Velho-D&D:Agmor

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Versio hetkellä 19. maaliskuuta 2016 kello 17.49 – tehnyt Helle (keskustelu | muokkaukset) (→‎Basics)
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Agmor

Agmor doesn't know where he was born or who his parents are, but he has lived in Tephu as far as he can remember. He's renowned in Tephu for making the best (and the strongest) booze and spirits available and for probably being the least charismatic person in the city. He spends much of his time in the Great Library of Tephu, though most people visiting would never notice him.

Agmor's skin is rather scarred from failed alchemical experiments. He's rather harmless unless someone tries to touch his tail or steal his booze (though he's happy to share some if asked.)

Basics

  • Tiefling
  • Male
  • Age 27
  • Height 165cm
  • Weight 100 lbs
  • Eyes silvery
  • Hair sanguine
  • Str 8, Dex 22(+4/+8 with Mutagen), Con 12, Int 18, Wis 10, Cha 5
  • Empiricist Investigator 9, Inspired Blade 1
  • HP = 81
  • AC = 10 + 8dex + 4armor + 1shield = 23
  • Fort = 10
  • Ref = 22
  • Will = 10 (+4 against will disbelief)
  • AB = +8 BAB + 8 dex + 2 enh + 4 insight + 1 focus = +23/+18 (15-20x2)
  • Damage = 1d6 + 8 dex + 2 enh + 4 insight (+3d6 studied strike) = 1d6 + 14
  • Spell Save DC = 10 + 5 = 15 + level

Features

  • Favored Class: Investigator
  • Tiefling: +2 int, +2 dex, -2 cha
  • Maw (1d6 bite attack)
  • speed 30ft
  • Prehensile Tail
  • Resist 5 fire, cold, electricity
  • Languages: Infernal, Common, Draconic, Elven, Goblin, Dwarven, Ancient Osirian
  • Studied Strike +3d6
  • Trapfinding
  • Alchemy
  • Inspiration
  • Investigator talents (Mutagen, Rogue talent, Quick Study, Amazing Inspiration)
  • Keen Recollection
  • Studied Combat
  • Ceaseless Observation
  • Unfailing Logic
  • Inspired Panache (6)
  • Inspired Finesse
  • Deeds (Opportune Parry and Riposte)
  • Proficiencies: Light, simple, martial, buckler

Traits

Reactionary, Resilient

Feats

1b: Weapon Finesse
1b: Weapon Focus (Rapier)
1: Fencing Grace
3: Combat Reflexes
5: Potion Glutton
7: Piranha Strike
9: Improved Critical

Skills

(ranks+stats+trained+bonus+misc)

  • Acrobatics 10+8+3 = 21
  • Arcane 10+5+3 = 18
  • Athletics 10-1+3 = 12
  • Craft (Alchemy) 10+4+3+12 = 30
  • Deception -3
  • Diplomacy -3
  • Dungeoneering 1+5+3 = 9
  • Handle Animal 2-3+3 = 2
  • Heal 0
  • History 10+5+3 = 18
  • Intimidate -3
  • Linguistics 1+5+3 = 9
  • Nature 1+5+3 = 9
  • Perception 10+5+3+5 = 23(28 trapfinding)
  • Perform (Dance) -3
  • Profession -
  • Religion 10+5+3 = 18
  • Sense Motive 4+5+3 = 12
  • Stealth 10+8+3+2 = 23
  • Survival 0
  • Thievery 10+8+3 = 21 (28 disable device)
  • Use Magic Device 10+5+3 = 18

+1d8 to all knowledge and linguistics checks (inspiration)

Equipment

  • Weapon: Adamantite Rapier +2
  • Armor: vaatteet
  • Shoulder: Cloak of Resistance +4
  • Belt: Belt of Incredible Dexterity +4
  • Wand of Mage Armor
  • inttimyssy +2
  • Perception Googelit
  • mw Thieve's Tools

Extract Slots

1st - 5+1 = 6
2nd - 4+1 = 5
3rd - 3+1 = 4

Extracts

1st
Comprehend Languages, Detect Secret Doors, Identify, Disguise Self, Jump, Long Arm, Shield, True Strike, Heightened Awareness, Ant Haul
2nd
Barkskin, Acute Senses, Invisibility, False Life, Protection from Arrows
3rd
Haste, Heroism, Fly