Ero sivun ”LohhariExalted:Paju Expankäyttö” versioiden välillä

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Rivi 10: Rivi 10:
  
 
Kulutettu expaa:
 
Kulutettu expaa:
* Normaali: 38 -26 = 12
+
* Normaali: 38 -34 = 4
** Tenhot: 26
+
** Tenhot: 34
 
* Lohhari: 28 -4 = 24
 
* Lohhari: 28 -4 = 24
 
** Taidot: 4
 
** Taidot: 4
Rivi 31: Rivi 31:
 
| Yhteensä ||  || 4 xp ||  
 
| Yhteensä ||  || 4 xp ||  
 
|}
 
|}
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| Aihe ||  || 
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| Yhteensä ||  ||  xp ||
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Rivi 62: Rivi 77:
 
| Yhteensä || 0 xp ||  
 
| Yhteensä || 0 xp ||  
 
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==== Merits ====
 
==== Merits ====
  
Rivi 76: Rivi 92:
 
| Yhteensä ||  || 3 xp ||   
 
| Yhteensä ||  || 3 xp ||   
 
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-->
 
-->
  
Rivi 90: Rivi 105:
 
|-  
 
|-  
 
| Wind-Carried Words Technique || Lin || 10 xp || Helmen saarella muiden esimerkistä opettelua.
 
| Wind-Carried Words Technique || Lin || 10 xp || Helmen saarella muiden esimerkistä opettelua.
 +
|-
 +
| Dragon’s Sacred Talon || Occ || 8 xp || Aallonharjalla munkeilta oppia epäkuolleita vastaan.
 
|-  
 
|-  
 
| Invisible Street Performer Technique || Perf || 8 xp || Paluumatkalla Tuulenportille jotta voi helpommin kääntää mielipiteitä.
 
| Invisible Street Performer Technique || Perf || 8 xp || Paluumatkalla Tuulenportille jotta voi helpommin kääntää mielipiteitä.
Rivi 95: Rivi 112:
 
|  ||  || ? xp ||  
 
|  ||  || ? xp ||  
 
|-  
 
|-  
| Yhteensä || 3 kpl || 26 xp || (2 * 8 xp + 1 * 10 xp)
+
| Yhteensä || 4 kpl || 34 xp || (3 * 8 xp + 1 * 10 xp)
 
|}
 
|}
  
Rivi 107: Rivi 124:
 
-->  
 
-->  
  
Dragon’s Sacred Talon
+
 
Cost: 1m; Mins: Occult 3, Essence 2
+
Sky-Calming Draw
 +
Cost: 1m; Mins: Archery 2, Essence 1
 
Type: Supplemental  
 
Type: Supplemental  
Keywords: Balanced, Dual, Earth or Wood
+
Keywords: Air, Uniform
 +
Duration: Scene
 +
Prerequisite Charms: None
 +
Ignore penalties from wind or inclement weather. The range of the weapon is increased by 100m, to a maximum of 300m. If the maximum range of the weapon already is 300+m, add 1 automatic success to hit instead.
 +
 
 +
Death From Nowhere
 +
Cost: 1m; Mins: Archery 3, Essence 1
 +
Type: Supplemental
 +
Keywords: Air/Water, Balanced, Withering-only
 
Duration: Instant  
 
Duration: Instant  
Prerequisite Charms: Seed and Salt Warding
+
Prerequisite Charms: Sky-Calming Draw
When darkness gnaws at the roots of the world and chaos  threatens the very balance of Creation, it’s the will of  the Dragons that restores order. This Charm can supplement  an attack made with any Ability, drawing upon  the orderly Essence of Earth to strike down raksha and  other creatures of the Wyld, or channeling vital Wood  Essence to destroy one of the undead. A withering attack  adds (Essence) dice to its damage after subtracting  the target’s soak. A decisive attack deals aggravated  damage and doubles 10s on the damage roll.
+
Withering attack ignores (higher of Essence or Perception) soak.  
 +
 
