Ero sivun ”MTDD:Tajeliath” versioiden välillä

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Rivi 11: Rivi 11:
  
 
<pre>
 
<pre>
Cleric, Lvl 4
+
Cleric, Lvl 5 (Exp: 17160)
 
HD: d8
 
HD: d8
HP: 29
+
HP: 35
( 8 + 4 + 2 + 7 + (4 (Toughness) + 4 (Favored)) )
+
( 8 + 4 + 2 + 7 + 5 + (5 (Toughness) + 4 (Favored)) )
 
BAB: +3
 
BAB: +3
 +
Init: +1
 
Speed: 30 ft
 
Speed: 30 ft
 
AC: 17 (+5 armor, +1 shield, +1 dex)
 
AC: 17 (+5 armor, +1 shield, +1 dex)
Rivi 32: Rivi 33:
  
 
Feats:
 
Feats:
Skill Focus (Knowledge: Religion) (Half-elf Adaptability), Selective channeling (1), Toughness (3)
+
Skill Focus (Knowledge: Religion) (Half-elf Adaptability), Selective channeling (1), Toughness (3), Combat Casting (5)
  
 
Skills: (Total = Points + Stat + Class Skill bonus + other)
 
Skills: (Total = Points + Stat + Class Skill bonus + other)
Knowledge (Religion):  10 = 4 + 0 + 3 + 3
+
Knowledge (Religion):  11 = 5 + 0 + 3 + 3
Healing: 9 = 1 + 5 + 3
+
Healing:       9 = 1 + 5 + 3
Diplomacy: 7 = 1 + 3 + 3  
+
Diplomacy:     7 = 1 + 3 + 3  
 
Sense Motive:  9 = 1 + 5 + 3
 
Sense Motive:  9 = 1 + 5 + 3
Linguistics: 4 = 1 + 0 + 3
+
Linguistics:   4 = 1 + 0 + 3
Perception: 7 = 0 + 5 + 0 + 2
+
Perception:   7 = 0 + 5 + 0 + 2
 +
Survival:      5 = 0 + 5
 +
Spellcraft:    4 = 1 + 0 + 3
 +
Appraise:      4 = 1 + 0 + 3
 
Armor Penalty: -2
 
Armor Penalty: -2
 
Languages:
 
Languages:
Rivi 47: Rivi 51:
 
Magic:
 
Magic:
 
Domains: Good, Healing
 
Domains: Good, Healing
Channel Positive Energy, 30' burst on self, 6/day, 2d6 Hp, Will DC 15
+
Channel Positive Energy, 30' burst on self, 6/day, 3d6 Hp, Will DC 15
 
Touch of Good (Sp): Standard action touch, +2 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round, 8/day.
 
Touch of Good (Sp): Standard action touch, +2 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round, 8/day.
 
Rebuke Death (Sp): Standard action touch (only on a creature below 0 hp), heal d4+2, 8/day.
 
Rebuke Death (Sp): Standard action touch (only on a creature below 0 hp), heal d4+2, 8/day.
 
Domain spells:  
 
Domain spells:  
0: Protection from Evil,  
+
0: 0: Protection from Evil,  
0: Align Weapon (good only),  
+
0: 0: Align Weapon (good only),
4: Cure Light Wounds,  
+
0: 0: Magic Circle Against Evil,
0: Cure Moderate Wounds
+
4: 4: Cure Light Wounds,  
 +
0: 0: Cure Moderate Wounds
 +
5: 1: Cure Serious Wounds
  
 
Spells:
 
Spells:
Points: 12 = 7 (Base) + 5 (Bonus), Domains: 4
+
Points: 22 = 12 (Base) + 10 (Bonus), Domains: 9
 
Save DC: 15 + Spell Lvl
 
Save DC: 15 + Spell Lvl
 
Spells memorized:
 
Spells memorized:
 
0.  
 
0.  
* Detect Magic: 60' cone, Conc max 4 min; 3 rounds to get accurate info (p. 267)
+
* Detect Magic: 60' cone, Conc max 5 min; 3 rounds to get accurate info (p. 267)
Read Magic: Personal, 40 min; read magic scrolls & glyphs (p. 330)
+
Read Magic: Personal, 50 min; read magic scrolls & glyphs (p. 330)
 
* Guidance: Touch, 1 min; +1 competence bonus to single attack, save or skill check.
 
