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Pelissä seurataan Hizan luokan lentävän lentotukialuksen seikkailuja ja taisteluja tuntematonta vihollista vastaan. Aluksen nimi on Chikyū. Miehistö kutsuu alusta lempinimellä "Chick", eli "Tipu".
 
Pelissä seurataan Hizan luokan lentävän lentotukialuksen seikkailuja ja taisteluja tuntematonta vihollista vastaan. Aluksen nimi on Chikyū. Miehistö kutsuu alusta lempinimellä "Chick", eli "Tipu".
  
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==Chikyū==
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*Hangar I ***
 +
*Hangar II **
 +
*Elevator *
 +
*Crane *
 +
*Move *
 +
*Cargo hold *
 +
*Armory *
 +
 +
*Aircraft I ***
 +
*Aircraft II **
  
 
==Classes==
 
==Classes==

Versio 2. lokakuuta 2017 kello 20.25


Yleistä

Pelissä seurataan Hizan luokan lentävän lentotukialuksen seikkailuja ja taisteluja tuntematonta vihollista vastaan. Aluksen nimi on Chikyū. Miehistö kutsuu alusta lempinimellä "Chick", eli "Tipu".

Chikyū

  • Hangar I ***
  • Hangar II **
  • Elevator *
  • Crane *
  • Move *
  • Cargo hold *
  • Armory *
  • Aircraft I ***
  • Aircraft II **

Classes

Pilot BAB 3/4 saves; ref, Piloting maneuvers, take 10 piloting
Officer BAB 3/4 saves; ref, will, bard song, tech use
Heavy weapons BAB 1 saves; for, bonus to heavy weapons use, DR
Medic BAB 3/4 saves; will, for, heal, tech
Soldier BAB 1 saves; for, bonus feats
Spy BAB 3/4 saves; ref, will, sneak attack, skills
Agent BAB 3/4 saves; ref, will, for, skills
Ranger BAB 1 saves; ref, for, favoured enemy
Sniper BAB 1 saves; ref, stationary bonuses
Engineer BAB 3/4 saves; will, tech
Expert

Air maneuvers

Left/right turn Cost: 1, waste: 0, Piloting DC: 10, Energy: 0, Altitude: 0 , Facing:+/-45 degrees
Sharp Left/right turn Cost: 1, waste: 1, Piloting DC: 12, Energy: 0, Altitude: 0 , Facing:+/-90 degrees
Ahead Cost: 1, waste: 0, Piloting DC: 4, Energy: 0, Altitude: 0 , Facing:0
Dive Cost: 1, waste: 0, Piloting DC: 10, Energy: +1, Altitude: -1 , Facing:0 Taking this again elliminates waste.
Climb Cost: 2, waste: 0, Piloting DC: 10, Energy: 0, Altitude: +1 , Facing: 0 Taking this again elliminates waste.
Crash Dive Cost: 0, waste: 1, Piloting DC: 12, Energy: +2, Altitude: -2 , Facing:0, Plane stays where it is. Taking this again elliminates waste.
Steep Climb Cost: 2, waste: 1, Piloting DC: 13, Energy: 0, Altitude: +2 , Facing: 0, Plane stays where it is. Taking this again elliminates waste.

Advanced aircraft maneuvers

Loop Cost: 2, waste: 2, Piloting DC: 15, Energy: 0, Altitude: 0 , Facing:0, Special: Plane stays still and may fire up, down and behind at -4.
Barrel roll Cost: 1, waste: 0, Piloting DC: 15, Energy: 0, Altitude: 0 , Facing:0, Special: +4 AC
Boom and zoom Cost: 1, waste: 0, Piloting DC: 15, Energy: 2, Altitude: -2 , Facing: +4 to hit with cannons this turn
Scissors Cost: 1, waste: 0, Piloting DC: Special, Energy: 0, Altitude: 0 , Facing:0, Special: Beat single opponent in piloting roll to gain +12AC against him
Jinking Cost: 1, waste: 1, Piloting DC: 18, Energy: 0, Altitude: 0 , Facing:0, Special: +6 AC
Spiral Cost: 1, waste: 2, Piloting DC: 15, Energy: 1, Altitude: -1 , Facing:0, Special: +4 AC

