Ero sivun ”LohhariExalted:Paju Lomake” versioiden välillä

Kohteesta ExcaliburWiki
Siirry navigaatioonSiirry hakuun
(33 välissä olevaa versiota samalta käyttäjältä ei näytetä)
Rivi 3: Rivi 3:
 
| style="width:25%" | Nimi: Paju Vakava || style="width:75%" | Motivaatio:
 
| style="width:25%" | Nimi: Paju Vakava || style="width:75%" | Motivaatio:
 
|-
 
|-
| Aspekti: Puu || Anima:
+
| Aspekti: Puu || Anima: Kukkaisköynnöksiä
 
|}
 
|}
  
Rivi 16: Rivi 16:
 
| Dexterity || {{WWDots5}} || Manipulation || {{WWDots3}} || Intelligence || {{WWDots3}}  
 
| Dexterity || {{WWDots5}} || Manipulation || {{WWDots3}} || Intelligence || {{WWDots3}}  
 
|-
 
|-
| Stamina || {{WWDots3}} || Appearance || {{WWDots3}} || Wits || {{WWDots5}}  
+
| Stamina || {{WWDots3}} || Appearance || {{WWDots4}} || Wits || {{WWDots5}}  
 
|}
 
|}
  
Rivi 29: Rivi 29:
 
! style="color:aqua" align="center" colspan=2 | Air  
 
! style="color:aqua" align="center" colspan=2 | Air  
 
|-
 
|-
| style="width:80%" | Linguistics || style="width:20%" | {{WWDots1}}  
+
| style="width:80%" | Linguistics || style="width:20%" | {{WWDots3}}  
 
|-
 
|-
| ''Lore''   || {{WWDots3}}  <!-- Note source (p.153) -->
+
| ''Lore'' || {{WWDots3}}  <!-- Note source (p.153) -->
 
|-
 
|-
| Occult     || {{WWDots2}}
+
| ''<U>Occult</U>''  || {{WWDots3}}
 
|-
 
|-
| Stealth   || {{WWDots0}}  
+
| Stealth   || {{WWDots0}}  
 
|-
 
|-
| Thrown     || {{WWDots0}}  
+
| Thrown   || {{WWDots0}}  
 
|-  
 
|-  
 
! style="color:silver" align="center" colspan=2 | Earth
 
! style="color:silver" align="center" colspan=2 | Earth
 
|-
 
|-
| ''<U>Awareness</U>''  || {{WWDots2}}
+
| <U>Awareness</U>       || {{WWDots2}}
 
|-
 
|-
 
| Craft      || {{WWDots0}}  
 
| Craft      || {{WWDots0}}  
 
|-
 
|-
| ''<U>Integrity</U>''   || {{WWDots2}}  
+
| ''<U>Integrity</U>''|| {{WWDots2}}  
 
|-
 
|-
 
| Resistance  || {{WWDots2}}
 
| Resistance  || {{WWDots2}}
Rivi 53: Rivi 53:
 
! style="color:red" align="center" colspan=2 | Fire
 
! style="color:red" align="center" colspan=2 | Fire
 
|-
 
|-
| Athletics  || {{WWDots1}}
+
| Athletics  || {{WWDots2}}
 
|-
 
|-
 
| Dodge      || {{WWDots0}}
 
| Dodge      || {{WWDots0}}
Rivi 61: Rivi 61:
 
| Presence  || {{WWDots2}}
 
| Presence  || {{WWDots2}}
 
|-
 
|-
| ''<U>Socialize</U>'' || {{WWDots4}}
+
| ''<U>Socialize</U>''* || {{WWDots5}}
 
|-  
 
|-  
 
! style="color:#00003f" align="center" colspan=2 | Water
 
! style="color:#00003f" align="center" colspan=2 | Water
Rivi 67: Rivi 67:
 
| Bureaucracy  || {{WWDots1}}
 
| Bureaucracy  || {{WWDots1}}
 
|-
 
|-
| Investigation || {{WWDots1}}
+
| <U>Investigation</U>*  || {{WWDots2}}
 
|-
 
|-
| ''Brawl''     || {{WWDots0}}
+
| ''<U>Brawl</U>''       || {{WWDots0}}
 
|-
 
|-
 
| Larceny      || {{WWDots0}}
 
| Larceny      || {{WWDots0}}
Rivi 77: Rivi 77:
 
! style="color:green" align="center" colspan=2 | Wood
 
! style="color:green" align="center" colspan=2 | Wood
 
|-
 
|-
| ''<U>Archery</U>''    || {{WWDots2}}
+
| ''<U>Archery</U>''*     || {{WWDots5}}
 
|-
 
|-
| ''<U>Medicine</U>''    || {{WWDots5}}
+
| ''<U>Medicine</U>''*   || {{WWDots5}}
 
|-
 
|-
| ''<U>Performance</U>'' || {{WWDots4}}
+
| ''<U>Performance</U>''* || {{WWDots5}}
 
|-
 
|-
 
| ''Ride''      || {{WWDots0}}
 
| ''Ride''      || {{WWDots0}}
 
|-
 
|-
| ''Survival''  || {{WWDots2}}
+
| ''Survival''  || {{WWDots3}}
 
|}
 
|}
 
| style="vertical-align: top" |  <!-- Column 2; Merits, other abilities, Specialties, Experience.  Add lines as necessary -->
 
| style="vertical-align: top" |  <!-- Column 2; Merits, other abilities, Specialties, Experience.  Add lines as necessary -->
Rivi 93: Rivi 93:
 
! style="width:75%; text-align:left" | Merit || style="width:20%" | Dots || style="width:5%" |<small>Type</small>
 
