Ero sivun ”LohhariExalted:Paju Lomake” versioiden välillä

Kohteesta ExcaliburWiki
Siirry navigaatioonSiirry hakuun
Rivi 14: Rivi 14:
 
| style="width:23%" | Perception || style="width:10%" | {{WWDots4}}  
 
| style="width:23%" | Perception || style="width:10%" | {{WWDots4}}  
 
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| Dexterity || {{WWDots5}} || Manipulation || {{WWDots2}} || Intelligence || {{WWDots3}}  
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| Dexterity || {{WWDots5}} || Manipulation || {{WWDots3}} || Intelligence || {{WWDots3}}  
 
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|-
 
| Stamina || {{WWDots3}} || Appearance || {{WWDots3}} || Wits || {{WWDots5}}  
 
| Stamina || {{WWDots3}} || Appearance || {{WWDots3}} || Wits || {{WWDots5}}  
Rivi 61: Rivi 61:
 
| Presence  || {{WWDots2}}
 
| Presence  || {{WWDots2}}
 
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|-
| ''<U>Socialize</U>'' || {{WWDots5}}
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| ''<U>Socialize</U>'' || {{WWDots4}}
 
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|-  
 
! style="color:#00003f" align="center" colspan=2 | Water
 
! style="color:#00003f" align="center" colspan=2 | Water
Rivi 248: Rivi 248:
 
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| Ranged ||  ||  || -- ||<small>Below</small>||  || -- ||  ||   
 
| Ranged ||  ||  || -- ||<small>Below</small>||  || -- ||  ||   
 +
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| colspan=10 | Accuracy bonus at range: Close: +5, Short: +4, Medium: +3, Long: 0, Extreme: -2
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|- style="vertical-align: top"
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| Elemental Bolt || 9+ || 12 || - || 9+ || 12L || - || 3 ||
 
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|- style="vertical-align: top"
 
| colspan=10 | Accuracy bonus at range: Close: _, Short: _, Medium: _, Long: _, Extreme: _
 
| colspan=10 | Accuracy bonus at range: Close: _, Short: _, Medium: _, Long: _, Extreme: _
Rivi 324: Rivi 328:
  
 
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| Elemental Concentration Trance || Lore || 1m || Inst || Simple || Bal || Meditate on element
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Elemental Concentration Trance
 +
Cost: 1m; Mins: Lore 3, Essence 1
 +
Type: Simple
 +
Keywords: Balanced
 +
Duration: Instant
 +
Prerequisite Charms: None
 +
To use this Charm, the Dragon-Blood must spend a few  minutes contemplating an expression of an elements:  observing the movement of clouds, meditating beneath  a waterfall, staring unblinking into a flame, or so on;  this determines the Charm’s elemental aspect. At the  end, she makes a ([Mental Attribute] + [Bureaucracy, Investigation, Lore, Medicine, Survival, or War]) roll with a single bonus success. She may roll to introduce a fact as though she has a Lore background in facts  that relate to the Charm’s elemental aspect. An Air-aspected  use could introduce facts about weather or  music theory; an Earth-aspected use could relate to  geology, masonry, or architecture; and so on.  If the Dragon-Blood knows Dragon-Kin Empowerment,  she may provide the benefits of this Charm to one of  her Sworn Kin, guiding him through meditation.
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| Elemental Bolt Attack || Lore || 1m || Inst || Simple || Dual || Ranged attack (Arch / Thrown), range 30m (+1a -> 100m), may use Abil charms.
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Elemental Bolt Attack
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Cost: 1m (+1a); Mins: Lore 3, Essence 1
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Type: Simple
 +
Keywords: Dual
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Duration: Instant
 +
Prerequisite Charms: Elemental Concentration Trance
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The Dragon-Blood channels elemental Essence into a  deadly blast. Air manifests as crackling lightning; Earth as  flying stones; Wood as poisoned thorns; and so on. This is  a withering or decisive attack with (Dexterity + [Archery  or Thrown]) against an enemy within 30m, which  can be enhanced with Charms of the appropriate combat  Ability. The Exalt may spend a level of anima to extend  this to 100m.
 +
This Charm’s elemental aspect is the same as the Exalt’s,  and it gains additional benefits based on its element. 
 +
Air: The elemental bolt deals lethal damage and ignores  (higher of Essence or 3) soak or (Essence) hardness from  metal armor, including the five magical materials. 
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Earth: The elemental bolt deals bashing damage and has  the Smashing tag (Exalted, p. 586). 
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Fire: The elemental bolt deals lethal damage. Decisive  attacks double 10s on damage. 
 +
Water: The elemental bolt deals bashing damage and has  the Flexible and Disarming tags (Exalted, p. 586). 
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Wood: The elemental bolt deals lethal damage. Decisive  attacks carry a poison with Damage 1i/round (B in Crash),  Duration (Essence + 5), and penalty −1. 
 +
The Dragon-Blood may purchase additional elemental  variants of this Charm for three experience points each. 
 +
 +
ELEMENTAL BOLT  Accuracy: +5 Close; +4 Short; +3 Medium; −0 Long;  −2 Extreme;  Damage: 10 + Essence (doesn’t add Strength); Overwhelming:  (Essence + 1)
  
 
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Versio 26. kesäkuuta 2023 kello 20.41

Nimi: Paju Vakava Motivaatio:
Aspekti: Puu Anima:

