Ero sivun ”LohhariExalted:Paju Lomake” versioiden välillä

Kohteesta ExcaliburWiki
Siirry navigaatioonSiirry hakuun
Rivi 293: Rivi 293:
 
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| Become the Hammer || MA (/Brawl) || 1m (+Exc) || Scene || Suppl / Refl || Bal, Exc, Unif, Water || May block lethal damage unarmed. Exc: +1m -> +2 succ OR add 1 point to Parry, 1/action.
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| Wood Dragon Vitality || MA || 1m || Inst || Refl || Dual, Wood || Add MA(+Ess) soak vs. With or -1 die (instead Ess/2, round up) to Dec.; (in Wood Aura).
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| Eyes of the Wood Dragon || MA || 1m || Inst || Suppl || With-only, Wood || Add Per to raw With. dam, can make Piercing att. In aura, no Def Penalty for Piercing att.
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| Mind-Over-Body Meditation || MA || 1m, 1Wp || Inst || Simple || Peril, Wood || Roll max(Ess,3) -> heal 1 non-A for each succ (min 1). 1/scene, only in combat.
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| Unobstructed Hunter’s Aim || Arch || 1m (+Exc) || Scene || Suppl || Bal, Exc, Unif, Wood || Exc: +1m -> +1 die & remove penalties from visual obstructions up to dice from exc., 1/action.
 
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Rivi 320: Rivi 328:
 
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| Ailment-Sensing Meditation || Med || 1m || Inst || Simple || Bal, Wood || Diagnose in seconds, if successfl, gain temporary Med specialty, indefinite but only one a time.
 
| Ailment-Sensing Meditation || Med || 1m || Inst || Simple || Bal, Wood || Diagnose in seconds, if successfl, gain temporary Med specialty, indefinite but only one a time.
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Versio 26. kesäkuuta 2023 kello 21.24

Nimi: Paju Vakava Motivaatio:
Aspekti: Puu Anima:

Attributes


Strength WWDots2 NoAlpha.png Charisma WWDots4 NoAlpha.png Perception WWDots4 NoAlpha.png
Dexterity WWDots5 NoAlpha.png Manipulation WWDots3 NoAlpha.png Intelligence WWDots3 NoAlpha.png
Stamina WWDots3 NoAlpha.png Appearance WWDots3 NoAlpha.png Wits WWDots5 NoAlpha.png
Abilities
Air
Linguistics WWDots1 NoAlpha.png
Lore WWDots3 NoAlpha.png
Occult WWDots2 NoAlpha.png
Stealth WWDots0 NoAlpha.png
Thrown WWDots0 NoAlpha.png
Earth
Awareness WWDots2 NoAlpha.png
Craft WWDots0 NoAlpha.png
Integrity WWDots2 NoAlpha.png
Resistance WWDots2 NoAlpha.png
War WWDots0 NoAlpha.png
Fire
Athletics WWDots1 NoAlpha.png
Dodge WWDots0 NoAlpha.png
Melee WWDots0 NoAlpha.png
Presence WWDots2 NoAlpha.png
Socialize WWDots4 NoAlpha.png
Water
Bureaucracy WWDots1 NoAlpha.png
Investigation WWDots1 NoAlpha.png
Brawl WWDots0 NoAlpha.png
Larceny WWDots0 NoAlpha.png
Sail WWDots1 NoAlpha.png
Wood
Archery WWDots2 NoAlpha.png
Medicine WWDots5 NoAlpha.png
Performance WWDots4 NoAlpha.png
Ride WWDots0 NoAlpha.png
Survival WWDots2 NoAlpha.png
Merit Dots Type
Artifact WWDots0 NoAlpha.png S
Contacts WWDots0 NoAlpha.png S
Language: WWDots1 NoAlpha.png P
Martial Artist !Free! P
Resources WWDots0 NoAlpha.png S
Other abilities
Craft: type WWDots0 NoAlpha.png
Martial Arts (Wood Dragon Style) WWDots5 NoAlpha.png
Specialties Abil
Wiki Editing Bur
Flowing language Lin
Experience
Current:
Total:
DB experience
Current:
Total:
Resolve: 4 Guile: 4
Intimacy Intensity
"Valaistuneiden lohikäärmeiden perillisenä minulle kuuluu hyvä elämä." Defining
Peleps: Uskollisuus Major
"Seuraan Virheettömän Veljeskunnan oppeja." Minor
"Parannan muiden vammoja & sairauksia, joten olen hyvä ihminen." Minor
Ashira: Turhautuneisuus & Ylenkatse Minor
Perhe (aviomies & muut lapset): Huolehtiminen Minor
Limit Trigger
A short description of the character's Limit Trigger.
Limit Break
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Willpower
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Essence
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Personal: __ (Max) ___(Curr.)
Peripheral: __ (Max) ___(Curr.)
Committed: __
Other pools: __