! style="width:75%; text-align:left" | Merit || style="width:20%" | Dots || style="width:5%" |<small>Type</small>
 
|-  
 
|-  
| Artifact || {{WWDots0}} || S  <!-- 2-5 dots, p. 159 -->
+
| Resources || {{WWDots3}} || S  <!-- 1-5 dots, p. 164 -->
 
|-  
 
|-  
| Contacts || {{WWDots0}} || S  <!-- 1,3,5 dots, p. 160 -->
+
| Contacts (House Peleps) || {{WWDots5}} || S  <!-- p. 160 -->
 
|-  
 
|-  
| Language:  || {{WWDots1}} || P <!-- 1 dot per language, p. 162 -->
+
| Influence (House Peleps) || {{WWDots3}} || S <!-- p. 162 -->
 
|-  
 
|-  
| Martial Artist || ''!Free!'' || P  <!-- Must have Brawl 1, p. 163 -->
+
| Languages: High Realm;<BR> Old Realm, Seatongue  || style="vertical-align: top" | {{WWDots2}} || P  <!-- 1 dot per language, p. 162 -->
 
|-  
 
|-  
| Resources || {{WWDots0}} || S  <!-- 1-5 dots, p. 164 -->
+
| Artifact: Kiertyvät Taimet (Green Jade Powerbow) || {{WWDots3}} || S  <!-- p. 598 -->
 +
|-
 +
| Artifact: Kirkas Aatos (Jade Chain Shirt) || {{WWDots3}} || S  <!-- p. 599 -->
 +
|-
 +
| Artifact: Siisteyden rintaneula || {{WWDots2}} || S  <!-- p. 601 -->
 +
|-
 +
| Martial Artist || ''!Free!'' || P  <!-- Don't need Brawl 1, p. 163 -->
 
|-
 
|-
 
! style="text-align:left" colspan=2 | Other abilities   
 
! style="text-align:left" colspan=2 | Other abilities   
 +
|-
 +
| ''<U>Martial Arts</U>''* (Wood Dragon Style) || {{WWDots4}}
 
|-
 
|-
 
| Craft: type || colspan=2 | {{WWDots0}}  
 
| Craft: type || colspan=2 | {{WWDots0}}  
|-
 
| ''<U>Martial Arts</U>'' (Wood Dragon Style) || {{WWDots5}}
 
 
|-  
 
|-  
 
! style="text-align:left" colspan=2 | Specialties || style="text-align:left" |<small>Abil</small> <!-- Ability specialty is attached to -->
 
! style="text-align:left" colspan=2 | Specialties || style="text-align:left" |<small>Abil</small> <!-- Ability specialty is attached to -->
 
|-
 
|-
| colspan=2 | Wiki Editing || Bur
+
| colspan=2 | Staves (Wood Dragon Style) || MA
 +
|-
 +
| colspan=2 | Creatures of Death || Arch
 +
|-
 +
| colspan=2 | Dragonblooded || Int
 +
|-
 +
| colspan=2 | Speeches || Perf
 +
|-
 +
| colspan=2 | High Society || Soc
 +
|-
 +
| colspan=2 | Plots || Inv
 +
|-
 +
| colspan=2 | Battle wounds || Med
 
|-
 
|-
| colspan=2 | Flowing language || Lin
 
 
|}
 
|}
 
<!-- <BR/> -->
 
<!-- <BR/> -->
Rivi 153: Rivi 170:
 
|- style="vertical-align: top"
 
|- style="vertical-align: top"
 
| Perhe (aviomies & muut lapset): Huolehtiminen || Minor
 
| Perhe (aviomies & muut lapset): Huolehtiminen || Minor
 +
|- style="vertical-align: top"
 +
| Darin: Suojelteva lapsi-johtaja || Minor
 
|}
 
|}
 
|-
 
|-
Rivi 171: Rivi 190:
 
! <big>Essence</big>  
 
! <big>Essence</big>  
 
|-
 
|-
| style="text-align:center" | {{WWDotF}} {{WWDotF}} {{WWDotE}} {{WWDotE}} {{WWDotE}} {{WWDotE}}
+
| style="text-align:center" | {{WWDotF}} {{WWDotF}} {{WWDotF}} {{WWDotE}} {{WWDotE}} {{WWDotE}}
 
|-
 
|-
 
| Personal: __ <small>(Max)</small> ___<small>(Curr.)</small>  <!-- Ess x 1 + 4 -->
 
| Personal: __ <small>(Max)</small> ___<small>(Curr.)</small>  <!-- Ess x 1 + 4 -->
Rivi 195: Rivi 214:
 
! Combat values
 
! Combat values
 
|-  
 
|-  
| Join battle: ___ (+3 succ)  <!-- Wits + Awareness -->
+
| Join battle: 7 (+3 succ, excl)  <!-- Wits + Awareness -->
 
|-  
 
|-  
| Evasion: ___ <!-- [(Dexterity + Dodge (+ possible +1 from specialty)) / 2] - Armor Mobility Penalty -->
+
| Evasion: 3 <!-- [(Dexterity + Dodge (+ possible +1 from specialty)) / 2] - Armor Mobility Penalty -->
 
|-  
 
|-  
| Soak, natural: ___ <!-- Stamina -->
+
| Soak, natural: 3 <!-- Stamina -->
 
|-
 
|-
 
| Combat actions, p. 197-199:
 
| Combat actions, p. 197-199:
 
|-
 
|-
| Dex + Dodge pool: ___ &nbsp; <small>(Disengage; Rise From Prone vs. close opponent (diff 2); Take Cover)</small>  
+
| Dex + Dodge pool: 5 &nbsp; <small>(Disengage; Rise From Prone vs. close opponent (diff 2); Take Cover)</small>  
 
|-
 
|-
| Dex + Athletics pool: ___ &nbsp; <small>(Rush; against Disengage; Withdraw (goal number 10))</small>  
+
| Dex + Athletics pool: 7 &nbsp; <small>(Rush; against Disengage; Withdraw (goal number 10))</small>  
 
|}   
 
|}   
 
{| style="width:100%"  
 
