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====== Created Using Wizards of the Coast D&D Character Builder ======
 
====== Created Using Wizards of the Coast D&D Character Builder ======
Okra, level 11
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Okra, level 11<br>
Dragonborn, Rogue, Cloaked Sniper
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Dragonborn, Rogue, Cloaked Sniper<br>
Rogue Tactics: Brutal Scoundrel
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Rogue Tactics: Brutal Scoundrel<br>
Rogue: Sharpshooter Talent
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Rogue: Sharpshooter Talent<br>
Sharpshooter Talent: Sharpshooter Talent (Crossbow)
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Sharpshooter Talent: Sharpshooter Talent (Crossbow)<br>
Dragon Breath Key Ability: Dragon Breath Dexterity
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Dragon Breath Key Ability: Dragon Breath Dexterity<br>
Dragon Breath Damage Type: Dragon Breath Acid
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Dragon Breath Damage Type: Dragon Breath Acid<br>
Background: Recent Life - Demon-Hunter (Endurance class skill)
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Background: Recent Life - Demon-Hunter (Endurance class skill)<br>
  
FINAL ABILITY SCORES
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FINAL ABILITY SCORES<br>
Str 19, Con 14, Dex 19, Int 9, Wis 11, Cha 17.
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Str 19, Con 14, Dex 19, Int 9, Wis 11, Cha 17.<br>
  
STARTING ABILITY SCORES
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STARTING ABILITY SCORES<br>
Str 14, Con 13, Dex 16, Int 8, Wis 10, Cha 14.
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Str 14, Con 13, Dex 16, Int 8, Wis 10, Cha 14.<br>
  
  
AC: 23 Fort: 21 Reflex: 25 Will: 20
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AC: 23 Fort: 21 Reflex: 25 Will: 20<br>
HP: 76 Surges: 8 Surge Value: 21
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HP: 76 Surges: 8 Surge Value: 21<br>
  
TRAINED SKILLS
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TRAINED SKILLS<br>
Stealth +16, Thievery +15, Streetwise +13, Endurance +12, Acrobatics +14, Athletics +14
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Stealth +16, Thievery +15, Streetwise +13, Endurance +12, Acrobatics +14, Athletics +14<br>
  
UNTRAINED SKILLS
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UNTRAINED SKILLS<br>
Arcana +4, Bluff +8, Diplomacy +8, Dungeoneering +5, Heal +5, History +6, Insight +5, Intimidate +10, Nature +5, Perception +5, Religion +4
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Arcana +4, Bluff +8, Diplomacy +8, Dungeoneering +5, Heal +5, History +6, Insight +5, Intimidate +10, Nature +5, Perception +5, Religion +4<br>
  
FEATS
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FEATS<br>
Level 1: Weapon Proficiency (Rapier)
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Level 1: Weapon Proficiency (Rapier)<br>
Level 2: Backstabber
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Level 2: Backstabber<br>
Level 4: Two-Fisted Shooter (retrained to Grounding Shot at Level 11)
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Level 4: Two-Fisted Shooter (retrained to Grounding Shot at Level 11)<br>
Level 6: Distant Advantage
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Level 6: Distant Advantage<br>
Level 8: Flash of the Blade
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Level 8: Flash of the Blade<br>
Level 10: Slaying Action
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Level 10: Slaying Action<br>
Paragon extra feat 1: Lightning Reflexes
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Paragon extra feat 1: Lightning Reflexes<br>
Level 11: Danger Sense
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Level 11: Danger Sense<br>
  
POWERS
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POWERS<br>
Rogue at-will 1: Piercing Strike
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Rogue at-will 1: Piercing Strike<br>
Rogue at-will 1: Sly Flourish
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Rogue at-will 1: Sly Flourish<br>
Rogue encounter 1: Dazing Strike
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Rogue encounter 1: Dazing Strike<br>
Rogue daily 1: Blinding Barrage
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Rogue daily 1: Blinding Barrage<br>
Rogue utility 2: Fast Hands (retrained to Fleeting Ghost at Level 9)
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Rogue utility 2: Fast Hands (retrained to Fleeting Ghost at Level 9)<br>
Rogue encounter 3: Fleeting Spirit Strike
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Rogue encounter 3: Fleeting Spirit Strike<br>
Rogue daily 5: Mocking Strike
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Rogue daily 5: Mocking Strike<br>
Rogue utility 6: Swift Parry
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Rogue utility 6: Swift Parry<br>
Rogue encounter 7: Snap Shot (retrained to Imperiling Strike at Level 10)
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Rogue encounter 7: Snap Shot (retrained to Imperiling Strike at Level 10)<br>
Rogue daily 9: Profit from Weakness
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Rogue daily 9: Profit from Weakness<br>
Rogue utility 10: Combat Tumbleset
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Rogue utility 10: Combat Tumbleset<br>
  
