EiA:Landtag

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Versio hetkellä 12. tammikuuta 2011 kello 10.20 – tehnyt AapoAlas (keskustelu | muokkaukset) (→‎Ulkoministeriö)
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Minigame: Landtag

Every december, after economic phase, Landtag assembles and each minister may propose one motion. Proposals are made in the order chosen by Ministerpräsident. If Ministerpräsident is independent, then proposals are made in reverse party size order (smallest goes first).
After proposal has been made, each party votes for or against or abstains, according to their agenda. Independents vote for any motion in their sphere and half against (other half abstains) any motion that is next to their sphere and oppose any motion that is further away from their sphere.
Player controlled parties can not vote for an agenda that is more than two steps removed from their party. Other than that, they are free to vote or abstain as they please.

Party spheres: Liberal-Left-Center-Right-Conservative.

Once motion and sides in the vote have been declared, debate leaders are chosen. Ministerpräsident, if involved, takes command of his side automatically. If not, any minister will do so, ties going to the largest party involved. Then, a day of debate (regular eia combat) is played out. Any casualties taken are considered votes lost. When morale level of a group is reached, debate continues, but those whose morale level was reached no longer cause loss of vote to the opposition.
Once three rounds of debate are through, votes are tallied.

Morale values: Liberals and Conservatives have morale 4. Left and right has morale of 3. Center has morale of 2.

Debate tactics (standard eia chits)

Entrapment (outflank)
Real politik/Workers unite! (assault)
Blood and Iron/Human rights(Esc assault)
Bribery(Echelon)
Negotiate(Probe)
Compromise(Cordon)
National pride/World peace(defend)
Filibuster(withdraw)

Leader values(no tactical maximum is used):

Pru: Otto von Bismarck 55, 50 edustajaa
Muut: Statit heitetään ennen vaaleja(saa pitää vanhan jos haluaa), 10 edustajaa
NPC: Prince Adolf zu Hohenlohe-Ingelfingen 21, 100 keskutaa, 45 vasemmistoa, 45 oikeistoa

Sotaministeriö

Breech-loading rifles (keskusta)
Krupp I, II, III (oikeisto)
New fleet marker* (oikeisto)
10MP* (oikeisto)
200MP (äärioikeisto)
Kenraalin nimittäminen, ylentäminen tai alentaminen* (keskusta)

Sisäministeriö

Railroads I - V (keskusta)
Ihmisoikeuksia*(+/-)(-5$/lvl)(äärivasemmisto/äärioikeisto)
Puolueen kieltäminen* (-1pp)(äärioikeisto)
Lakko (-1pp, ei saa ostaa joukkoja seuraavassa ecossa, eikä rautatiet toimi)(äärivasemmisto)

Ulkoministeriö

Peace Policy* (Prussia cannot DOW except when called upon by Call to Allies, Prussia gains 1 Political Point.)(äärivasemmisto)
Developement Aid* (Prussia loses $25.)(äärivasemmisto)
Casus Belli* (Prussia's next DoW costs 2 Political Points less.)(äärioikeisto)
Conference* (Prussia gains 1 Political Point.)(keskusta)

Vain päministeri

Saksan yhdistäminen (pitää olla voittajana pakkorauhassa Ranskan ja Itävallan kanssa, omistaa koko kotimaa ja 8 saksalaista minoria/itävaltalaista provinssia)(+3pp, Dominant status, Preussin ja vallattujen saksalaisten minorien/itävaltalaisten provinssien tulot tuplataan ja niista tulee Saksan provinsseja, jokaisesta saksalaisesta minorista saa preussilaisen corpsin)(äärioikeisto)

Tech prices

Breech-loading rifles: 10$ x Homeland MP (Cannot be given to Turkish Feodals.)
Railroads: 10$ x Maximum number of corps
Ironclads: 10$ x Maximum number of fleets
Port guns: 7$ a piece
Fletches: 20$ x Number of Towers x Number of Fletches after upgrade