{| style="width:100%"  
Rivi 215: Rivi 234:
 
|-  
 
|-  
 
| -1  
 
| -1  
| style="text-align:right" | {{WWBoxE}} {{WWBoxE}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}}  
+
| style="text-align:right" | {{WWBoxE}} {{WWBoxE}} {{WWBoxE}} {{WWBoxF}} {{WWBoxF}}  
 
| style="text-align:right" | {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}}  
 
| style="text-align:right" | {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}}  
 
|-
 
|-
 
| -2  
 
| -2  
| style="text-align:right" | {{WWBoxE}} {{WWBoxE}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}}  
+
| style="text-align:right" | {{WWBoxE}} {{WWBoxE}} {{WWBoxE}} {{WWBoxF}} {{WWBoxF}}  
 
| style="text-align:right" | {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}}  
 
| style="text-align:right" | {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}} {{WWBoxF}}  
 
|-
 
|-
Rivi 231: Rivi 250:
 
| style="vertical-align: top" |  
 
| style="vertical-align: top" |  
 
{| style="width:100%"   
 
{| style="width:100%"   
! colspan=10 | Weapons & Attacks  
+
! colspan=9 | Weapons & Attacks  
 
|-  
 
|-  
 
| Name  
 
| Name  
Rivi 243: Rivi 262:
 
| <small>Tags</small>  
 
| <small>Tags</small>  
 
|- style="vertical-align: top"
 
|- style="vertical-align: top"
| Unarmed || || || || +4 || +7 || 0 || 1 || <small>Bashing, Brawl, Grappling, Natural</small>  
+
| Unarmed || 14 || 9 || 5 || +4 || +7 || 0 || 1 || <small>Bashing, MA, Grappling, Natural</small>  
 +
|- style="vertical-align: top"
 +
| Jade Staff || 13 || 14 || 6 || +3 || +12 || +1 || 4 || Bashing, MA, Reaching
 
|- style="vertical-align: top"
 
|- style="vertical-align: top"
 
|  ||  ||  ||  ||  ||  ||  ||  ||  
 
|  ||  ||  ||  ||  ||  ||  ||  ||  
 
|- style="vertical-align: top"
 
|- style="vertical-align: top"
| Ranged || || || -- ||<small>Below</small>|| || -- || ||
+
| Elemental Bolt || 9+ || 12 || || <small>Below</small> || 12L || || 3 || Archery
 
|- style="vertical-align: top"
 
|- style="vertical-align: top"
| colspan=10 | Accuracy bonus at range: Close: +5, Short: +4, Medium: +3, Long: 0, Extreme: -2
+
| colspan=9 | Accuracy bonus at range: Close: +5, Short: +4, Medium: +3, Long: 0, Extreme: -2
 
|- style="vertical-align: top"
 
|- style="vertical-align: top"
| Elemental Bolt || 9+ || 12 || - || 9+ || 12L || - || 3 ||  
+
| Powerbow || 9+ || 14 || || <small>Below</small> || 12L || || 4 || Lethal, Archery (Long)
 
|- style="vertical-align: top"
 
|- style="vertical-align: top"
| colspan=10 | Accuracy bonus at range: Close: _, Short: _, Medium: _, Long: _, Extreme: _
+
| colspan=9 | Accuracy bonus at range: Close: -1, Short: +5, Medium: +3, Long: +1, Extreme: -1
 +
<!--
 
|- style="vertical-align: top"
 
|- style="vertical-align: top"
 
|  ||  ||  ||  ||  ||  ||  ||  ||  
 
|  ||  ||  ||  ||  ||  ||  ||  ||  
 +
|- style="vertical-align: top"
 +
| colspan=9 | Accuracy bonus at range: Close: _, Short: _, Medium: _, Long: _, Extreme: _
 +
-->
 
|- <!-- Name, WithA, WithD, Par,  WAcc, WDam, WDef, OW, Tags --> style="vertical-align: top"  
 
|- <!-- Name, WithA, WithD, Par,  WAcc, WDam, WDef, OW, Tags --> style="vertical-align: top"  
 
|          ||    ||    ||    ||    ||    ||    ||  ||  
 
|          ||    ||    ||    ||    ||    ||    ||  ||  
 
|}
 
|}
 +
<!--  ELEMENTAL BOLT  Accuracy: +5 Close; +4 Short; +3 Medium; −0 Long;  −2 Extreme;  Damage: 10 + Essence (doesn’t add Strength); Overwhelming:  (Essence + 1)  -->
 +
 
{| style="width:100%"  
 
{| style="width:100%"  
 
|-
 
|-
Rivi 270: Rivi 297:
 
| <small>Tags</small>  
 
| <small>Tags</small>  
 
|-
 
|-
| || || || || ||
+
| "Vihree takki" || 11 || +8 || 7 || -1 || Silent
 +
<!--
 +
|-
 +
| Jade chain shirt || 8 || +5 || 4 || -0 || Concealable
 +
-->
 
|-
 
|-
 
|  ||  ||  ||  ||  ||   
 
|  ||  ||  ||  ||  ||   
Rivi 278: Rivi 309:
 
|-
 
|-
 
|}  
 
|}  
 +
 +
  
 
<big><b>Charms</b></big>
 
<big><b>Charms</b></big>
Rivi 283: Rivi 316:
 
{| style="width:100%"   
 