  
 
Soul-Marking Style  
 
Soul-Marking Style  

Versio 24. syyskuuta 2023 kello 23.01

Pelin aikana

Saatu expaa:

  • Normaali: 22 + 16 = 38
    1. 4+4+4+4+6 = 22
    2. 4+4+4+4 = 16
  • Lohhari: 16 + 12 = 28
    1. 3+3+3+3+4 = 16
    2. 3+3+3+3 = 12

Kulutettu expaa:

  • Normaali: 38 -34 = 4
    • Tenhot: 34
  • Lohhari: 28 -4 = 24
    • Taidot: 4

Nostettu

Abilities

Ability Nosto Exp Opettelu
Linguistics 2->3 4 xp Helmen saarella harjoitusta.
-> xp
Yhteensä 4 xp



Tenhot

Nimi Abil Exp Opettelu
Hidden Secrets Whisper Occ 8 xp Jarod Altan saarelta lähdön jälkeen, Medeolta neuvoja.
Wind-Carried Words Technique Lin 10 xp Helmen saarella muiden esimerkistä opettelua.
Dragon’s Sacred Talon Occ 8 xp Aallonharjalla munkeilta oppia epäkuolleita vastaan.
Invisible Street Performer Technique Perf 8 xp Paluumatkalla Tuulenportille jotta voi helpommin kääntää mielipiteitä.
? xp
Yhteensä 4 kpl 34 xp (3 * 8 xp + 1 * 10 xp)


Potentiaalisia

Sky-Calming Draw Cost: 1m; Mins: Archery 2, Essence 1 Type: Supplemental Keywords: Air, Uniform Duration: Scene Prerequisite Charms: None Ignore penalties from wind or inclement weather. The range of the weapon is increased by 100m, to a maximum of 300m. If the maximum range of the weapon already is 300+m, add 1 automatic success to hit instead.

Death From Nowhere Cost: 1m; Mins: Archery 3, Essence 1 Type: Supplemental Keywords: Air/Water, Balanced, Withering-only Duration: Instant Prerequisite Charms: Sky-Calming Draw Withering attack ignores (higher of Essence or Perception) soak.


Soul-Marking Style Cost: 1m, 2i; Mins: Martial Arts 4, Essence 2 Type: Supplemental Keywords: Decisive-only, Wood Duration: Instant Prerequisite Charms: Eyes of the Wood Dragon Striking through her enemy’s flesh to reach at his spirit, the Immaculate drives a thorn of deadly Essence into his soul. As long as her decisive attack deals damage, further Wood Dragon attacks are guided by her awareness of the soul mark, granting the benefits of aiming (Exalted, p. 196) against that foe for the scene. Spirits suffer a −1 crippling penalty on all actions for the scene.

Wood Dragon Form Cost: 2m; Mins: Martial Arts 4, Essence 2 Type: Simple Keywords: Form, Wood Duration: One scene Prerequisite Charms: Mind-Over-Body Meditation, Soul-Marking Style The Immaculate strikes her own pressure points and chakras with a series of quick, precise blows, bringing her Essence into perfect alignment. She gains (lower of Essence or Stamina) temporary −1 health levels the first time she enters this form in the scene. She keeps these health levels even if she leaves this form. At the end of the scene, these temporary health levels fade, and all damage contained in them returns to her normal health track. Additionally, when the Immaculate lands a decisive attack from 12+ Initiative that incapacitates a nontrivial enemy, she resets Mind-Over-Body Meditation. Special activation rules: When the Immaculate heals enough damage from Mind-Over-Body Meditation or similar effects to reduce her wound penalty, she may reflexively enter this Form.


Lore Careful Insight-Gathering Study Cost: 1m(+1m/action); Mins: Lore 1, Essence 1 Type: Supplemental Keywords: Air, Balanced, Excellency Duration: Instant Prerequisite Charms: None Excellency. Pay one additional mote to add one automatic success and to convert all dice from this charm to automatic successes (2 dice/1 success, round up). Gain an additional success on rolls to Introduce facts.