* Guidance: Touch, 1 min; +1 competence bonus to single attack, save or skill check.
* Light: Touch, 40 min; light 20'(+20') radius.
+
* Light: Touch, 50 min; light 20'(+20') radius.
 
Resistance: Touch, 1 min; +1 resistance bonus to saves.
 
Resistance: Touch, 1 min; +1 resistance bonus to saves.
 
* Virtue: Touch, 1 min; +1 temporary Hp.
 
* Virtue: Touch, 1 min; +1 temporary Hp.
1. (Sum: 6, 1/spell)
+
1. (Sum: 5, 1/spell)
2: 2: Bless: Self & allies 50' feet, 4 min; +1 morale bonus to attack & vs. fear.
+
1: 1: Bless: Self & allies 50' feet, 5 min; +1 morale bonus to attack & vs. fear.
2: 2: Shield of Faith: Touch, 4 min; +2 deflection bonus.
+
2: 2: Shield of Faith: Touch, 5 min; +2 deflection bonus.
1: 1: Doom: 140', 4 min; Target living creature becomes shaken, Will negates.
+
1: 1: Doom: 150', 5 min; Target living creature becomes shaken, Will negates.
 
1: 1: Command: 35', 1 round; Command One living creature, Will negates, Approach, Drop, Fall, Flee, Halt (p. 257).
 
1: 1: Command: 35', 1 round; Command One living creature, Will negates, Approach, Drop, Fall, Flee, Halt (p. 257).
0: 0: Magic Weapon: Touch, 4 min; +1 enhancement (att & dam) bonus to weapon.  
+
0: 0: Magic Weapon: Touch, 5 min; +1 enhancement (att & dam) bonus to weapon.  
0: 0: Sanctuary: Touch, 4 rounds; Will save to attack, once per spell, if fails action is lost; target cannot attack (p. 336).
+
0: 0: Sanctuary: Touch, 5 rounds; Will save to attack, once per spell, if fails action is lost; target cannot attack (p. 336).
2. (Sum: 6, 3/spell)   
+
2. (Sum: 12, 3/spell)   
3: 1: Hold Person: 140', 4 rounds; Will save or be paralyzed, may save each round as full action (p. 296).
+
3: 1: Hold Person: 150', 5 rounds; Will save or be paralyzed, may save each round as full action (p. 296).
3: 1: Spiritual Weapon: 140', 4 rounds; +8 Attack bonus, 1d8+1 force damage, crit (deity's favored) (p. 348).
+
3: 1: Spiritual Weapon: 150', 5 rounds; +8 Attack bonus, 1d8+1 force damage, crit (deity's favored) (p. 348).
0: 0: Sound Burst: 35', 10' spread; 1d8 sonic, Fort save or stun 1 round.  
+
6: 2: Sound Burst: 35', 10' spread; 1d8 sonic, Fort save or stun 1 round.  
0: 0: Weapon of Awe: Touch, 4 min; Weapon gains +2 sacred bonus to damage, critical hits makes shaken for 1 round (APG p. 256).  
+
0: 0: Weapon of Awe: Touch, 5 min; Weapon gains +2 sacred bonus to damage, critical hits makes shaken for 1 round (APG p. 256).
 +
3. (Sum: 5, 5/spell) 
 +
5: 1: Searing Light: 150', ranged touch attack, 2d8 damage; 5d6 vs. undead, 5d8 vs. light-vuln. undead, 2d6 vs. constructs.
  
  
Items (6000):
+
Items:
2000 Handy Haversack
+
Handy Haversack
1000 Pearl of Power
+
Pearl of Power (1st)
1250 +1 Chain Shirt, +5 Armor bonus
+
+1 Chain Shirt, +5 Armor bonus
----
+
Lesser Extend Spell Rod
4250
+
 
  
 
