned infiltration, Trapmaking
 +
 
3: Death Attack (kuten assassin, DC 10+lvl/2+intmod)
 
3: Death Attack (kuten assassin, DC 10+lvl/2+intmod)
 +
 
4: Evasion, Last Chance Potion
 
4: Evasion, Last Chance Potion
 +
 
5: Tool Use, Trapfinding (kuten rogue)
 
5: Tool Use, Trapfinding (kuten rogue)
 +
 
6: Training, Master Poisoner
 
6: Training, Master Poisoner
  

Versio 25. marraskuuta 2009 kello 17.10

numerot kuten rogue

1: Poison use (kuten assassin), Sneak attack (kuten rogue)

2: Planned infiltration, Trapmaking

3: Death Attack (kuten assassin, DC 10+lvl/2+intmod)

4: Evasion, Last Chance Potion

5: Tool Use, Trapfinding (kuten rogue)

6: Training, Master Poisoner

8: Mobile Traps, Sleep poison

10: Nauseating Poison

12: Hide in Plain Sight (kuten assassin), Improved poison use

16: Paralyzing poison


Planned infiltration: Myrkyttäjä can use intmod in place of chamod for bluff, diplomacy disguise and intimidate skill checks as long as the myrkyttäjä is able to plan and prepare for the situation. Note that while you can bluff and disguise quite well only knowing the situation, diplomacy and intimidation usually require knowledge of the person to be influenced.

Trapmaking - Myrkyttäjä can make compact traps that can be applied to a good spot in a few rounds. Traps can be set with a poison or an explosive as a payload. Dexsave to avoid setting trap off is equal to Death Attack save.

Tool Use: Can use tools of the trade such as smoke bombs an actiontype faster then normal or even during another action. (standard->move)

Training: Constant training has taught myrkyttäjä his trade well. He gains +1 to bluff, disguise, hide, move silently, open lock and sleight of hand skill checks. The bonus increases to +2 at lvl 12 and +3 at lvl 18

Master Poisoner: The Myrkyttäjä häs learned to make his own poisons. Custom poisons have the same dc as Death Attack and do 1d6 ability damage. Damage increases to 2d6 at lvl 12 and 3d6 at lvl 18. Inhaled vector poisons have one smaller die type and ingested poisons have +2 DC.

Mobile Traps: The Myrkyttäjä häs learned to make his traps even faster to set - It only takes a standard action to set a trap.

Nauseating Poison: The Myrkyttäjä has learned to make nauseating poisons. A nauseating poison trades damage for a one round nauseate as initial damage.

Sleep poison: The Myrkyttäjä has learned to make sleep poisons. A sleep poison trades secondary damage for sleep.

Improved poison use: The Myrkyttäjä can apply poison to weapon as a move action.

Paralyzing poison: The Myrkyttäjä has learned to make paralyzing poisons. A paralyzing poison trades all damage for a normal paralyze effect.


Last Chance Potion: lvl 4 +physical stats (poison) lvl 4 +2, lvl 8 +4, lvl 12 +6, lvl 16 +8, lvl 20 +10 Temp hit points 2*lvl lvl 8 Speed (as spell) lvl 12 BAB equal to level lvl 16 Doesnt stop until dead

Duration lvl/2min after which you drop to 0 wound points and are dying and fortsave DC 5+lvl or take 10 damage to all stats. Can be healed normally.



Kaikki poisonijutut vaatii maxrank craft poisonin, kaikki ansajutut vaatii maxrank craft trapin.