{| style="width:100%"   
 
|-  
 
|-  
| style="width:20%" | Name  
+
! style="width:20%; text-align:left" | Name  
| <small>Ability</small>  
+
! <small>Ability</small>  
| <small>Cost</small>  
+
! <small>Cost</small>  
| <small>Duration</small>  
+
! <small>Duration</small>  
| <small>Type</small>  
+
! <small>Type</small>  
| <small>Keywords</small>  
+
! <small>Keywords</small>  
| <small>Effect</small>  
+
! style="text-align:left" | <small>Effect</small>
 +
|- style="vertical-align: top"
 +
| Excellency || All below || 1m || Scene || Refl || Bal (Elem) || Gain dice (max Ability + Speciality) as follows: +1 always, +1 for relevant speciality, +1/+2 if applicable intimacy (life-threatening situation counts as +2 to surviving), +0-+2 from anima.
 +
|- style="vertical-align: top"
 +
| Excellency+ || Aw, Inv || 1m || Inst || Suppl || Bal (Elem) || Gain +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up).
 +
|- style="vertical-align: top"
 +
| Loquacious Courtier Technique || Soc || colspan=3 | As Excellency+ || Bal, Fire, Mute || As Excellency+, or add 1 point to Guile.
 +
|- style="vertical-align: top"
 +
| Audience-Enthusing Display || Perf || colspan=3 | As Excellency+ || Bal, Wood || As Excellency+, and and ignore penalty for targeting multiple characters.
 +
|- style="vertical-align: top"
 +
| Master Healer Meditation || Med || 1m (+Exc) || Inst || Suppl || Bal, Exc, Wood || Exc: +1m -> +1 die & +1 succ, 1/action.
 +
|- style="vertical-align: top"
 +
| Hidden Secrets Whisper || Occ || 1m (+Exc) || Scene || Suppl || Bal, Exc, Air || Exc: +1m -> +2 succ, 1/action.
 +
|- style="vertical-align: top"
 +
| Granite Curtain of Serenity || Int || 1m (+Exc) || Scene || Suppl / Refl || Bal, Exc, Unif, Earth || Exc: +1m -> +1 succ OR add 1 point to Resolve, 1/action.  Also ignore penalties from wounds, deprivation, or poison.
 +
|- style="vertical-align: top"
 +
| Become the Hammer || MA (/Brawl) || 1m (+Exc) || Scene || Suppl / Refl || Bal, Exc, Unif, Water || May block lethal damage unarmed.  Exc: +1m -> +2 succ OR add 1 point to Parry, 1/action.
 +
|- style="vertical-align: top"
 +
| Unobstructed Hunter’s Aim || Arch || 1m (+Exc) || Scene || Suppl || Bal, Exc, Unif, Wood || Exc: +1m -> +1 die & remove penalties from visual obstructions up to dice from exc., 1/action.
 +
<!--
 +
|- style="vertical-align: top"
 +
| N || A ||  ||  ||  || E || As Excellency+, 
 +
-->
 
|- style="vertical-align: top"
 
|- style="vertical-align: top"
 
|  ||  ||  ||  ||  ||  ||  
 
|  ||  ||  ||  ||  ||  ||  
 +
|-
 +
! style="text-align:left" | Name || <small>Ability</small> || <small>Cost</small> || <small>Duration</small> || <small>Type</small> || <small>Keywords</small> || style="text-align:left" | <small>Effect</small>
 
|- style="vertical-align: top"
 
|- style="vertical-align: top"
|  ||  ||  || || ||  ||  
+
| Ox-Body Technique (x1) || Res || – || Perm || Perm || – || Get one −1 and one −2 Health level.
 +
|- style="vertical-align: top"
 +
| Sky-Calming Draw || Arch || 1m || Scene || Suppl || Air, Uniform || Ignore weather penalties, increase weap range +100m (or +1 succ if range < 300m).
 +
|- style="vertical-align: top"
 +
| Wood Dragon Vitality || MA || 1m || Inst || Refl || Dual, Wood || Add MA(+Ess) soak vs. With or -1 die (instead Ess/2, round up) to Dec.; (in Wood Aura).
 +
|- style="vertical-align: top"
 +
| Eyes of the Wood Dragon || MA || 1m || Inst || Suppl || With-only, Wood || Add Per to raw With. dam, can make Piercing att. In aura, no Def Penalty for Piercing att.
 +
|- style="vertical-align: top"
 +
| Mind-Over-Body Meditation || MA || 1m, 1Wp || Inst || Simple || Peril, Wood || Roll max(Ess,3) -> heal 1 non-A for each succ (min 1). 1/scene, only in combat.
 +
|- style="vertical-align: top"
 +
| Dragon’s Sacred Talon || Occ || 1m || Inst || Suppl || Balanced, Dual, Earth/Wood || Can supplement any attack, Earth vs Fey, Wood vs. undead. With add Ess to dam after soak, Dec deal Aggr and double 10s to dam.
 +
|- style="vertical-align: top"
 +
| Lehtien Peitto || Evoc || 1m, 2i || Scene || Refl ||  || Gain Light Cover vs. attacker, max Ess different enemies.
 
|- style="vertical-align: top"
 
|- style="vertical-align: top"
 
|  ||  ||  ||  ||  ||  ||  
 
|  ||  ||  ||  ||  ||  ||  
 
|- style="vertical-align: top"
 
|- style="vertical-align: top"
| Precision Observation Method || Aw || 1m (+Exc) || Inst || Suppl || Bal, Exc, Earth || Exc: +1m -> +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up).
+
| Friend-to-All-Nations Attitude || Soc || || Perm || Perm || Wood || After 1 hr of exposure, may gain temp. Soc specialty, max. Ess at a time.
 
|- style="vertical-align: top"
 
|- style="vertical-align: top"
| Indisputable Physical Analysis Technique || Inv || 1m (+Exc) || Inst || Suppl || Bal, Exc, Water || Exc: +1m -> +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up).
+
| Loyalty-Reading Meditation || Soc || 1m || Inst || Suppl || Fire || When Reading Intentions to find Intimacy based on emotion, the Intimacy penalizes the target’s Guile as with Resolve (Exalted, p. 215).
 
