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Feral combat (magical)<br>
 
Feral combat (magical)<br>
 +
*Bash
 +
*Bite
 +
*Claw
 +
*Dodge
 +
*Grab
 +
*?
  
 
Fire (magical)<br>
 
Fire (magical)<br>
 
*Fireball (1, 2 mana): 40m, TN 8, DMG WP. TN lowered versus targets on fire by 2.<br>
 
*Fireball (1, 2 mana): 40m, TN 8, DMG WP. TN lowered versus targets on fire by 2.<br>
*Pyroblast (3, 2 mana): 40m, TN 7, DMG WP-5. Target must roll for reflex TN 6 + success or catch on fire.
+
*Combustion (3, 2 mana): 40m, TN 7, DMG WP-5. Target must roll for reflex TN 6 + success or catch on fire.
 
*Cauterize (7, 10 mana): Self. TN 7. Gain 50 pain. Become invulnerable and unaffected by any shock, bloodloss or pain. Do not remove pain accumulated. Remove any shock suffered. After number of success in turns, the aforementioned immunity fades and you die if you would gain no pool due pain.
 
*Cauterize (7, 10 mana): Self. TN 7. Gain 50 pain. Become invulnerable and unaffected by any shock, bloodloss or pain. Do not remove pain accumulated. Remove any shock suffered. After number of success in turns, the aforementioned immunity fades and you die if you would gain no pool due pain.
 +
*Pyroblast
  
 
Frost (magical)<br>
 
Frost (magical)<br>
Demon summoning (magical)<br>
+
*Ice lance
 +
*Cone of cold
 +
*Frostbolt
 +
*Frostnova
 +
 
 +
Demonology (magical)<br>
 +
*Summon demon
 +
*Drain life
 +
*Metamorphosis
 +
 
 
Holy (magical)<br>
 
Holy (magical)<br>
 +
*Smite
 +
*Heal
 +
*Penance
 +
*Shield
 +
 
Shadow (magical)<br>
 
Shadow (magical)<br>
 +
*Shadow word: Pain
 +
*Summon shadowfiend
 +
*Drain mana
  
 
==Adventuring==
 
==Adventuring==

Versio 23. syyskuuta 2012 kello 17.19

Character Creation

Pick

Pick Race Attributes Skills Proficiency Wealth Gifts and Flaws
A Orc 47 6/6 14 (max 8) 1000g and magical item 2 Major Gift
B Tauren, Troll 43 6/7 9 (max 7) 500g 1 Major Gift
C Blood Elf, Undead 39 7/7 6 (max 5) 200g 1 Major Gift, 1 Minor Flaw
D Goblin 35 8/8 4 50g 1 Minor gift and flaw or none
E Ogre 31 9/9 2 10g 1 Major flaw, 1 Minor gift
F Hobgoblin 27 9 0 None and a stick for a weapon 1 Major flaw, 1 Minor flaw

Races

Race "Benefits"
Orc +2 St, +1 To, Blood rage, +1 En, +1 Axe starting proficiency
Tauren +2 To, +1 Ht, Warstomp
Troll +2 Ht, +1 Ag, +2 dice to resist bleed and it's effects, +1 Bow starting proficiency
Blood Elf +1 Ma, +1 Wt, -1 St, Arcane addiction
Undead +1 WP, Need not eat, drink, breath and etc. Can't be poisoned or diseased. Immune to fear. Is undead.
Goblin +2 Ma, +1 Ag, -1 St, -1 To, -1 En, Time is money friend.
Ogre +3 St, +1 To, -3 Ma, -2 Wt, -1 WP
Hobgoblin -2 Ma, -1 Wit, -1 Wp, -2 Maxium starting profiencies

Abilities

Ability Effect
Blood Rage Can ignore wounding penalties, roll endurance versus current pain or suffer fatigue.
Arcane addiction Gain spell "Arcane torrent". Suffer increasing penalties to mental attributes if missing on mana for extended period.
Arcane Torrent Leech source of mana destroying or damaging it in process.
Time is money friend Increase Wealth pick by one, Trade Prince being above A. Gain Capitalist skill pack. Gain Greed flaw.
Warstomp Activation cost (4), allocate pool versus any up to all targets engaged. On success, target checks for knockdown at 7+total successes rolled in this manouver.

Gifts and Flaws

Druid (major gift)
Tauren only. Access to feral combat proficiency and healing cantrips.

Shaman (major gift)
Orc, Troll and Tauren only. Access to totem magic proficiency.

Paladin (major gift)
Blood elf only. Gain one additional spiritual attribute. Gain increased benefit to dice pools from spiritual attributes.

Demonologist (major gift)
Any non-Tauren. Gain access to demon summoning proficiency.

Arcanist (major or minor gift)
Any non-Tauren, non-Hobgoblin. Gain access to arcane proficiency and arcane cantrips. Minor gains only access to arcane cantrips.

Priest (major or minor gift)
Light: Blood elf, Goblin. Gain access to holy proficiency and healing cantrips. Minor only gains healing cantrips.
Shadow: Troll, Undead. Major: Gain access to shadow proficiency. Minor gets nothing.

Magical item (major gift)
Exalted reputation (major or minor gift)
Pet (minor gift)
Hated (major or minor flaw)

Base mana pool and mana regeneration rates

Race Manapool Mana/prof Mana/Wt or Ma Mana regen Mana regen/WP
Orc 10 1/3 2/3 1/h 1/3 /h
Tauren 12 1/2 1 1/h 1/2 /h
Troll 12 1/2 1 1/h 1/2 /h
Blood elf 20 1 2 None 1/d
Goblin 15 2/3 3/2 1/h 2/3 /h
Ogre 12 1/2 1 1/h 1/2 /h
Hobgoblin 5 1/4 1/2 1/d 1/d

New proficiencies

Arcane (magical)

  • Arcane blast (1, 2 mana): Range 50m, TN 7, DMG WP-2. Can Spend mana (not combat pool) for additional dice.
  • Arcane missiles (3, 2 mana): Range 50m. TN 8, DMG WP-2. For each success, gain one point of charge. Each time you would take an action, you can choose to spend a charge and fire another missile that automatically hits the previus target at one success, dealing WP+n damage, where n is number of turns since casting. You can spend additional charges for extra dice (TN 5). If you spent no charges during your action, you lose all the remaining charges and the spell ends.

Feral combat (magical)

  • Bash
  • Bite
  • Claw
  • Dodge
  • Grab
  • ?

Fire (magical)

  • Fireball (1, 2 mana): 40m, TN 8, DMG WP. TN lowered versus targets on fire by 2.
  • Combustion (3, 2 mana): 40m, TN 7, DMG WP-5. Target must roll for reflex TN 6 + success or catch on fire.
  • Cauterize (7, 10 mana): Self. TN 7. Gain 50 pain. Become invulnerable and unaffected by any shock, bloodloss or pain. Do not remove pain accumulated. Remove any shock suffered. After number of success in turns, the aforementioned immunity fades and you die if you would gain no pool due pain.
  • Pyroblast

Frost (magical)

  • Ice lance
  • Cone of cold
  • Frostbolt
  • Frostnova

Demonology (magical)

  • Summon demon
  • Drain life
  • Metamorphosis

Holy (magical)

  • Smite
  • Heal
  • Penance
  • Shield

Shadow (magical)

  • Shadow word: Pain
  • Summon shadowfiend
  • Drain mana

Adventuring