Expert maneuvers

Immelman Cost: 1, waste: 1, Piloting DC: 22, Energy: 0, Altitude: +1 , Facing:any, Special: Aircraft stays in place
Split S Cost: 0, waste: 1, Piloting DC: 20, Energy: 1, Altitude: -1 , Facing:any, Special: Aircraft stays in place
Wingover Cost: 1, waste: 3, Piloting DC: 22, Energy: 1, Altitude: 0 , Facing:180 degrees, Special: Aircraft stays in place
Left/Right High yoyo Cost: 2, waste: 2, Piloting DC: 22, Energy: 0, Altitude: +1 , Facing: 120 degrees
Left/right Low yoyo Cost: 1, waste: 2, Piloting DC: 20, Energy: 1, Altitude: -1 , Facing:120 degrees
Left/Right Lag roll Cost: 1, waste: 2, Piloting DC: 20, Energy: 0, Altitude: 0 , Facing: 120 degrees
Left/Right High G-roll Cost: 1, waste: 3, Piloting DC: 20, Energy: 0, Altitude: 0 , Facing:45, Special: +8 AC

G-forces: Plane and pilot must roll fortitude saves vs G difficulty which is equal to energy spentxwaste (even if plane did not have energy to spend). 1 is not an automatic failure

Stalling: Failed piloting roll with 0 energy remaining causes plane to stall. Plane loses 1 altitude. Stalling plane can not spend engine points and keeps losing altitude at 1 per impulse until pilot succeeds in piloting roll dc20.

Out of control: Failing a piloting roll with more than 0 energy causes the plane to lose all of it's remaining energy and moving ahead one square.

Aircraft

F-44, Airsuperiority fighter
Speed 5, afterburner1
Weapons: Cannon, 2 Light mounts
Armor 1
Piloting +1
AC +1
Fort save: +6
Fuel 1500

SU-57, Interceptor
Speed 4, afterburner1
Weapons: Cannon, 2 Light mounts
Armor 1
Piloting +2
AC +2
Fort save: +7
Fuel 1000

Shinshin, Tactical bomber
Speed 4
Weapons: Cannon, 2 Light mounts, 2 Heavy mounts
Armor 1
Piloting +0
AC +0
Fort save: +6
Fuel 1500

Shenyang, Heavy fighter
Speed 4, afterburner
Weapons: 2 cannons, 3 Light mounts
Armor 1
Piloting +0
AC +0
Fort save: +6
Fuel 1500

Kawasaki C-3, High speed cargo plane
Speed 2
Weapons: none
Fuel 8000

Voi myös suunnitella oman koneen. Kaikki ominaisuudet maksavat yhden ensimmäisen kerran otettuna ja kaksi toisen kerran otettuna jne. Paitsi heavy mount joka maksaa tuplasti, eli 2, 4 jne. Koneen pisteitä on 24. Fuel 500 saa ilmaiseksi, tykin mukana yhden salvon ammoa (vulcanilla 20) ja fort save +6.

Aircraft weapons:

Vulcan cannon ROF 3, ammo 20, Range increment 1, damage 1d6.
Light mount: AIM-120 AMRAAM Radar guided Air-to-air missile ROF 1, ammo 1, Range increment 5, damage 1d12
Light mount: AIM-9 Sidewinder Heat seeking Air-to-air missile ROF 1, Ammo 1, Range increment 4, damage 2d6
Heavy mount: K-120 Heavy missile ROF 1, ammo 1, Range increment 2, damage 4d6
Heavy mount: Honest John Tactical nuclear missile, ROF 1, Ammo 1, Range increment 1, damage special
Heavy mount: Castle Bravo, 15 megaton Nuclear bomb, ROF 1, Ammo 1, Range increment 0, damage all

Aircraft damage table 1. Siivekevaurio. All waste numbers +1 2. Moottorivaurio, -1 engine power 3. Fuel leak. Roll d20. That much fuel is lost each turn. 4. Miehistöosuma, pilot takes 2d20 damage. 5. Kone räjähtää, pilot gets dc20 ref save to bail out. 6. Tulipalo, 50% ottaa random damage joka vuoro. 7. Radio 8. Weapon destroyed 9. Landing gear destroyed. 10. glancing hit - plane stalls

Infantry weapons

Feats

Burst fire: -4 to hit, burst weapon only. Attack target 5 times. 15 bullets. Suppressive fire: Cone attacks everything inside. Ref15 for half. Will 15 or suppressed. 30 bullets.


Carrier operations