|- style="vertical-align: top"
 
|- style="vertical-align: top"
| Loquacious Courtier Technique || Soc || 1m (+Exc) || Inst || Suppl / Refl || Bal, Exc, Fire, Mute || Exc: +1m -> +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up) OR add 1 point to Guile.
+
| Smoke-Wreathed Mien || Soc || 1m || Inst || Refl || Fire || Gain +2 Guile (when aware someone is reading me).
 
|- style="vertical-align: top"
 
|- style="vertical-align: top"
| Friend-to-All-Nations Attitude || Soc || || Perm || Perm || Wood || After 1 hr of exposure, may gain temp. Soc specialty, max. Ess at a time.
+
| Auspicious First Meeting Attitude || Soc || 1m || Inst || Simple || Bal, Water || When meeting someone for the 1st time, can create a positive Tie if successful in (Cha/App/Per + Soc) vs. min(Guile, Resolve).  
 
|- style="vertical-align: top"
 
|- style="vertical-align: top"
 
| Sweeten-the-Tap Method || Soc || 1m, 1Wp || Scene || Simple || Fire / Wood || Increase alcohol potency, cause Minor positive Tie to all partiers and suffer -1 Guile.  With Botch, tie towards me is negative.
 
| Sweeten-the-Tap Method || Soc || 1m, 1Wp || Scene || Simple || Fire / Wood || Increase alcohol potency, cause Minor positive Tie to all partiers and suffer -1 Guile.  With Botch, tie towards me is negative.
 
|- style="vertical-align: top"
 
|- style="vertical-align: top"
| Audience-Enthusing Display || Perf || 1m (+Exc) || Inst || Suppl || Bal, Exc, Wood || Exc: +1m -> +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up) and ignore penalty for targeting multiple characters.
+
| Shadow-Dispersing Radiance || Soc || 1m || Inst || Suppl || Bal, Fire || If my App higher than their Guile, get bonus dice equal to diff.
 +
|- style="vertical-align: top"
 +
| Rumor-Dredging Gaze || Soc || 2m,1Wp || Inst || Refl || Mute, Water || When Read Intentions, +1 succ, and instead of my choice, I get Intimacy they most want to keep hidden from me.  If use info to bargain of threaten in same scene, get +1 succ and +1 Wp if successful.
 
|- style="vertical-align: top"
 
|- style="vertical-align: top"
 
| Hidden Petal Aria || Perf || 1m || Inst || Suppl || Wood || Hide one-sentence message in performance, can target any part of audience.  Magical detection diff is max(Man,Perf).
 
| Hidden Petal Aria || Perf || 1m || Inst || Suppl || Wood || Hide one-sentence message in performance, can target any part of audience.  Magical detection diff is max(Man,Perf).
 +
|- style="vertical-align: top"
 +
| Invisible Street Performer Technique || Perf || 1m || 1 Perf || Simple || Bel, Air || Others cannot notice me if my Man+Perf wins over their Resolve.  Other actions than Perf require flurry.  Join Battle or overtly noticable actions end this charm.
 
|- style="vertical-align: top"
 
|- style="vertical-align: top"
 
| Talented Improvisation || Perf || 1m || Inst || Refl || Bal, Wood || After roll, reroll (Ess) failed dice.
 
| Talented Improvisation || Perf || 1m || Inst || Refl || Bal, Wood || After roll, reroll (Ess) failed dice.
Rivi 315: Rivi 388:
 
|  ||  ||  ||  ||  ||  ||  
 
|  ||  ||  ||  ||  ||  ||  
 
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| Master Healer Meditation || Med || 1m (+Exc) || Inst || Suppl || Bal, Exc, Wood || Exc: +1m -> +1 die & +1 succ.
+
| Wound-Closing Technique || Med || 1m || Inst || Simple || Wood || 15 min tending wounds, then (Int+Med), each succ converts 1 level of L to B.  Alternatively, if equal to (Wound Penalty+1), can heal 1 B.  Need full day of bedrest or heal all damage until can use again.
 +
|- style="vertical-align: top"
 +
| Ailment-Sensing Meditation || Med || 1m || Inst || Simple || Bal, Wood || Diagnose in seconds, if successful, gain temporary Med specialty, indefinite, max 1 at a time.
 +
|- style="vertical-align: top"
 +
| Disease-Banishing Technique || Med || 1m, 1Wp || Inst || Suppl || Bal, Wood || +1 Succ to treat disease.  If threshold succ exceed max(virul / morbid), patient gets temp Res specialty in that disease (max 1 at a time).
 +
|- style="vertical-align: top"
 +
| Seed and Salt Warding || Occ || 1m, 1Wp || 1 day || Simple || Wood || Repel ghosts & other undead: lay a line of grain, max radius 30 m, then (Int + Occ).  Powerful ghosts can pay 1Wp to cross if Resolve > result.
 +
|- style="vertical-align: top"
 +
| Beast-Taming Aspect || Surv || 1m || Inst || Suppl || Bal, Wood || Gain +1 succ to train an animal (p.554), or to influence with Perf or Pre.  Can claim affected animal as familiar after (it's Resolve) weeks of successful interactions.
 +
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 +
| Wind-Carried Words Technique || Lin || 1m || Inst || Simple || Air || Send spoken message, max. few sentences, to target within (Ess*5) miles. Message cannot be overheard or intercepted by mundane means; magical attempts must overcome diff (Ess + Lin).  <!-- Lin 5 -> (Ess x10) miles; Essence 4, +1 Wp -> (Ess x100) miles. -->
 
|- style="vertical-align: top"
 