   35 Crossbow, light. Att +4
 
   35 Crossbow, light. Att +4
Rivi 115: Rivi 123:
 
   3    6 Trail rations x6
 
   3    6 Trail rations x6
 
     .1  * Peasant's outfit
 
     .1  * Peasant's outfit
 +
  10    ½ Compass
 
  -----   
 
  -----   
   43.6  49 lbs
+
   53.6  49½ lbs
  
 
   10 1 Healer's kit
 
   10 1 Healer's kit

Nykyinen versio 20. lokakuuta 2010 kello 12.46

Tausta

Äiti, Amharia, oli torppari, joka oli onnistunut neljästä tyttärestä viimeisenä perimään pienen tilan. Hän tapasi jo nuorena kylän läpi silloin tällöin kulkevan haltiasamooja Lionelin, ihastui tähän kovasti ja sai myöhemmin lapsen. Tajeliath ei muista kovinkaan paljoa elämästään ihmiskylässä, sillä hänen ollessaan kuusivuotias äiti sairastui pahasti eikä itsepäisyyttään mennyt ajoissa pyytämään parantajalta apua. Täti otti lapsen luoksensa siihen asti kunnes isä taas tuli kylään, ja muutti sitten isän kanssa haltioiden luokse.
Haltiakylässä osa lapsista oli välillä mukasia, mutta useammin Tajeliathin kustannuksella vitsailtiin, vaikkakaan suoraa kiusaamista ei kovin paljon tapahtunut. Koska kylän pappi halusi näyttää esimerkkiä, päästi hän nuoren pojan lukemaan tekstejä, vaikkei hänestä muuten niin välittänytkään. Onneksi apupappi Hamialen tykästyi poikaan, ja rupesi tälle eräänlaiseksi ottoäidiksi. Nuoruus sujuikin enimmäkseen uskonnollisia tekstejä lukien ja silloin tällöin niitä isän kanssa ihmisiltä hakien. Pääpappia eivät ihmisten uskonnot niin kiinnostaneet, mutta Hamialenin kanssa tuli monta iltaa asioista väiteltyä ja pohdiskeltua.
Kun lapsuuden leikkitoverit olivat vasta juuri siirtymässä nuoruuteen, totesi Tajeliath että ehkä hänen pitäisi koittaa elämistä taas ihmisten kanssa. Hän pakkasi pienen määrän tavaraa, ja päätti lähteä pitemmälle kiertomatkalle, katsomaan mitä voisi löytää ihmispuolen juuristaan. Tädit olivat jo kaikki ehtineet kuolla vanhuuteen, mutta kylien papeilta Tajeliath oppi paljon lisää, ja päätti omistaa elämänsä Hilamalle, kulkien isänsä tavoin mutta kylästä toiseen, hoitaen ongelmia sen mukaan kuin pystyy.
Ollessaan muutama viikko sitten Voldarian pääkaupungissa Tajeliath sai kuulla, että örkkiklaani on uhkaamassa paikallista maaseutua, ja päätti lähteä selvittämään mitä apua voi Paroni Verranilta saada kylien pelastamiseen.


Tajeliath Rauhallinen

Puolihaltiapappi, Hilaman palvoja.

Cleric, Lvl 5 (Exp: 17160)
HD: d8
HP: 35 
( 8 + 4 + 2 + 7 + 5 + (5 (Toughness) + 4 (Favored)) )
BAB: +3
Init: +1
Speed: 30 ft
AC: 17 (+5 armor, +1 shield, +1 dex)
Saves:  Fort: +4, Ref: +2, Will: +9
Specials: Immune to sleep, +2 racial bonus against enchantment
(savebase: fort: +4 ref: +1 will: +4)
CMB: +2
CMD: 13

Str  9 -> -1
Dex 13 -> +1
Con 10 ->  0 (9)
Int 11 ->  0
Wis 20 -> +5 (18)
Cha 16 -> +3

Feats:
Skill Focus (Knowledge: Religion) (Half-elf Adaptability), Selective channeling (1), Toughness (3), Combat Casting (5)

Skills: (Total = Points + Stat + Class Skill bonus + other)
Knowledge (Religion):  11 = 5 + 0 + 3 + 3
Healing:       9 = 1 + 5 + 3
Diplomacy:     7 = 1 + 3 + 3 
Sense Motive:  9 = 1 + 5 + 3
Linguistics:   4 = 1 + 0 + 3
Perception:    7 = 0 + 5 + 0 + 2
Survival:      5 = 0 + 5
Spellcraft:    4 = 1 + 0 + 3
Appraise:      4 = 1 + 0 + 3
Armor Penalty: -2
Languages:
Granaria, Espruar, "Orc"

