EiA:Landtag

Kohteesta ExcaliburWiki
Versio hetkellä 28. maaliskuuta 2013 kello 19.17 – tehnyt AapoAlas (keskustelu | muokkaukset) (→‎Voting for motions)
Siirry navigaatioonSiirry hakuun

New Landtag system

This is a new, still untested Landtag system designed to make the Landtag a lot less time consuming and arguably more fun.

Prussia gets one motion each economic phase. All other players get one motion per year, used on any turn.

Chit results:

  • Real Politik
    • Human rights - Real politik wins
    • World peace - Real Politik wins, unless opponent pays 3PP
    • Compromise - Motion not carried, both lose a PP
    • Entrapment - Motion not carried
    • Nationalism - Nationalism wins unless opponent pays 2PP
    • Workers unite - Workers unite wins


  • Filibuster
    • Nationalism - Filibuster wins
    • Entrapment - Filibuster wins, unless opponent pays 5$
    • Human rights - motion not carried, both lose 5$
    • World peace - motion not carried
    • Workers unite - workers unite wins, unless opponent pays 5$
    • Compromise - compromise wins


  • Entrapment
    • Compromise - entrapment wins
    • Entrapment - both roll dice. High roll wins. Low roll loses a PP
    • Nationalism - motion not carried
    • Workers unite - motion not carried
    • Human rights - both roll dice. High roll wins. Low roll loses a PP
    • World peace - World peace wins


  • Blood and Iron
    • World peace - Blood and Iron wins
    • Compromise - Blood and Iron wins
    • Nationalism - Motion not carried, Prussia gains 10MP
    • Workers unite - Motion not carried
    • Human rights - Human rights wins, Prussia gains a PP
    • Entrapment - entrapment wins


  • Bribery
    • Workers unite - Bribery wins, gives 1$ to defender
    • Compromise - Bribery wins, loses 10$
    • World peace - motion not carried
    • Entrapment - motion not carried
    • Nationalism - players bid $ for winning
    • Human rights - Human rights wins


  • Negotiate
    • Entrapment - Negotiate wins
    • Human rights - Negotiate wins, both lose a PP
    • Compromise - motion not carried
    • Nationalism - motion not carried
    • Workers unite - workers unite wins, gains a PP
    • World peace - World peace wins



List of Motions

  • Each Minister proposal must be chosen from the motions below.
  • Ministerpräsident may propose any motion from any ministry.
  • Each motion has a party attached to it. Refer to the Motion voting section above for rules concerning the voting mechanics.
  • However no restrictions apply to Minister proposals, a Minister from the Conservative party can propose a Strike even though his party will not support it.
  • Motions marked with a asterisk (*) can be passed multiple times. Motions without it are once only with the exception of motions like Krupp

Ministry of War

  • Breech-loading rifles (Center)
  • Krupp I, II, III (Must be taken in that order)(Right)
  • New Fleet marker* (Right)
  • +10MP* next Economic phase (Right)
  • +200MP next Economic phase (Conservative)
  • Appoint, Promote or Demote a General or an Admiral* (Center)

Ministry of Home Affairs

  • Railroads I - V (Center)
  • Human rights* (+/-)(-5$/lvl) (Liberal / Conservative)
  • Ban a party* (-1 PP.) (Conservative)
    • If the motion is passed, the party in question is permanently removed and all of it's Representatives become independent.
  • General Strike (-1 PP) (Liberal)
    • Prussia cannot buy any troops in the next Economic phase.
    • Railroads cannot be used until the next Economic phase.

Ministry of Foreign Affairs

  • Peace policy* (+1PP) (Left)
    • Prussia cannot DOW except when called upon by Call to Allies.
  • Developement aid* (Prussia loses $25.) (Left)
  • Casus belli* (Conservative)
    • Prussia's next DoW costs 2 PP less, target of DOW must be announced before votes are cast. Lasts one year.
  • Conference* (+1 PP) (Center)
  • Schleswig (Hamburg is now part of Prussia) (Right)

Ministerpräsident's Office

  • Unification of Germany (+3 PP) (Conservative)
    • Prussia must be at enforced peace with both France and Austria as victor, control the whole of Prussia and 8 German or Austrian minor countries.
    • Prussia becomes Dominant, income from Prussian provinces and conquered German and Austrian minors is doubled and they become German provinces.
    • Germany gets one additional corps for each conquered German minor.