|- style="vertical-align: top"
| Wound-Closing Technique || Med || 1m || Inst || Simple || Wood || 15 min tending wounds, then (Int+Med), each succ converts 1 level of L to B.  Alternatively, if equal to (Wound Penalty+1), can heal 1 B.  Need full day of bedrest or heal all damage until can use again.
+
| || || || || || ||  
 
|- style="vertical-align: top"
 
|- style="vertical-align: top"
| Ailment-Sensing Meditation || Med || 1m || Inst || Simple || Bal, Wood || Diagnose in seconds, if successfl, gain temporary Med specialty, indefinite but only one a time.
+
| Elemental Concentration Trance || Lore || 1m || Inst || Simple || Bal || Meditate on element a few minutes, then roll (Per/Int/Wits + Bur/Inv/Lor/Med/Surv) w/ +1 succ to introduce a related fact.  <!-- Can help through Dragon-Kin Empowerment. -->
 +
|- style="vertical-align: top"
 +
| Elemental Bolt Attack || Lore || 1m || Inst || Simple || Dual || Ranged attack (Dex + Arch/Thrown), range 30m (+1a -> 100m), may use Abil charms.  <BR>Wood, does lethal and decisive attacks add poison with Damage 1i/round (B if Crashed), duration (Ess+5), and penalty −1.  <!-- May purchase other elemental variants for 3 exp.
 +
ELEMENTAL BOLT  Accuracy: +5 Close; +4 Short; +3 Medium; −0 Long;  −2 Extreme;  Damage: 10 + Essence (doesn’t add Strength); Overwhelming:  (Essence + 1)
 +
-->
 
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|  ||  ||  ||  ||  ||  ||  
 
|  ||  ||  ||  ||  ||  ||  
Rivi 326: Rivi 413:
 
|-
 
|-
 
|}
 
|}
 
<!--
 
|- style="vertical-align: top"
 
| Elemental Concentration Trance || Lore || 1m || Inst || Simple || Bal || Meditate on element
 
 
Elemental Concentration Trance
 
Cost: 1m; Mins: Lore 3, Essence 1
 
Type: Simple
 
Keywords: Balanced
 
Duration: Instant
 
Prerequisite Charms: None
 
To use this Charm, the Dragon-Blood must spend a few  minutes contemplating an expression of an elements:  observing the movement of clouds, meditating beneath  a waterfall, staring unblinking into a flame, or so on;  this determines the Charm’s elemental aspect. At the  end, she makes a ([Mental Attribute] + [Bureaucracy, Investigation, Lore, Medicine, Survival, or War]) roll with a single bonus success. She may roll to introduce a fact as though she has a Lore background in facts  that relate to the Charm’s elemental aspect. An Air-aspected  use could introduce facts about weather or  music theory; an Earth-aspected use could relate to  geology, masonry, or architecture; and so on.  If the Dragon-Blood knows Dragon-Kin Empowerment,  she may provide the benefits of this Charm to one of  her Sworn Kin, guiding him through meditation.
 
 
|- style="vertical-align: top"
 
| Elemental Bolt Attack || Lore || 1m || Inst || Simple || Dual || Ranged attack (Arch / Thrown), range 30m (+1a -> 100m), may use Abil charms.
 
 
Elemental Bolt Attack
 
Cost: 1m (+1a); Mins: Lore 3, Essence 1
 
Type: Simple
 
Keywords: Dual
 
Duration: Instant
 
Prerequisite Charms: Elemental Concentration Trance
 
The Dragon-Blood channels elemental Essence into a  deadly blast. Air manifests as crackling lightning; Earth as  flying stones; Wood as poisoned thorns; and so on. This is  a withering or decisive attack with (Dexterity + [Archery  or Thrown]) against an enemy within 30m, which  can be enhanced with Charms of the appropriate combat  Ability. The Exalt may spend a level of anima to extend  this to 100m.
 
This Charm’s elemental aspect is the same as the Exalt’s,  and it gains additional benefits based on its element. 
 
Air: The elemental bolt deals lethal damage and ignores  (higher of Essence or 3) soak or (Essence) hardness from  metal armor, including the five magical materials. 
 
Earth: The elemental bolt deals bashing damage and has  the Smashing tag (Exalted, p. 586). 
 
Fire: The elemental bolt deals lethal damage. Decisive  attacks double 10s on damage. 
 
Water: The elemental bolt deals bashing damage and has  the Flexible and Disarming tags (Exalted, p. 586). 
 
Wood: The elemental bolt deals lethal damage. Decisive  attacks carry a poison with Damage 1i/round (B in Crash),  Duration (Essence + 5), and penalty −1. 
 
The Dragon-Blood may purchase additional elemental  variants of this Charm for three experience points each. 
 
 
ELEMENTAL BOLT  Accuracy: +5 Close; +4 Short; +3 Medium; −0 Long;  −2 Extreme;  Damage: 10 + Essence (doesn’t add Strength); Overwhelming:  (Essence + 1)
 
