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Okra, level 10<br>
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====== Created Using Wizards of the Coast D&D Character Builder ======
Dragonborn, Rogue<br>
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Okra, level 11
Rogue Tactics: Brutal Scoundrel<br>
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Dragonborn, Rogue, Cloaked Sniper
Rogue: Sharpshooter Talent<br>
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Rogue Tactics: Brutal Scoundrel
Sharpshooter Talent: Sharpshooter Talent (Crossbow)<br>
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Rogue: Sharpshooter Talent
Dragon Breath Key Ability: Dragon Breath Dexterity<br>
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Sharpshooter Talent: Sharpshooter Talent (Crossbow)
Dragon Breath Damage Type: Dragon Breath Acid<br>
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Dragon Breath Key Ability: Dragon Breath Dexterity
Background: Recent Life - Demon-Hunter (Endurance class skill)<br>
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Dragon Breath Damage Type: Dragon Breath Acid
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Background: Recent Life - Demon-Hunter (Endurance class skill)
  
FINAL ABILITY SCORES<br>
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FINAL ABILITY SCORES
Str 18, Con 13, Dex 18, Int 8, Wis 10, Cha 16.
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Str 19, Con 14, Dex 19, Int 9, Wis 11, Cha 17.
  
STARTING ABILITY SCORES<br>
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STARTING ABILITY SCORES
 
Str 14, Con 13, Dex 16, Int 8, Wis 10, Cha 14.
 
Str 14, Con 13, Dex 16, Int 8, Wis 10, Cha 14.
  
  
AC: 23 Fort: 21 Reflex: 23 Will: 20<br>
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AC: 23 Fort: 21 Reflex: 25 Will: 20
HP: 70 Surges: 7 Surge Value: 18
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HP: 76 Surges: 8 Surge Value: 21
  
TRAINED SKILLS<br>
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TRAINED SKILLS
Stealth +16, Thievery +15, Streetwise +13, Endurance +11, Acrobatics +14, Athletics +14
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Stealth +16, Thievery +15, Streetwise +13, Endurance +12, Acrobatics +14, Athletics +14
  
UNTRAINED SKILLS<br>
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UNTRAINED SKILLS
 
Arcana +4, Bluff +8, Diplomacy +8, Dungeoneering +5, Heal +5, History +6, Insight +5, Intimidate +10, Nature +5, Perception +5, Religion +4
 
Arcana +4, Bluff +8, Diplomacy +8, Dungeoneering +5, Heal +5, History +6, Insight +5, Intimidate +10, Nature +5, Perception +5, Religion +4
  
FEATS<br>
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FEATS
Level 1: Weapon Proficiency (Rapier)<br>
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Level 1: Weapon Proficiency (Rapier)
Level 2: Backstabber<br>
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Level 2: Backstabber
Level 4: Two-Fisted Shooter<br>
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Level 4: Two-Fisted Shooter (retrained to Grounding Shot at Level 11)
Level 6: Distant Advantage<br>
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Level 6: Distant Advantage
Level 8: Flash of the Blade<br>
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Level 8: Flash of the Blade
Level 10: Slaying Action<br>
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Level 10: Slaying Action
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Paragon extra feat 1: Lightning Reflexes
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Level 11: Danger Sense
  
POWERS<br>
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POWERS
Rogue at-will 1: Piercing Strike<br>
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Rogue at-will 1: Piercing Strike
Rogue at-will 1: Sly Flourish<br>
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Rogue at-will 1: Sly Flourish
Rogue encounter 1: Dazing Strike<br>
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Rogue encounter 1: Dazing Strike
Rogue daily 1: Blinding Barrage<br>
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Rogue daily 1: Blinding Barrage
Rogue utility 2: Fast Hands (retrained to Fleeting Ghost at lvl 9)<br>
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Rogue utility 2: Fast Hands (retrained to Fleeting Ghost at Level 9)
Rogue encounter 3: Fleeting Spirit Strike<br>
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Rogue encounter 3: Fleeting Spirit Strike
Rogue daily 5: Mocking Strike<br>
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Rogue daily 5: Mocking Strike
Rogue utility 6: Swift Parry<br>
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Rogue utility 6: Swift Parry
Rogue encounter 7: Snap Shot<br>
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Rogue encounter 7: Snap Shot (retrained to Imperiling Strike at Level 10)
Rogue daily 9: Profit from Weakness<br>
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Rogue daily 9: Profit from Weakness
Rogue utility 10: Combat Tumbleset<br>
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Rogue utility 10: Combat Tumbleset
  