Hahmonluonti

Attributes:

  1. Mental: Per 4, Int 3, Wits 5 = 76/84; 4 -> Str, 4 -> Man
  2. Physical: Dex 5, Sta 3, Str 1 = 52/52; 4 -> Str 2
  3. Social: Cha 4, App 3, Man 1 = 36/36; 4 -> Man 2

Abilities

  • Free dots:
    • The Cloister of Wisdom: Integrity, Lore, Martial Arts
    • Archery, Performance
  • Favored: Martial Arts, Socialize, Lore, Occult, Integrity
  • 70 xp:
    • MA (Wood Dragon Style): 16, 1 -> 5 dots
    • Medicine: 19, 0 -> 5 dots
  • 1 dot: Athletics, Awareness, Bureaucracy, Investigation, Linguistics, Occult, Resistance, Socialize, Survival: 27
  • 1->3 dots: Performance, Socialize: 8
  • Specialities:
    • Background – Integrity: Dragonblooded, Martial Arts (Wood Dragon Style): Staves
    • Socialize: High Society, Performance: Speeches, Investigation: Plots

Excellencies:

  • Free: Archery (Unobstructed Hunter’s Aim), Brawl/MA (Become the Hammer), Medicine (Master Healer Meditation), Performance (Audience-Enthusing Display), Socialize (Loquacious Courtier Technique)
  • As chosen charms, below: Awareness, Investigation, Integrity

Charms: 150 xp (15+3 / 15+3)

  • Wood Dragon Style, 24 xp: Wood Dragon Vitality, Eyes of the Wood Dragon, Mind-Over-Body Meditation
  • Socialize, 24 xp: Friend-to-All-Nations Attitude, Sweeten-the-Tap Method, Loyalty-Reading Meditation
  • Medicine, 16 exp: Wound-Closing Technique, Ailment-Sensing Meditation
  • Performance, 16 xp: Hidden Petal Aria, Talented Improvisation
  • Lore, 16 xp: Elemental Concentration Trance, Elemental Bolt Attack
  • Occult, 8 xp: Seed and Salt Warding
  • Survival, 8 xp: Beast-Taming Aspect
  • Integrity, 8 xp: Granite Curtain of Serenity (Exc)
  • Resistance, 10 xp: Ox-Body Technique
  • Awareness, 10 xp: Precision Observation Method (Exc)
  • Investigation, 10 xp: Indisputable Physical Analysis Technique (Exc)

Bonus exp: 50+8+6+16->73 / 80

  • Abilities: 43
    • 5, Perf 3->4 (Talented Improvisation)
    • 5, Socialize 3->4
    • 9, Archery 1->4
    • 12, Lore, Survival, Occult 1->3 (Elemental Bolt Attack, Beast-Taming Aspect)
    • 1, Integrity 1->2
    • 10, Investigation, Awareness, Resistance, Linguistics, Athletics 1->2
    • 3, Sail 0->1
    • 5, Presence 0->2
  • 8, Manipulation 2->3
  • 6, Artifact 2 (Cleansing Brooch)
  • 16, Charms (Auspicious First Meeting Attitude, Hidden Secrets Whisper)

Merits:

  • 3 exp per dot; Martial Artist merit is free, doesn't require Brawl 1
  • 5 dots in Backing, Command, Contacts, Followers, Influence, Language, Resources, and Retainers (for Scarlet Dynasty members and other nobility)
    • Resources: 3
    • Influence (Peleps): 2
  • 13 dots free
    • Language: 2 (Old Realm, Seatongue)
    • Artifact: 3 (Green jade(?) Chain shirt)
    • Artifact: 3 (Green jade(?) Powerbow)
    • Contacts: 5 (House Peleps)
  • Bonus experience:
    • Artifact: 2 (Cleansing Jade Brooch)


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