 
-->
 

Versio 17. huhtikuuta 2024 kello 19.23

Nimi: Paju Vakava Motivaatio:
Aspekti: Puu Anima: Kukkaisköynnöksiä

Attributes


Strength WWDots2 NoAlpha.png Charisma WWDots4 NoAlpha.png Perception WWDots4 NoAlpha.png
Dexterity WWDots5 NoAlpha.png Manipulation WWDots3 NoAlpha.png Intelligence WWDots3 NoAlpha.png
Stamina WWDots3 NoAlpha.png Appearance WWDots4 NoAlpha.png Wits WWDots5 NoAlpha.png
Abilities
Air
Linguistics WWDots3 NoAlpha.png
Lore WWDots3 NoAlpha.png
Occult WWDots3 NoAlpha.png
Stealth WWDots0 NoAlpha.png
Thrown WWDots0 NoAlpha.png
Earth
Awareness WWDots2 NoAlpha.png
Craft WWDots0 NoAlpha.png
Integrity* WWDots2 NoAlpha.png
Resistance WWDots2 NoAlpha.png
War WWDots0 NoAlpha.png
Fire
Athletics WWDots2 NoAlpha.png
Dodge WWDots0 NoAlpha.png
Melee WWDots0 NoAlpha.png
Presence WWDots2 NoAlpha.png
Socialize* WWDots5 NoAlpha.png
Water
Bureaucracy WWDots1 NoAlpha.png
Investigation* WWDots2 NoAlpha.png
Brawl WWDots0 NoAlpha.png
Larceny WWDots0 NoAlpha.png
Sail WWDots1 NoAlpha.png
Wood
Archery* WWDots5 NoAlpha.png
Medicine* WWDots5 NoAlpha.png
Performance* WWDots5 NoAlpha.png
Ride WWDots0 NoAlpha.png
Survival WWDots3 NoAlpha.png
Merit Dots Type
Resources WWDots3 NoAlpha.png S
Contacts (House Peleps) WWDots5 NoAlpha.png S
Influence (House Peleps) WWDots3 NoAlpha.png S
Languages: High Realm;
Old Realm, Seatongue
WWDots2 NoAlpha.png P
Artifact: Kiertyvät Taimet (Green Jade Powerbow) WWDots3 NoAlpha.png S
Artifact: Kirkas Aatos (Jade Chain Shirt) WWDots3 NoAlpha.png S
Artifact: Siisteyden rintaneula WWDots2 NoAlpha.png S
Martial Artist !Free! P
Other abilities
Martial Arts* (Wood Dragon Style) WWDots4 NoAlpha.png
Craft: type WWDots0 NoAlpha.png
Specialties Abil
Staves (Wood Dragon Style) MA
Creatures of Death Arch
Dragonblooded Int
Speeches Perf
High Society Soc
Plots Inv
Battle wounds Med
Experience
Current:
Total:
DB experience
Current:
Total:
Resolve: 4 Guile: 4
Intimacy Intensity
"Valaistuneiden lohikäärmeiden perillisenä minulle kuuluu hyvä elämä." Defining
Peleps: Uskollisuus Major
"Seuraan Virheettömän Veljeskunnan oppeja." Minor
"Parannan muiden vammoja & sairauksia, joten olen hyvä ihminen." Minor
Ashira: Turhautuneisuus & Ylenkatse Minor
Perhe (aviomies & muut lapset): Huolehtiminen Minor
Darin: Suojelteva lapsi-johtaja Minor
Limit Trigger
A short description of the character's Limit Trigger.
Limit Break
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Willpower
WWDotFull NoAlpha.png WWDotFull NoAlpha.png WWDotFull NoAlpha.png WWDotFull NoAlpha.png WWDotFull NoAlpha.png WWDotEmpty NoAlpha.png WWDotEmpty NoAlpha.png WWDotEmpty NoAlpha.png WWDotEmpty NoAlpha.png WWDotEmpty NoAlpha.png
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Essence
WWDotFull NoAlpha.png WWDotFull NoAlpha.png WWDotFull NoAlpha.png WWDotEmpty NoAlpha.png WWDotEmpty NoAlpha.png WWDotEmpty NoAlpha.png
Personal: __ (Max) ___(Curr.)
Peripheral: __ (Max) ___(Curr.)
Committed: __
Other pools: __

Combat


Combat values
Join battle: 7 (+3 succ, excl)
Evasion: 3
Soak, natural: 3
Combat actions, p. 197-199:
Dex + Dodge pool: 5   (Disengage; Rise From Prone vs. close opponent (diff 2); Take Cover)
Dex + Athletics pool: 7   (Rush; against Disengage; Withdraw (goal number 10))
Health Levels
  0 WWSquareE NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png
-1 WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png
-2 WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png WWSquareF NoAlpha.png
-4 WWSquareE NoAlpha.png
Incapacitated WWSquareE NoAlpha.png
Weapons & Attacks
Name WithAtt WithDam Parry WeapAcc WeapDam WeapDef OvWh Tags
Unarmed 14 9 5 +4 +7 0 1 Bashing, MA, Grappling, Natural
Jade Staff 13 14 6 +3 +12 +1 4 Bashing, MA, Reaching
Elemental Bolt 9+ 12 Below 12L 3 Archery
Accuracy bonus at range: Close: +5, Short: +4, Medium: +3, Long: 0, Extreme: -2
Powerbow 9+ 14 Below 12L 4 Lethal, Archery (Long)
Accuracy bonus at range: Close: -1, Short: +5, Medium: +3, Long: +1, Extreme: -1
Armor
Name Total Soak Armor Soak Hardness Mob. Pen. Tags
"Vihree takki" 11 +8 7 -1 Silent