ITEMS<br>
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ITEMS
Demonbane Rapier +2, Magic Hand Crossbonw +3, Adventurer's Kit, Thieves' Tools, Catstep Boots (heroic tier), Potion of Healing (heroic tier) (1), Potion of Vitality(1), Burglar's Gloves (heroic tier), Executioner's Bracers (heroic tier), Point Blank Hand Crossbow +1, Nightmare Ward Leather Armor +2, Elven Cloak +2
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Demonbane Rapier +2, Adventurer's Kit, Thieves' Tools, Catstep Boots (heroic tier), Potion of Vitality (paragon tier)(1),Potion of Healing (heroic tier) (1), Burglar's Gloves (heroic tier), Executioner's Bracers (heroic tier), Point Blank Hand Crossbow +1, Nightmare Ward Leather Armor +2, Elven Cloak +2, Magic Hand Crossbow +3

Versio 1. syyskuuta 2010 kello 16.36

Created Using Wizards of the Coast D&D Character Builder

Okra, level 11 Dragonborn, Rogue, Cloaked Sniper Rogue Tactics: Brutal Scoundrel Rogue: Sharpshooter Talent Sharpshooter Talent: Sharpshooter Talent (Crossbow) Dragon Breath Key Ability: Dragon Breath Dexterity Dragon Breath Damage Type: Dragon Breath Acid Background: Recent Life - Demon-Hunter (Endurance class skill)

FINAL ABILITY SCORES Str 19, Con 14, Dex 19, Int 9, Wis 11, Cha 17.

STARTING ABILITY SCORES Str 14, Con 13, Dex 16, Int 8, Wis 10, Cha 14.


AC: 23 Fort: 21 Reflex: 25 Will: 20 HP: 76 Surges: 8 Surge Value: 21

TRAINED SKILLS Stealth +16, Thievery +15, Streetwise +13, Endurance +12, Acrobatics +14, Athletics +14

UNTRAINED SKILLS Arcana +4, Bluff +8, Diplomacy +8, Dungeoneering +5, Heal +5, History +6, Insight +5, Intimidate +10, Nature +5, Perception +5, Religion +4

FEATS Level 1: Weapon Proficiency (Rapier) Level 2: Backstabber Level 4: Two-Fisted Shooter (retrained to Grounding Shot at Level 11) Level 6: Distant Advantage Level 8: Flash of the Blade Level 10: Slaying Action Paragon extra feat 1: Lightning Reflexes Level 11: Danger Sense

POWERS Rogue at-will 1: Piercing Strike Rogue at-will 1: Sly Flourish Rogue encounter 1: Dazing Strike Rogue daily 1: Blinding Barrage Rogue utility 2: Fast Hands (retrained to Fleeting Ghost at Level 9) Rogue encounter 3: Fleeting Spirit Strike Rogue daily 5: Mocking Strike Rogue utility 6: Swift Parry Rogue encounter 7: Snap Shot (retrained to Imperiling Strike at Level 10) Rogue daily 9: Profit from Weakness Rogue utility 10: Combat Tumbleset

ITEMS Demonbane Rapier +2, Adventurer's Kit, Thieves' Tools, Catstep Boots (heroic tier), Potion of Vitality (paragon tier)(1),Potion of Healing (heroic tier) (1), Burglar's Gloves (heroic tier), Executioner's Bracers (heroic tier), Point Blank Hand Crossbow +1, Nightmare Ward Leather Armor +2, Elven Cloak +2, Magic Hand Crossbow +3