EiA:RoN New majors

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Versio hetkellä 30. kesäkuuta 2014 kello 21.29 – tehnyt AapoAlas (keskustelu | muokkaukset) (→‎Greece)
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Very much work in progress, perhaps even "shouldn't be done" level of work.

Common rules for new player countries

In Rise of Nationalism campaigns with more than 7 players new player countries are needed. The countries defined here have the following common rules:

  • Original player countries never gain political points from forming alliances with new player countries.
    • New player countries always gain a political point when forming an alliance.
    • Alliances between new player countries give points to both as per normal.
    • A broken alliance costs points just as usual nevertheless.
  • For technology prices new player countries are counted as having as many corps and fleets as they could have without achieving Dominant status. (eg. Greece can have 8 corps, 2 from start, 3 from Greece track, 3 from conquering provinces.) Their homeland manpower is counted from their starting cores with double income taken into account.

Minor player countries have the following extra rules:

  • Minor countries may not demand an unconditional surrender.
  • Minor countries surrenders are always conditional. ie. Victor may not demand unconditional surrender.
  • If a minor country ever achieves major status, these rules are no longer in effect. No conditions can return a major country to minor status.

Sweden

Common rules

  • Sweden begins the game as a major country.
  • Victory condition: Gain 505 victory points
  • Sweden makes her land moves between Prussia and Great Britain and her naval moves between Prussia and France.
  • Sweden recieves corps and fleets that are marked with an area, if in posession of said area(s).
  • Swedish guard cannot be committed.
  • Sweden's national modifiers versus Denmark, Mecklenburg and Hanover are +1 and versus all countries in Africa and the Mid-East it is -2.
  • Double income: Sweden recieves double $ and MP from:
    • Always: Sweden, Norway, Finland, Denmark.
    • If a dominant power: Karelia, Livonia, Pommerania
  • Sweden has a maximum railroad level of 2.

Initial setup

  • Starts with Sweden and Norway as core provinces.
  • Starts on political track: I9
  • Army: 35 Inf, 4 mC
  • Navy: 1SS, $180
  • Depots: 3/6
  • Cash: 20$

Manipulation

-15$ and 6MP for +2 PP
-9$ or 5MP for +1 PP
+8$ or +4MP for -2 PP
+8$ and +4MP for -3 PP

Corps composition

Sweden
I 2G 12I 3C
II 14I 2C
III 14I 2C
IV 8I 2C
V 8I 2C
VI (Denmark) 14I 2C
VII (Livonia) 14I 2C
VIII (Finland) 14I 2C
Kungliga livregementets husarer (C) 8I 6C
Artillery (Dominant) 6A
Fleet I 30S
Fleet II 30S
Fleet III (Denmark) 30S
Fleet IV (Dominant) 30S

Morale

  • Infantry 3
  • Cavalry 4
  • Guard 5
  • Ships 3
    • 3.5 while in or adjacent to Sweden or Norway
      • Applies to Denmark and Finland if in possession of it.

Leaders

Generals:

  • Default 111D
  • Charles XV 113A®
  • Gustaf Abelin 221D
  • General Yes 132B
  • General Umph 313C

Admirals:

  • Default 21D
  • Admiral Fun 23B
  • Admiral Nuf 22B

Special rules

Northern wood:

  • Sweden gets 2$ discount when building any ship.
    • This discount does not affect or cumulate with other discounts such as using hulks to build ships.

Finnish claims:

  • If ceded to Sweden, Finland becomes a Swedish province and Sweden may draft her manpower normally.
    • After Finland has become a Swedish province, Russia or any other major, may demand to cede Finland from Sweden in a formal peace as any normal province.
      • Russia or her allies cannot regain control of Karelia simply by occupation.
      • If any other nation than Russia has ceded Finland from Sweden or Russia as part of a formal peace, either Russia or Sweden or their allies may liberate Finland by occupying all of her cities.
    • If Russia regains control of Finland she regains her status as a Russian provice and may draft her manpower normally.

Scandinavian Union:

  • If Sweden conquers Denmark, the following effects take place:
    • Remaining Danish ships are added to Swedish navy.
    • Swedish infantry morale rises to 3.5.
    • Swedish guard can be committed (+1 only).

Dominant status

Requirements:

  • If Sweden controls Sweden, Finland, Norway, Denmark, Mecklenburg, Livonia and Poland(must be formed) and two of the following: Pommerania, West Prussia, East Prussia during new political combinations step, Sweden can achieve dominant status.
  • All minors mentioned above become Swedish provinces (but revert back to minors if lost, except Norway) as do all conquered provinces.

Effects:

  • Sweden receives corps and fleets marked dominant.
  • Swedish infantry morale rises to 4.5.
  • A single Swedish leader gets +1 to all stats.
  • The province of Sweden is worth 10$ more in every economic phase.

Player notes & hints