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*Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
 
*Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
 
*Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
 
*Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
 +
*Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
 +
*Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
 +
*Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
 +
*Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
 +
*Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
  
 
==Items==
 
==Items==

Versio 20. maaliskuuta 2016 kello 14.00

Yleiset

  • Inqusitor 10
  • Dwarf
  • Male
  • BAB
  • F 9 / R 5 /W 11
  • HP
  • AC
  • Iniative +
  • CMB +
  • CMD
  • Aligment CG
  • Deity
  • Favored Class Inqusitor

Stats

  • STR 18 = +4 (20 = +5)
  • DEX 12 = +1 (14 = +2)
  • CON 14 = +2 (16 = +3)
  • INT 10 = 0
  • WIS 18 = +4 (20 = +5)
  • CHA 5 = -3

Skills

Languages

  • Common
  • Dwarven

Abilities

  • Orisons 6

Feats

Traits

  • Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
  • Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
  • Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
  • Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
  • Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
  • Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
  • Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
  • Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Items

Weapons & Armor

Magic Items

  • Belt of Physical Perfection +2
  • Headband of Inspiring Wisdom +2

Spells/day

  • lvl1: 6
  • lvl2: 5
  • lvl3: 4
  • lvl4: 2

Spells Known