MeriExalted:Veli Expankäyttö

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Versio hetkellä 11. maaliskuuta 2020 kello 21.42 – tehnyt Amoeba (keskustelu | muokkaukset)
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Käytössä

  • Exp: 108
    1. 5+8+8+7+8+5+9 = 50
    2. 6+5+5+6+4+4+4+5+ +15+4 = 58
  • Solar: 82
    1. 2+4+4+3+8+4+5 = 30
    2. 4+5+5+6+4+4+5+5+ +10+4 = 52

Käytetty

(Normaali exp menee vain Tenhoihin ja Solar exp kaikkeen muuhun jos ei erikseen mainittu.)

90 -> käyttämättä 18
20 + 32 + 3 = 55 -> käyttämättä 27

Nostettu

Abilities

Ability Nosto Exp Opettelu
Investigation 0->1 3xp Paljon tutkimista alkuaikoina.
Melee 4->5 7xp Matkalla kaakkoon Rahmanin kanssa.
Socialize 3->4 5xp Jenlein väkeen tutustuttaessa.
Bureaucracy 3->4 5xp Jenlein asioita järjestellessä.
Yhteensä 20xp

Attributes

Attribute Nosto Exp Milloin / Miten
Wits 4->5 16xp Jenleissä olon aikana.
Appearance 4->5 16xp Jenlein vapauttamisen jälkeen aloitettu, Jin opetti loppuun.
Yhteensä 32

Merits

Merit Nosto Hinta Muuta
Resources 1->2 3xp Loistavan Aallon sanctumista kerätty tavaroita, joita myyty & tehty sijoituksia.
->

Charms

Nimi Abil Exp Opettelu
Authority-Radiating Stance Pre 8xp Kirkkanteoissa 1. yhteisen matkan jälkeen
Crowned King of Eternity Pre 8xp Kirkkanteoissa 1. yhteisen matkan jälkeen
Watchman’s Infallible Eye Inv 10xp Kirkkanteoissa 1. yhteisen matkan jälkeen
Mastery of Small Manners Soc 8xp Matkalla kaakkoon Rahmanin kanssa.
Bulwark Stance Mel 8xp Jenlein kaupungissa.
Motive-Discerning Technique (2) Soc 8xp Ajettaessa Keisarikuntaa Jenleistä.
Listener-Swaying Argument Pre 8xp Jenlein pomojen suostuttelua.
Deft Official’s Way Bur 8xp Jenlein asioiden selvittelyä.
Wise-Eyed Courtier Method Soc 8xp Jenlein pomojen lukemista.
One Weapon, Two Blows Mel 8xp Syväistaistelun jälkeen opetellaan tappelemaan.
Threefold Magnetic Ardor Pre 8xp Kaunistumisen jälkeen opetellaan käyttämään sitä hyväksi.
8xp
Yhteensä 11 kpl 90 xp


Suunnitelmia

Investigation 1->2, Awareness 2->3

Tenhot:

  • Athletics
    • Graceful Crane Stance: Always keep balance, weight near zero for walking on branches, etc.
      • Feather Foot Style: 3m; Supplemental (Until the Exalt stops running); Mute; Can run over liquid, thin or dangerous surfaces; On non-dangerous can even stop (Dur "1 stunt").
    • Monkey Leap Technique: 2m, Suppl, Instant; Leap forward or straight up one range band. Cost 1m on following turns.
      • Foe-Vaulting Method: Cost: 3i ; Supplemental (Instant) - Advantage; This charm supplements an attack at close range with any Ability. She rolls Dexterity + Athletics against her opponent’s Evasion, and if successful, the supplemented attack is a surprise attack. Foe-Vaulting Method can reset by landing a decisive attack and building Initiative back up to 6+.
  • Dodge
    • Reed in the Wind
      • Dust Motes Whirling, Reflex Sidestep Technique
  • Integrity
    • Mind-Cleansing Prana: Ess 2, gain succ to next scene "wisdom" rolls
      • Energy Restoration Prana: Gain 1 night's rest with 1 hour of meditation.
  • Linguistics
    • Strange Tongue Understanding: Understand other languages; Ess 2 -> scene.
  • Melee
    • Fire and Stones Strike: Add dice to damage; max Str to Withering, max Ess to Decisive.
    • Hail-Shattering Practice: This charm supplements a Parry. The attack gains Penalized 1s and 2s. (Cost: 4m; Supplemental (Instant) )
    • Fivefold Bulwark Stance: 5m, 1wp; Simple; Scene. Ignore wound, onslaught & grapple penalties to Parry. DipSwDef -1m, +1 Parry; BulwSt -2m.
    • Heavenly Guardian Defense: This charm supplements a Parry against a Decisive attack, after damage has been rolled. Reduce the damage dealt by one level per initiative spent. If an attack would deal uncountable reoccurring damage (such as an exploding volcano or a swirling maelstrom of adamant blades), she may instead spend 4m, 1wp to block all damage. (Cost: 4m + 1i per success, or 4m, 1wp ; Supplemental (Instant) - Post-roll)
    • Iron Raptor Technique: This charm supplements a Melee attack, allowing the Solar target opponents at up to Medium range. If the attack crashes the opponent, she gains 1wp. (Cost: 7m ; Supplemental (Instant) - Mute, Quickshot)
    • War Lion Stance: Defend other actions are reflexive.
  • Occult
    • Spirit-Detecting Glance
  • Performance
    • Respect-Commanding Attitude: Cha+Perf, if > Resolve must stop and pay attention until performance ends. Must spend 1 Wp to do otherwise; another 1 Wp to attack.
    • Shining Expression Style: Hide my doing the Inspire action.
    • Soul-Firing Performance: Persuade gets Ess succ; I do not need to use Wp to overturn any opposed influence.
  • Presence
    • Tiger’s Dread Symmetry: If attack me from stealth, Attr+Intg, diff Ess or pay 1Wp. I may Threaten covertly, reflexive Read Intentions to notice.
  • Resistance
    • Front-Line Warrior’s Stamina: Gain Initiative by rolling Permanent Health Level of dice.
  • Sail (Ship-Claiming Stance,
    • Immortal Mariner’s Advantage: Disappearing 1s & 2s.
  • Socialize
    • Night Passes Over: Ignore all penalties to Guile.
      • Intent-Tracing Stare: Notice Read Intentions actions, possibly also who is doing it.
      • Easily-Discarded Presence Method: Portray innocence.
    • Indecent Proposal Method: My suggestions seem innocent & non-offensive
  • Stealth
    • Blinding Battle Feint: Join Battle with Stealth and be concealed from those with lower Initiative.


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