Combat


Combat values
Join battle: ___ (+3 succ)
Evasion: ___
Soak, natural: ___
Combat actions, p. 197-199:
Dex + Dodge pool: ___   (Disengage; Rise From Prone vs. close opponent (diff 2); Take Cover)
Dex + Athletics pool: ___   (Rush; against Disengage; Withdraw (goal number 10))
Health Levels
  0 WWSquareE NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png
-1 WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png
-2 WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png
-4 WWSquareE NoAlpha.png
Incapacitated WWSquareE NoAlpha.png
Weapons & Attacks
Name WithAtt WithDam Parry WeapAcc WeapDam WeapDef OvWh Tags
Unarmed +4 +7 0 1 Bashing, Brawl, Grappling, Natural
Ranged -- Below --
Accuracy bonus at range: Close: +5, Short: +4, Medium: +3, Long: 0, Extreme: -2
Elemental Bolt 9+ 12 - 9+ 12L - 3
Accuracy bonus at range: Close: _, Short: _, Medium: _, Long: _, Extreme: _
Armor
Name Total Soak Armor Soak Hardness Mob. Pen. Tags

Charms


Name Ability Cost Duration Type Keywords Effect
Become the Hammer MA (/Brawl) 1m (+Exc) Scene Suppl / Refl Bal, Exc, Unif, Water May block lethal damage unarmed. Exc: +1m -> +2 succ OR add 1 point to Parry, 1/action.
Wood Dragon Vitality MA 1m Inst Refl Dual, Wood Add MA(+Ess) soak vs. With or -1 die (instead Ess/2, round up) to Dec.; (in Wood Aura).
Eyes of the Wood Dragon MA 1m Inst Suppl With-only, Wood Add Per to raw With. dam, can make Piercing att. In aura, no Def Penalty for Piercing att.
Mind-Over-Body Meditation MA 1m, 1Wp Inst Simple Peril, Wood Roll max(Ess,3) -> heal 1 non-A for each succ (min 1). 1/scene, only in combat.
Unobstructed Hunter’s Aim Arch 1m (+Exc) Scene Suppl Bal, Exc, Unif, Wood Exc: +1m -> +1 die & remove penalties from visual obstructions up to dice from exc., 1/action.
Precision Observation Method Aw 1m (+Exc) Inst Suppl Bal, Exc, Earth Exc: +1m -> +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up).
Indisputable Physical Analysis Technique Inv 1m (+Exc) Inst Suppl Bal, Exc, Water Exc: +1m -> +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up).
Loquacious Courtier Technique Soc 1m (+Exc) Inst Suppl / Refl Bal, Exc, Fire, Mute Exc: +1m -> +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up) OR add 1 point to Guile.
Friend-to-All-Nations Attitude Soc Perm Perm Wood After 1 hr of exposure, may gain temp. Soc specialty, max. Ess at a time.
Sweeten-the-Tap Method Soc 1m, 1Wp Scene Simple Fire / Wood Increase alcohol potency, cause Minor positive Tie to all partiers and suffer -1 Guile. With Botch, tie towards me is negative.
Audience-Enthusing Display Perf 1m (+Exc) Inst Suppl Bal, Exc, Wood Exc: +1m -> +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up) and ignore penalty for targeting multiple characters.
Hidden Petal Aria Perf 1m Inst Suppl Wood Hide one-sentence message in performance, can target any part of audience. Magical detection diff is max(Man,Perf).
Talented Improvisation Perf 1m Inst Refl Bal, Wood After roll, reroll (Ess) failed dice.
Master Healer Meditation Med 1m (+Exc) Inst Suppl Bal, Exc, Wood Exc: +1m -> +1 die & +1 succ.
Wound-Closing Technique Med 1m Inst Simple Wood 15 min tending wounds, then (Int+Med), each succ converts 1 level of L to B. Alternatively, if equal to (Wound Penalty+1), can heal 1 B. Need full day of bedrest or heal all damage until can use again.
Ailment-Sensing Meditation Med 1m Inst Simple Bal, Wood Diagnose in seconds, if successfl, gain temporary Med specialty, indefinite but only one a time.