EKOSS:DD:Diamondshaden hahmo

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Versio hetkellä 15. marraskuuta 2014 kello 13.39 – tehnyt Diamondshade (keskustelu | muokkaukset)
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General

Name: Alexander

Gender: Male

Alignment: Neutral Good

Deity: Lathander

Race: Aasimar (Azata-Blooded)

Class: Summoner (Celestial Commander) Level 5

Domain: Defense

Languages: Common, Celestial, Draconic, Elven, Sylvan

Abilities

Ability Total Base Racial Bonus Enhancement Bonus Level-up Bonus Other Bonus Modifier
Strength 7 7 +0 +0 +0 +0 -2
Dexterity 16 14 +2 +0 +0 +0 +3
Constitution 11 11 +0 +0 +0 +0 +0
Intelligence 14 14 +0 +0 +0 +0 +2
Wisdom 7 7 +0 +0 +0 +0 -2
Charisma 23 18 +2 +2 +1 +0 +6

Skills

Skill Total Ranks Racial Bonus Class Bonus Ability Bonus Other Bonus/Penalty Other Bonus/Penalty
Acrobatics 3 0 +0 +0(No) +3(DEX) +0 +0
Appraise 2 0 +0 +0(No) +2(INT) +0 +0
Bluff 6 0 +0 +0(No) +6(CHA) +0 +0
Climb -2 0 +0 +0(No) -2(STR) +0 +0
Craft 2 0 +0 +0(Yes) +2(INT) +0 +0
Diplomacy 16 5 +2 +3 +6(CHA) +0 +0
Disguise 6 0 +0 +0(No) +6(CHA) +0 +0
Escape Artist 3 0 +0 +0(No) +3(DEX) +0 +0
Fly 3 0 +0 +0(Yes) +3(DEX) +0 +0
Handle Animal 10 1 +0 +3 +6(CHA) +0 +0
Heal -2 0 +0 +0(No) -2(WIS) +0 +0
Intimidate 6 0 +0 +0(No) +6(CHA) +0 +0
Knowledge(Arcana) 6 1 +0 +3(Yes) +2(Int) +0 +0
Knowledge(Dungeoneering) 2 0 +0 +0(Yes) +2(Int) +0 +0
Knowledge(Engineering) 2 0 +0 +0(Yes) +2(Int) +0 +0
Knowledge(Geography) 2 0 +0 +0(Yes) +2(Int) +0 +0
Knowledge(History) 2 0 +0 +0(Yes) +2(Int) +0 +0
Knowledge(Local) 2 0 +0 +0(Yes) +2(Int) +0 +0
Knowledge(Nature) 2 0 +0 +0(Yes) +2(Int) +0 +0
Knowledge(Nobility) 2 0 +0 +0(Yes) +2(Int) +0 +0
Knowledge(Planes) 6 1 +0 +3 +2(Int) +0 +0
Knowledge(Religion) 10 5 +0 +3 +2(Int) +0 +0
Linguistics 6 1 +0 +3 +2(INT) +0 +0
Perception -2 0 +0 +0(No) -2(WIS) +0 +0
Perform(Oratory) 9 1 +2 +0(No) +6(CHA) +0 +0
Profession -2 0 +0 +0(Yes) -2(WIS) +0 +0
Ride 3 0 +0 +0(Yes) +3(DEX) +0 +0
Sense Motive -2 0 +0 +0(No) -2(WIS) +0 +0
Spellcraft 10 5 +0 +3 +2(INT) +0 +0
Stealth 8 5 +0 +0 +3(DEX) +0 +0
Survival -2 0 +0 +0(No) -2(WIS) +0 +0
Swim -2 0 +0 +0(No) -1(STR) +0 +0
Use Magic Device 14 5 +0 +3 +6(CHA) +0 +0

Feats

Class: Augment Summoning [Summoned creatures get +4 enhancement bonus to STR and CON]

Class: Superior Summoning [+1 to the number of summoned creatures when summoning more than one creature]

Level 1: Skill Focus(Diplomacy) [Diplomacy becomes a class skill and gets free ranks equal to level]

Level 3: Divine Protection [Add Charisma modifier to all saving throws]

Level 5: Summon Good Monster [Additional summon options for Summon Monster, the creatures available through this feat gain Diehard feat]

Racial Characteristics

Aasimar

Type: Outsider (Native) and Humanoid (Human)

Size: Medium

Speed: 30 ft.

Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)

Scion of Humanity: Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. He can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.

Azata-Blooded

Ability Modifiers: +2 Dex, +2 Cha

Alternate Skill Modifiers: +2 Diplomacy, +2 Perform

Alternate Spell-Like Ability: 1/day Glitterdust as a spell-like ability.