ITEMS
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ITEMS<br>
 
Demonbane Rapier +2, Adventurer's Kit, Thieves' Tools, Catstep Boots (heroic tier), Potion of Vitality (paragon tier)(1),Potion of Healing (heroic tier) (1), Burglar's Gloves (heroic tier), Executioner's Bracers (heroic tier), Point Blank Hand Crossbow +1, Nightmare Ward Leather Armor +2, Elven Cloak +2, Magic Hand Crossbow +3
 
Demonbane Rapier +2, Adventurer's Kit, Thieves' Tools, Catstep Boots (heroic tier), Potion of Vitality (paragon tier)(1),Potion of Healing (heroic tier) (1), Burglar's Gloves (heroic tier), Executioner's Bracers (heroic tier), Point Blank Hand Crossbow +1, Nightmare Ward Leather Armor +2, Elven Cloak +2, Magic Hand Crossbow +3

Versio 1. syyskuuta 2010 kello 16.37

Created Using Wizards of the Coast D&D Character Builder

Okra, level 11
Dragonborn, Rogue, Cloaked Sniper
Rogue Tactics: Brutal Scoundrel
Rogue: Sharpshooter Talent
Sharpshooter Talent: Sharpshooter Talent (Crossbow)
Dragon Breath Key Ability: Dragon Breath Dexterity
Dragon Breath Damage Type: Dragon Breath Acid
Background: Recent Life - Demon-Hunter (Endurance class skill)

FINAL ABILITY SCORES
Str 19, Con 14, Dex 19, Int 9, Wis 11, Cha 17.

STARTING ABILITY SCORES
Str 14, Con 13, Dex 16, Int 8, Wis 10, Cha 14.


AC: 23 Fort: 21 Reflex: 25 Will: 20
HP: 76 Surges: 8 Surge Value: 21

TRAINED SKILLS
Stealth +16, Thievery +15, Streetwise +13, Endurance +12, Acrobatics +14, Athletics +14

UNTRAINED SKILLS
Arcana +4, Bluff +8, Diplomacy +8, Dungeoneering +5, Heal +5, History +6, Insight +5, Intimidate +10, Nature +5, Perception +5, Religion +4

FEATS
Level 1: Weapon Proficiency (Rapier)
Level 2: Backstabber
Level 4: Two-Fisted Shooter (retrained to Grounding Shot at Level 11)
Level 6: Distant Advantage
Level 8: Flash of the Blade
Level 10: Slaying Action
Paragon extra feat 1: Lightning Reflexes
Level 11: Danger Sense

POWERS
Rogue at-will 1: Piercing Strike
Rogue at-will 1: Sly Flourish
Rogue encounter 1: Dazing Strike
Rogue daily 1: Blinding Barrage
Rogue utility 2: Fast Hands (retrained to Fleeting Ghost at Level 9)
Rogue encounter 3: Fleeting Spirit Strike
Rogue daily 5: Mocking Strike
Rogue utility 6: Swift Parry
Rogue encounter 7: Snap Shot (retrained to Imperiling Strike at Level 10)
Rogue daily 9: Profit from Weakness
Rogue utility 10: Combat Tumbleset

ITEMS
Demonbane Rapier +2, Adventurer's Kit, Thieves' Tools, Catstep Boots (heroic tier), Potion of Vitality (paragon tier)(1),Potion of Healing (heroic tier) (1), Burglar's Gloves (heroic tier), Executioner's Bracers (heroic tier), Point Blank Hand Crossbow +1, Nightmare Ward Leather Armor +2, Elven Cloak +2, Magic Hand Crossbow +3