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(Ak: Uusi sivu: Kybertekniikka on asennettava lääkärin toimesta, joten kybertekniikan hankintakuluihin tulee huomioida lääkärin leikauspalkkio, 5000 Myen. Lisäksi kybertekniikka kuluttaa ha...)
 
 
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==Stat-enhancing Cyber==
 
==Stat-enhancing Cyber==
 +
Cyberiä saa kaikkiin statseihin, mutta pienillä eroilla.<br>
 +
Hinnat on +1 cyberille. Jokainen ekstra plus kertoo hinnan neljällä. Jos cyber ei saa näkyä, hinta tuplataan. Essence hinta sen sijaan puolitetaan.<br>
  
 +
Body
 +
*armor plating 2000n 1 essence
 +
 +
Quickness
 +
*Lightfiber wiring 2000n 0.5
 +
 +
Strength
 +
*Hydraulic muscle pump 2000n 0.5
 +
 +
Charisma
 +
*pheromone exhalator 2000n 0.5 gender specific
 +
 +
Intelligence
 +
*Data chip 2000n 0.2
 +
 +
Willpower
 +
*Nerve control chip 2000n 0.5
  
 
==Other Cyber==
 
==Other Cyber==
 +
 +
Datajack
 +
*allows use of smartlink weapons and cyberdecks 250n 0.2e
 +
 +
Cyberzoom
 +
*improves eyesight at long ranges
 +
*2500n 0,5e
 +
*+3 to range modifiers, capping at +3
 +
 +
Medical jack
 +
*monitors and reports health status
 +
*2000n 0.2e
 +
*+6 biotech rolls to treating party if data is shared
 +
 +
Cyberleg
 +
* 6 dice soak, can not add more dice than you already have from sources other than cyberlimbs.
 +
* 6 strength when using the leg
 +
* 10 times jumping distance, 5 times speed on foot
 +
* 95000n 2 essence
 +
*Can hold up to five widgets, which can include other cyber for no additional essence cost
 +
* All bonuses double with upgraded cost, but number of widgets is fixed.
 +
 +
Cyberarm
 +
* 6 dice soak, can not add more dice than you already have from sources other than cyberlimbs.
 +
* 6 strength when using the arm
 +
* 55000n 1.5 essence
 +
* Can hold up to five widgets, which can include weapons or other cyber for no additional essence cost
 +
* All bonuses double with upgraded cost, but number of widgets is fixed.
 +
 +
Drug pump
 +
*Can hold 10 doses of up to 3 different drugs
 +
*if combined with cyberdeck, can administer them automatically. Medical jack may be required.
 +
*activating pump is free action
 +
*8000n 0.5e
 +
*cost upgrades doses and number of drugs
 +
 +
Pain editor
 +
*ignore down results for 1d6 rounds (they are considered fleshwounds)
 +
*intelligence -3
 +
*25000n 1.5e
 +
 +
Internal storage unit
 +
*conceal small item in your body
 +
*5000n 0.2e
 +
*cost increases size or number of units, but also doubles essence cost
 +
 +
Cyberwidget
 +
*Comes with limbs
 +
*no essence cost
 +
*can accomplish many small tasks.
 +
*500n 0e no surgery required
 +
 +
Anti-Toxin unit
 +
*immune to edible, contact and inhaled poisons and drugs, but not to acids.
 +
*Can be turned off or tuned with a cyberdeck
 +
*15000n 0.5e

Nykyinen versio 8. heinäkuuta 2015 kello 22.56

Kybertekniikka on asennettava lääkärin toimesta, joten kybertekniikan hankintakuluihin tulee huomioida lääkärin leikauspalkkio, 5000 Myen. Lisäksi kybertekniikka kuluttaa hahmon essenceä.

Stat-enhancing Cyber

Cyberiä saa kaikkiin statseihin, mutta pienillä eroilla.
Hinnat on +1 cyberille. Jokainen ekstra plus kertoo hinnan neljällä. Jos cyber ei saa näkyä, hinta tuplataan. Essence hinta sen sijaan puolitetaan.

Body

  • armor plating 2000n 1 essence

Quickness

  • Lightfiber wiring 2000n 0.5

Strength

  • Hydraulic muscle pump 2000n 0.5

Charisma

  • pheromone exhalator 2000n 0.5 gender specific

Intelligence

  • Data chip 2000n 0.2

Willpower

  • Nerve control chip 2000n 0.5

Other Cyber

Datajack

  • allows use of smartlink weapons and cyberdecks 250n 0.2e

Cyberzoom

  • improves eyesight at long ranges
  • 2500n 0,5e
  • +3 to range modifiers, capping at +3

Medical jack

  • monitors and reports health status
  • 2000n 0.2e
  • +6 biotech rolls to treating party if data is shared

Cyberleg

  • 6 dice soak, can not add more dice than you already have from sources other than cyberlimbs.
  • 6 strength when using the leg
  • 10 times jumping distance, 5 times speed on foot
  • 95000n 2 essence
  • Can hold up to five widgets, which can include other cyber for no additional essence cost
  • All bonuses double with upgraded cost, but number of widgets is fixed.

Cyberarm

  • 6 dice soak, can not add more dice than you already have from sources other than cyberlimbs.
  • 6 strength when using the arm
  • 55000n 1.5 essence
  • Can hold up to five widgets, which can include weapons or other cyber for no additional essence cost
  • All bonuses double with upgraded cost, but number of widgets is fixed.

Drug pump

  • Can hold 10 doses of up to 3 different drugs
  • if combined with cyberdeck, can administer them automatically. Medical jack may be required.
  • activating pump is free action
  • 8000n 0.5e
  • cost upgrades doses and number of drugs

Pain editor

  • ignore down results for 1d6 rounds (they are considered fleshwounds)
  • intelligence -3
  • 25000n 1.5e

Internal storage unit

  • conceal small item in your body
  • 5000n 0.2e
  • cost increases size or number of units, but also doubles essence cost

Cyberwidget

  • Comes with limbs
  • no essence cost
  • can accomplish many small tasks.
  • 500n 0e no surgery required

Anti-Toxin unit

  • immune to edible, contact and inhaled poisons and drugs, but not to acids.
  • Can be turned off or tuned with a cyberdeck
  • 15000n 0.5e