Class Characteristics

Class Skills: Craft (Int), Fly (Dex), Handle Animal (Cha), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), and Use Magic Device (Cha).

Skill Ranks per Level: 2 + Int modifier.

Weapon and Armor Proficiency: Simple weapons, Light and Medium armor.

Spells: Spontaneous Divine spellcaster, Summoner spell list, save DC is 10+spell level+charisma modifier, Extra spells per day based on charisma.

Cantrips: 0-level spells from the Summoner spell list that may be cast any number of times each day,

Modified Spell List: The celestial commander's spell list is modified. Remove lesser planar binding, planar binding, and greater planar binding. Remove all spells that affect Eidolons. Add the following spells at the listed spell level: 1st—rally point ; 2nd—spiritual weapon, tactical acumen ; 3rd—spiritual ally ; 4th—hallow, lesser planar ally ; 5th—bestow grace of the champion, planar ally ; 6th—greater planar ally, miracle

The celestial commander does not gain these as spells known unless he selects them.

Divine Tongue (Ex): At first level, a celestial commander learns the celestial language. In addition, every creature they summon can understand, but not necessarily speak, Celestial.

Domain: Defense - The celestial commander gains the spells given by the domain as spells known. These spells do not count against his limit of spells known.

Any effect of a domain power that uses Wisdom modifier instead uses your Charisma modifier.

Each domain grants a number of domain powers, depending on the level of the celestial commander. A celestial commander uses his level as his effective cleric level when determining the power and effect of his domain powers.

Summoning Mastery (Sp): Use Summon Monster of level classlevel/2 rounded up + charisma modifier times per day. The summons last classlevel minutes. At level 19 may use Gate or SM IX. May only summon creatures of own alignment.

Focused Divine Energy (Su): When only 1 Summon Monster SLA is active, creatures summoned through it gain +(1+(level/3)) rounded down Luck bonus to their Attack and Weapon damage rolls.

Augment Summons (Ex): Gain Augment Summoning feat.

Superior Summons (Ex): Gain Superior Summoning feat.

Soldiers of the Gods (Su): Summoned creatures get a Teamwork feat, may change once per day.

Domain Features

Domain: Defense

Associated Domain: Protection

Granted Powers: +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.

Deflection Aura (Su): Once each day, you can emit a 20- foot aura for a number of rounds equal to your cleric level. Allies within the aura gain a +2 deflection bonus to AC and combat maneuver defense.

Aura of Protection (Su): At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your cleric level. You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, fire, and sonic). The deflection bonus increases by +1 for every four cleric levels you possess beyond 8th. At 14th level, the resistance against all elements increases to 10. These rounds do not need to be consecutive.

Domain Spells: 1st—shield, 2nd—barkskin, 3rd—protection from energy, 4th—spell immunity, 5th—spell resistance, 6th—antimagic field

Equipment

Mithral Agile Breastplate +1 5,400 g

Headband of Alluring Charisma 4,000 g

Spells

Level 0

Detect Magic: Detects all spells and magic items within 60 ft.

Guidance: +1 on one attack roll, saving throw, or skill check.

Mage Hand: 5-pound telekinesis.

Message: Whisper conversation at distance.

Open/Close: Opens or closes small or light things.

Read Magic: Read scrolls and spellbooks.

Level 1

Shield: (Domain) Invisible disc gives +4 to AC, blocks magic missiles

Feather Fall: Objects or creatures fall slowly.

Glue Seal: Makes one 5-ft.-square or one object sticky.

Grease: Makes 10-ft. square or one object slippery.

Unseen Servant: Invisible force obeys your commands.

Level 2

Barkskin: (Domain) Grants +2 (or higher) enhancement to natural armor.

Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Invisibility: Subject is invisible for 1 min./level or until it attacks.

Slow: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.

Stats

General

Size: Medium

HP: 4d8+8

Move: 30

Initiative: +3

Senses: Darkvision 60 ft.

Defense

AC: 20 [10(base)+7(armor)+3(dex)]

Touch AC: 13 [10(base)+3(dex)]

Flat-footed AC: 17 [10(base)+7(armor)]

CMD: 14 [10(base)+3(bab)-2(str)+3(dex)]

Flat-footed CMD: 11 [10(base)+3(bab)-2(str)]

Fortitude Save: 9 [1(base)+0(ability)+2(domain)+6(cha/divine protection)]

Reflex Save: 12 [1(base)+3(ability)+2(domain)+6(cha/divine protection)]

Will Save: 10 [4(base)-2(ability)+2(domain)+6(cha/divine protection)]

Acid resistance: 5 [Celestial Resistance]

Cold resistance: 5 [Celestial Resistance]

Electricity resistance: 5 [Celestial Resistance]