Emere

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Created Using Wizards of the Coast D&D Character Builder

Emere Grethinpoika, level 10 Genasi, Artificer|Swordmage

Hybrid Artificer: Hybrid Artificer Will Swordmage Aegis (Hybrid): Aegis of Shielding Hybrid Talent: Swordmage Warding Versatile Expertise: Versatile Expertise (Heavy Blade) Versatile Expertise: Versatile Expertise (Light Blade) Elemental Manifestation: Sandsoul Extra Manifestation: Causticsoul

Background: Occupation - Scholar (+2 to Arcana)


FINAL ABILITY SCORES Str 13, Con 18, Dex 10, Int 21, Wis 12, Cha 8.

STARTING ABILITY SCORES Str 13, Con 14, Dex 10, Int 17, Wis 12, Cha 8.


AC: 28 Fort: 22 Reflex: 23 Will: 21 HP: 76 Surges: 11 Surge Value: 19

TRAINED SKILLS Arcana +17, Heal +11, History +15, Religion +15

UNTRAINED SKILLS Acrobatics +5, Bluff +4, Diplomacy +4, Dungeoneering +6, Endurance +10, Insight +6, Intimidate +4, Nature +8, Perception +6, Stealth +4, Streetwise +4, Thievery +4, Athletics +5

FEATS Level 1: Extra Manifestation Level 2: Hybrid Talent Level 4: Potent Restorables Level 6: Ritual Caster Level 8: Stoneroot's Endurance Feat User Choice: Improved Defenses Feat User Choice: Intelligent Blademaster Level 10: Armor Proficiency: Hide Feat User Choice: Versatile Expertise

POWERS Hybrid at-will 1: Magic Weapon Hybrid at-will 1: Sword Burst Hybrid encounter 1: Burning Weapons Hybrid daily 1: Icebound Sigil Hybrid utility 2: Host of Shields Hybrid encounter 3: Transposing Lunge Hybrid daily 5: Swordmage Shielding Fire Hybrid utility 6: Regeneration Infusion Hybrid encounter 7: Gale-Force Infusion Hybrid daily 9: Lightning Motes Hybrid utility 10: Recuperative Enchantment

ITEMS Magic Longsword +3, Inner Warmth Hide Armor +2, Periapt of Cascading Health +2, Acrobat Boots (heroic tier), Phylactery of Action (heroic tier), Cask of Liquid Gold (heroic tier), Silk Rope (50 ft.), Residuum (Any) (400) RITUALS Arcane Lock, Knock, Magic Circle, Cure Disease, Remove Affliction, Pyrotechnics, Brew Potion, Amanuensis, Fastidiousness, Tree Shape, Phantom Steed