Charms


Name Ability Cost Duration Type Keywords Effect
Excellency All below 1m Scene Refl Bal (Elem) Gain dice (max Ability + Speciality) as follows: +1 always, +1 for relevant speciality, +1/+2 if applicable intimacy (life-threatening situation counts as +2 to surviving), +0-+2 from anima.
Excellency+ Aw, Inv 1m Inst Suppl Bal (Elem) Gain +1 succ and convert all dice from this charm to succ (2 dice -> 1 succ, round up).
Loquacious Courtier Technique Soc As Excellency+ Bal, Fire, Mute As Excellency+, or add 1 point to Guile.
Audience-Enthusing Display Perf As Excellency+ Bal, Wood As Excellency+, and and ignore penalty for targeting multiple characters.
Master Healer Meditation Med 1m (+Exc) Inst Suppl Bal, Exc, Wood Exc: +1m -> +1 die & +1 succ, 1/action.
Hidden Secrets Whisper Occ 1m (+Exc) Scene Suppl Bal, Exc, Air Exc: +1m -> +2 succ, 1/action.
Granite Curtain of Serenity Int 1m (+Exc) Scene Suppl / Refl Bal, Exc, Unif, Earth Exc: +1m -> +1 succ OR add 1 point to Resolve, 1/action. Also ignore penalties from wounds, deprivation, or poison.
Become the Hammer MA (/Brawl) 1m (+Exc) Scene Suppl / Refl Bal, Exc, Unif, Water May block lethal damage unarmed. Exc: +1m -> +2 succ OR add 1 point to Parry, 1/action.
Unobstructed Hunter’s Aim Arch 1m (+Exc) Scene Suppl Bal, Exc, Unif, Wood Exc: +1m -> +1 die & remove penalties from visual obstructions up to dice from exc., 1/action.
Name Ability Cost Duration Type Keywords Effect
Ox-Body Technique (x1) Res Perm Perm Get one −1 and one −2 Health level.
Sky-Calming Draw Arch 1m Scene Suppl Air, Uniform Ignore weather penalties, increase weap range +100m (or +1 succ if range < 300m).
Wood Dragon Vitality MA 1m Inst Refl Dual, Wood Add MA(+Ess) soak vs. With or -1 die (instead Ess/2, round up) to Dec.; (in Wood Aura).
Eyes of the Wood Dragon MA 1m Inst Suppl With-only, Wood Add Per to raw With. dam, can make Piercing att. In aura, no Def Penalty for Piercing att.
Mind-Over-Body Meditation MA 1m, 1Wp Inst Simple Peril, Wood Roll max(Ess,3) -> heal 1 non-A for each succ (min 1). 1/scene, only in combat.
Dragon’s Sacred Talon Occ 1m Inst Suppl Balanced, Dual, Earth/Wood Can supplement any attack, Earth vs Fey, Wood vs. undead. With add Ess to dam after soak, Dec deal Aggr and double 10s to dam.
Lehtien Peitto Evoc 1m, 2i Scene Refl Gain Light Cover vs. attacker, max Ess different enemies.
Friend-to-All-Nations Attitude Soc Perm Perm Wood After 1 hr of exposure, may gain temp. Soc specialty, max. Ess at a time.
Loyalty-Reading Meditation Soc 1m Inst Suppl Fire When Reading Intentions to find Intimacy based on emotion, the Intimacy penalizes the target’s Guile as with Resolve (Exalted, p. 215).
Smoke-Wreathed Mien Soc 1m Inst Refl Fire Gain +2 Guile (when aware someone is reading me).
Auspicious First Meeting Attitude Soc 1m Inst Simple Bal, Water When meeting someone for the 1st time, can create a positive Tie if successful in (Cha/App/Per + Soc) vs. min(Guile, Resolve).
Sweeten-the-Tap Method Soc 1m, 1Wp Scene Simple Fire / Wood Increase alcohol potency, cause Minor positive Tie to all partiers and suffer -1 Guile. With Botch, tie towards me is negative.
Shadow-Dispersing Radiance Soc 1m Inst Suppl Bal, Fire If my App higher than their Guile, get bonus dice equal to diff.
Rumor-Dredging Gaze Soc 2m,1Wp Inst Refl Mute, Water When Read Intentions, +1 succ, and instead of my choice, I get Intimacy they most want to keep hidden from me. If use info to bargain of threaten in same scene, get +1 succ and +1 Wp if successful.
Hidden Petal Aria Perf 1m Inst Suppl Wood Hide one-sentence message in performance, can target any part of audience. Magical detection diff is max(Man,Perf).
Invisible Street Performer Technique Perf 1m 1 Perf Simple Bel, Air Others cannot notice me if my Man+Perf wins over their Resolve. Other actions than Perf require flurry. Join Battle or overtly noticable actions end this charm.
Talented Improvisation Perf 1m Inst Refl Bal, Wood After roll, reroll (Ess) failed dice.
Wound-Closing Technique Med 1m Inst Simple Wood 15 min tending wounds, then (Int+Med), each succ converts 1 level of L to B. Alternatively, if equal to (Wound Penalty+1), can heal 1 B. Need full day of bedrest or heal all damage until can use again.
Ailment-Sensing Meditation Med 1m Inst Simple Bal, Wood Diagnose in seconds, if successful, gain temporary Med specialty, indefinite, max 1 at a time.
Disease-Banishing Technique Med 1m, 1Wp Inst Suppl Bal, Wood +1 Succ to treat disease. If threshold succ exceed max(virul / morbid), patient gets temp Res specialty in that disease (max 1 at a time).
Seed and Salt Warding Occ 1m, 1Wp 1 day Simple Wood Repel ghosts & other undead: lay a line of grain, max radius 30 m, then (Int + Occ). Powerful ghosts can pay 1Wp to cross if Resolve > result.
Beast-Taming Aspect Surv 1m Inst Suppl Bal, Wood Gain +1 succ to train an animal (p.554), or to influence with Perf or Pre. Can claim affected animal as familiar after (it's Resolve) weeks of successful interactions.
Wind-Carried Words Technique Lin 1m Inst Simple Air Send spoken message, max. few sentences, to target within (Ess*5) miles. Message cannot be overheard or intercepted by mundane means; magical attempts must overcome diff (Ess + Lin).
Elemental Concentration Trance Lore 1m Inst Simple Bal Meditate on element a few minutes, then roll (Per/Int/Wits + Bur/Inv/Lor/Med/Surv) w/ +1 succ to introduce a related fact.
Elemental Bolt Attack Lore 1m Inst Simple Dual Ranged attack (Dex + Arch/Thrown), range 30m (+1a -> 100m), may use Abil charms.
Wood, does lethal and decisive attacks add poison with Damage 1i/round (B if Crashed), duration (Ess+5), and penalty −1.