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Siirry navigaatioonSiirry hakuun
 
(4 välissä olevaa versiota samalta käyttäjältä ei näytetä)
Rivi 12: Rivi 12:
 
BAB: +3
 
BAB: +3
  
Attack: +7, Light crossbow (1d6)
+
Attack: +7, Light crossbow (1d6) or ray +7
  
 
Fort +3, Ref +2, Will +7
 
Fort +3, Ref +2, Will +7
Rivi 18: Rivi 18:
 
Str 8 Dex 16 Con 18 (20) Int 22 (24) Wis 10 Cha 8
 
Str 8 Dex 16 Con 18 (20) Int 22 (24) Wis 10 Cha 8
  
Skills: Knowledge (Arcana) +11, Spellcraft +11, 73 pistettä
+
Skill ranks: Bluff +5, Concentration +11, Decipher Script +11, Knowledge (Arcana) +11, Knowledge (Planes) +11, Spellcraft +11. Languages: Celestial, Infernal. 73 pistettä
  
Feats: Cloudy Conjuration, Greater Spell Focus (Conj.) [B], Skill Focus (Spellcraft) [B], Spell Focus (Conjuration), Scribe Scroll [B]
+
Feats: Cloudy Conjuration, Greater Spell Focus (Conj.) [B], Metamagic School Focus (Conjuration), Sculpt Spell, Skill Focus (Spellcraft) [B], Spell Focus (Conjuration), Scribe Scroll [B]
  
 
Barred Schools: Enchantment, Evocation
 
Barred Schools: Enchantment, Evocation
Rivi 29: Rivi 29:
 
0: All
 
0: All
  
1: Benign Transposition, Expeditious Retreat, Grease,  Nerve Skitter, Protection From Something, Shield
+
1: Benign Transposition, Expeditious Retreat, Grease,  Nerve Skitter, Protection From Something, Ray of Enfeeblement, Shield
  
 
2: Alter Self, Arcane Turmoil,  Invisibility, Web,  
 
2: Alter Self, Arcane Turmoil,  Invisibility, Web,  
  
3: Bands of Steel, Haste, Dimension Step, Dispel Magic, Summon Monster III, Greater Mage Armor
+
3: Bands of Steel, Dimension Step, Dispel Magic, Stinking Cloud, Summon Monster III, Greater Mage Armor, Greater Magic Weapon
  
 
4: Burning Blood, Celerity, Evard's Black Tentacles, Enervation, Orb of Fire, Summon Monster IV
 
4: Burning Blood, Celerity, Evard's Black Tentacles, Enervation, Orb of Fire, Summon Monster IV
Rivi 41: Rivi 41:
 
Alternate Ability:
 
Alternate Ability:
 
Abrupt Jaunt (conjuration): You teleport up to 10 feet. You can’t bring along any other creatures.  Activating this ability is an immediate action, and you can use this spell-like ability a number of times per day equal to your Intelligence bonus (6) (minimum 1). Its equivalent spell level is equal to one-half your wizard level (minimum 1st), and the caster level is your wizard level. The save DC (if any) is equal to 10 + 1/2 your wizard level + your Int modifier. This is an extraordinary ability. You can’t activate this ability in response to an attack that you aren’t aware of.
 
Abrupt Jaunt (conjuration): You teleport up to 10 feet. You can’t bring along any other creatures.  Activating this ability is an immediate action, and you can use this spell-like ability a number of times per day equal to your Intelligence bonus (6) (minimum 1). Its equivalent spell level is equal to one-half your wizard level (minimum 1st), and the caster level is your wizard level. The save DC (if any) is equal to 10 + 1/2 your wizard level + your Int modifier. This is an extraordinary ability. You can’t activate this ability in response to an attack that you aren’t aware of.
 +
 
Minor Esoterica (Ex): Conjuration: Any creature you summon or call appears with extra hit points equal to your caster level.  
 
Minor Esoterica (Ex): Conjuration: Any creature you summon or call appears with extra hit points equal to your caster level.  
  

Nykyinen versio 19. heinäkuuta 2014 kello 11.13

Erisnimi

Small Gnome Specialist Wizard (Conjuration) 3, Master Specialist 5

HD: 8d4+32 (54hp) (62)

Iniative: +3

AC: 14 (+3 dex, +1 size)

BAB: +3

Attack: +7, Light crossbow (1d6) or ray +7

Fort +3, Ref +2, Will +7

Str 8 Dex 16 Con 18 (20) Int 22 (24) Wis 10 Cha 8

Skill ranks: Bluff +5, Concentration +11, Decipher Script +11, Knowledge (Arcana) +11, Knowledge (Planes) +11, Spellcraft +11. Languages: Celestial, Infernal. 73 pistettä

Feats: Cloudy Conjuration, Greater Spell Focus (Conj.) [B], Metamagic School Focus (Conjuration), Sculpt Spell, Skill Focus (Spellcraft) [B], Spell Focus (Conjuration), Scribe Scroll [B]

Barred Schools: Enchantment, Evocation

Spells per Day: 4+1/6+1/5+1/5+1/4+1

Spells Known: 0: All

1: Benign Transposition, Expeditious Retreat, Grease, Nerve Skitter, Protection From Something, Ray of Enfeeblement, Shield

2: Alter Self, Arcane Turmoil, Invisibility, Web,

3: Bands of Steel, Dimension Step, Dispel Magic, Stinking Cloud, Summon Monster III, Greater Mage Armor, Greater Magic Weapon

4: Burning Blood, Celerity, Evard's Black Tentacles, Enervation, Orb of Fire, Summon Monster IV

Special Abilities

Alternate Ability: Abrupt Jaunt (conjuration): You teleport up to 10 feet. You can’t bring along any other creatures. Activating this ability is an immediate action, and you can use this spell-like ability a number of times per day equal to your Intelligence bonus (6) (minimum 1). Its equivalent spell level is equal to one-half your wizard level (minimum 1st), and the caster level is your wizard level. The save DC (if any) is equal to 10 + 1/2 your wizard level + your Int modifier. This is an extraordinary ability. You can’t activate this ability in response to an attack that you aren’t aware of.

Minor Esoterica (Ex): Conjuration: Any creature you summon or call appears with extra hit points equal to your caster level.


Gear Headband of Intellect +2, Rod of Extend, Amulet of Health +2, Spellbook