Attributes


Strength WWDots2 NoAlpha.png Charisma WWDots4 NoAlpha.png Perception WWDots4 NoAlpha.png
Dexterity WWDots5 NoAlpha.png Manipulation WWDots3 NoAlpha.png Intelligence WWDots3 NoAlpha.png
Stamina WWDots3 NoAlpha.png Appearance WWDots3 NoAlpha.png Wits WWDots5 NoAlpha.png
Abilities
Air
Linguistics WWDots1 NoAlpha.png
Lore WWDots3 NoAlpha.png
Occult WWDots2 NoAlpha.png
Stealth WWDots0 NoAlpha.png
Thrown WWDots0 NoAlpha.png
Earth
Awareness WWDots2 NoAlpha.png
Craft WWDots0 NoAlpha.png
Integrity WWDots2 NoAlpha.png
Resistance WWDots2 NoAlpha.png
War WWDots0 NoAlpha.png
Fire
Athletics WWDots1 NoAlpha.png
Dodge WWDots0 NoAlpha.png
Melee WWDots0 NoAlpha.png
Presence WWDots2 NoAlpha.png
Socialize WWDots4 NoAlpha.png
Water
Bureaucracy WWDots1 NoAlpha.png
Investigation WWDots1 NoAlpha.png
Brawl WWDots0 NoAlpha.png
Larceny WWDots0 NoAlpha.png
Sail WWDots1 NoAlpha.png
Wood
Archery WWDots2 NoAlpha.png
Medicine WWDots5 NoAlpha.png
Performance WWDots4 NoAlpha.png
Ride WWDots0 NoAlpha.png
Survival WWDots2 NoAlpha.png
Merit Dots Type
Artifact WWDots0 NoAlpha.png S
Contacts WWDots0 NoAlpha.png S
Language: WWDots1 NoAlpha.png P
Martial Artist !Free! P
Resources WWDots0 NoAlpha.png S
Other abilities
Craft: type WWDots0 NoAlpha.png
Martial Arts (Wood Dragon Style) WWDots5 NoAlpha.png
Specialties Abil
Wiki Editing Bur
Flowing language Lin
Experience
Current:
Total:
DB experience
Current:
Total:
Resolve: 4 Guile: 4
Intimacy Intensity
"Valaistuneiden lohikäärmeiden perillisenä minulle kuuluu hyvä elämä." Defining
Peleps: Uskollisuus Major
"Seuraan Virheettömän Veljeskunnan oppeja." Minor
"Parannan muiden vammoja & sairauksia, joten olen hyvä ihminen." Minor
Ashira: Turhautuneisuus & Ylenkatse Minor
Perhe (aviomies & muut lapset): Huolehtiminen Minor
Limit Trigger
A short description of the character's Limit Trigger.
Limit Break
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Willpower
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Essence
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Personal: __ (Max) ___(Curr.)
Peripheral: __ (Max) ___(Curr.)
Committed: __
Other pools: __

Combat


Combat values
Join battle: ___ (+3 succ)
Evasion: ___
Soak, natural: ___
Combat actions, p. 197-199:
Dex + Dodge pool: ___   (Disengage; Rise From Prone vs. close opponent (diff 2); Take Cover)
Dex + Athletics pool: ___   (Rush; against Disengage; Withdraw (goal number 10))
Health Levels
  0 WWSquareE NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png
-1 WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png
-2 WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png
-4 WWSquareE NoAlpha.png
Incapacitated WWSquareE NoAlpha.png
Weapons & Attacks
Name WithAtt WithDam Parry WeapAcc WeapDam WeapDef OvWh Tags
Unarmed +4 +7 0 1 Bashing, Brawl, Grappling, Natural
Ranged -- Below --
Accuracy bonus at range: Close: +5, Short: +4, Medium: +3, Long: 0, Extreme: -2
Elemental Bolt 9+ 12 - 9+ 12L - 3
Accuracy bonus at range: Close: _, Short: _, Medium: _, Long: _, Extreme: _
Armor
Name Total Soak Armor Soak Hardness Mob. Pen. Tags

Charms


Name Ability Cost Duration Type Keywords Effect
Precision Observation Method Aw 1m (+Exc) Inst Suppl Bal, Exc, Earth Exc: +1m -> +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up).
Indisputable Physical Analysis Technique Inv 1m (+Exc) Inst Suppl Bal, Exc, Water Exc: +1m -> +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up).
Loquacious Courtier Technique Soc 1m (+Exc) Inst Suppl / Refl Bal, Exc, Fire, Mute Exc: +1m -> +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up) OR add 1 point to Guile.
Friend-to-All-Nations Attitude Soc Perm Perm Wood After 1 hr of exposure, may gain temp. Soc specialty, max. Ess at a time.
Sweeten-the-Tap Method Soc 1m, 1Wp Scene Simple Fire / Wood Increase alcohol potency, cause Minor positive Tie to all partiers and suffer -1 Guile. With Botch, tie towards me is negative.
Audience-Enthusing Display Perf 1m (+Exc) Inst Suppl Bal, Exc, Wood Exc: +1m -> +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up) and ignore penalty for targeting multiple characters.
Hidden Petal Aria Perf 1m Inst Suppl Wood Hide one-sentence message in performance, can target any part of audience. Magical detection diff is max(Man,Perf).
Talented Improvisation Perf 1m Inst Refl Bal, Wood After roll, reroll (Ess) failed dice.
Master Healer Meditation Med 1m (+Exc) Inst Suppl Bal, Exc, Wood Exc: +1m -> +1 die & +1 succ.
Wound-Closing Technique Med 1m Inst Simple Wood 15 min tending wounds, then (Int+Med), each succ converts 1 level of L to B. Alternatively, if equal to (Wound Penalty+1), can heal 1 B. Need full day of bedrest or heal all damage until can use again.
Ailment-Sensing Meditation Med 1m Inst Simple Bal, Wood Diagnose in seconds, if successfl, gain temporary Med specialty, indefinite but only one a time.