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==Turning a party's coat==
 
==Turning a party's coat==
During the Election phase, before the Absorbing phase<br><br>
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After the Absorbing phase each party may choose to turn their coat and move the party's sphere one step to either direction on the sphere map.<br>
 
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Turning a party's coat costs $1 per Representative in the party before the turning. Additionally when a party turns it's coat they must make an attack roll from the land combat table according to their original sphere using their Representatives as factors.<br>
.... brb.... <br><br>
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Conservative and Liberal parties roll according to table 5-1, Left and Right parties according to table 4-1 and Center according to table 3-1.<br>
 
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A number of Representatives from the party equal to the combat result refuse to follow the party's new ideology and turn to independent Representatives of the original sphere.<br><br>
 
 
Jokainen puolue heittää 5-2, saa siirtää NPC edustajia oikeisto-vasemmisto akselilla yhden stepin ja imeä ne omaan puolueeseen jos ne siirtyy samalle tasolle tai pudottaa vastustajan edustajiä NPC:hen(vain jos NPCt on loppu).<br><br>
 
 
 
Preussi saa ottaa +1 noppaan tai taulukkoon jokaisesta edellisellä vaalikaudella voitetusta tai hävitystä sodasta.<br><br>
 
 
 
Turkki saa aina -1 noppaan.<br><br>
 
 
 
Puoluetta saa siirtää 1 stepin oikelle tai vasemmalle maksamalla 1$ jokaisesta edustajasta ennen vaaleja ja menettää edustajia 3-1(keskusta) 4-1(oik./vas.) 5-1(äärioik./äärivas.).<br><br>
 
  
 
[[Category:EiA]]
 
[[Category:EiA]]

Versio 12. tammikuuta 2011 kello 15.09

Absorbing Representatives

Each player controlled party "attacks" from combat table 5-2 using Representatives as factors. The party is then allowed to absorb a number of independent Representatives equal to the combat roll result. The absorbtion can only take Representatives that are at most one step removed from the absorbing party's sphere.
If there are not independet Representatives left the player can choose to use his aborption to drop a number of Representatives equal to the combat roll result from another player party into independent Representatives of the same sphere.

Modifiers

Prussia gets +1 to his die roll or his combat table (his choice) for every war won or lost during the passing year.

Turkey always gets -1 to his die roll.

Turning a party's coat

After the Absorbing phase each party may choose to turn their coat and move the party's sphere one step to either direction on the sphere map.
Turning a party's coat costs $1 per Representative in the party before the turning. Additionally when a party turns it's coat they must make an attack roll from the land combat table according to their original sphere using their Representatives as factors.
Conservative and Liberal parties roll according to table 5-1, Left and Right parties according to table 4-1 and Center according to table 3-1.
A number of Representatives from the party equal to the combat result refuse to follow the party's new ideology and turn to independent Representatives of the original sphere.