Magic:
Domains: Good, Healing
Channel Positive Energy, 30' burst on self, 6/day, 3d6 Hp, Will DC 15
Touch of Good (Sp): Standard action touch, +2 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round, 8/day.
Rebuke Death (Sp): Standard action touch (only on a creature below 0 hp), heal d4+2, 8/day.
Domain spells: 
0: 0: Protection from Evil, 
0: 0: Align Weapon (good only), 
0: 0: Magic Circle Against Evil,
4: 4: Cure Light Wounds, 
0: 0: Cure Moderate Wounds
5: 1: Cure Serious Wounds

Spells:
Points: 22 = 12 (Base) + 10 (Bonus), Domains: 9 
Save DC: 15 + Spell Lvl
Spells memorized:
0. 
* Detect Magic: 60' cone, Conc max 5 min; 3 rounds to get accurate info (p. 267)
Read Magic: Personal, 50 min; read magic scrolls & glyphs (p. 330)
* Guidance: Touch, 1 min; +1 competence bonus to single attack, save or skill check.
* Light: Touch, 50 min; light 20'(+20') radius.
Resistance: Touch, 1 min; +1 resistance bonus to saves.
* Virtue: Touch, 1 min; +1 temporary Hp.
1. (Sum: 5, 1/spell)
1: 1: Bless: Self & allies 50' feet, 5 min; +1 morale bonus to attack & vs. fear.
2: 2: Shield of Faith: Touch, 5 min; +2 deflection bonus.
1: 1: Doom: 150', 5 min; Target living creature becomes shaken, Will negates.
1: 1: Command: 35', 1 round; Command One living creature, Will negates, Approach, Drop, Fall, Flee, Halt (p. 257).
0: 0: Magic Weapon: Touch, 5 min; +1 enhancement (att & dam) bonus to weapon. 
0: 0: Sanctuary: Touch, 5 rounds; Will save to attack, once per spell, if fails action is lost; target cannot attack (p. 336).
2. (Sum: 12, 3/spell)  
3: 1: Hold Person: 150', 5 rounds; Will save or be paralyzed, may save each round as full action (p. 296).
3: 1: Spiritual Weapon: 150', 5 rounds; +8 Attack bonus, 1d8+1 force damage, crit (deity's favored) (p. 348).
6: 2: Sound Burst: 35', 10' spread; 1d8 sonic, Fort save or stun 1 round. 
0: 0: Weapon of Awe: Touch, 5 min; Weapon gains +2 sacred bonus to damage, critical hits makes shaken for 1 round (APG p. 256). 
3. (Sum: 5, 5/spell)  
5: 1: Searing Light: 150', ranged touch attack, 2d8 damage; 5d6 vs. undead, 5d8 vs. light-vuln. undead, 2d6 vs. constructs.


Items:
Handy Haversack
Pearl of Power (1st)
+1 Chain Shirt, +5 Armor bonus
Lesser Extend Spell Rod


  35 Crossbow, light. Att +4
   2 Bolts, 20; d8, 19-20/x2 (1lb/10)
   8 Morningstar; Att. +2, d8, x2
  15 Buckler. +1 Shield bonus
 ---
  60

    .1  5 Bedroll
    .5  3 Winter blanket
  10   20 Tent
  10    5 Rope, silk (50')
   1    4 Waterskin
   1    ½ Scroll case
   8    - Ink
    .1  - Inkpen
   1    - Parchment, 5 sheets
    .5  - Sewing needle
   1    - Flint and steel
    .1  - Fishhook
    .?  ? Yarn
   6    3 Woodsman's Axe (Handaxe)
    .02 1 Whetstone  
    .1  - Chalk, 10 pieces
   1    1 Belt pouch x2
    .1  ½ Sack
   3    6 Trail rations x6
    .1  * Peasant's outfit
  10    ½ Compass
 -----  
  53.6  49½ lbs

  10 1 Healer's kit
  25 1 Holy Symbol, silver
   1 - Holy Symbol, wood
   5 6 Cleric's vestments
   8 7 Cold-weather outfit
   * 2 Peasant's outfit
   1 5 Traveler's outfit
   5 6 Scholars's outfit
 ---
  36 28 lbs    

Hilama, Kylien jumala

Domains:
Community, Good, Healing, Protection, ...