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Rivi 1: Rivi 1:
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+
[[Empires_in_arms|Back to the main page]]
 +
----
  
  
Political track, starting positions:
+
==Special rules==
  
France N1
+
===Forage===
 +
Austrian, Prussian, Russian, Spanish, Swedish, British and French (and their controlled and sponsored minors) corps have a –2 penalty to all forage rolls. This is cancelled as indicated by French revolutionary track (except for French Emigree’s who are never free from this rule). This rule does not affect potential Ottoman corps in Ottoman territory.
  
Britain N6
+
===Irish revolt===
 +
Once during the game, when France and Britain are at war, France may trigger an Irish rebellion. Irish rebels consist of a single corps of 8 infantry at morale 2. Ireland also gains guerrilla value 4 and Irish rebels receive 1 infantry as  reinforcements each turn (2 infantry, if Dublin is controlled by enemies of Britain). The corps counter may be purchased by  France every economic phase, if it is off the board (but maintenance need not be payed).
  
Austria N6
 
  
Prussia N9
+
If Irish rebels (and other enemies of Britain) manage to gain unbesieged control all cities in Ireland for a whole month, rebellion succeeds. Ireland becomes a neutral minor country and it’s values are halved if it is conquered. Remaining Irish forces are taken off the board and are used if Ireland is attacked.
  
Russia N10
 
  
Spain N4
+
If at any point there are no Irish units on the board (including guerrillas), Irish rebellion fails and Ireland loses it’s guerrilla value for the rest of the game.
  
Turkey N1
 
  
 +
===Peace of Amiens===
  
 +
After French revolution track reaches 48, both Britain and France make informal peace with all nations. Neither may DOW any major power for 12 months.
  
Forces:
 
 
Austria: 85I, 5G, 18C, 6 depots, 20$
 
 
Britain: 14I, 2C, 80S, 2 depots, 30$
 
 
France:75I, 3G, 17C, 40S, 4 depots, 4$ (only royalist leaders are available)
 
 
Turkey: 25I, 6C, 23S, 4 depots, 10$
 
 
Prussia: 64I, 4G, 18C, 5 depots, 15$
 
  
Russia: 130I, 4G, 10C, 35S, 4 depots, 35$
+
====Pitt the younger elected PM====
  
Spain: 22I, 6C, 45S, 4 depots, 10$
+
As the peace of Amiens begins, Britain loses following troops:
 +
* All militia
 +
* All infantry
 +
* Half guards (round down)
 +
* Half cavalry (round down)
 +
* British freestates and KGL are not affected.
  
 +
===The Hundred Days===
 +
* If Napoleon returns from exile, French manpower is doubled for the next economic phase.
  
VPs needed for victory
+
===King's German Legion===
 +
If Britain loses control of Hanover, all Hanoverian garrisons are eliminated, the Hanoverian corps becomes King's German Legion (KGL). Upkeep of KGL is paid by Britain. KGL recieves 2MP every December and no other reinforcements. Britain must pay for any troops that are purchased. KGL cannot change factors with other British corps, but may drop garrisons. Any troops of the KGL that are used as garrison become British infantry and may not return to KGL corps.
  
Austria 730(880)
 
  
Britain 780(940)
 
 
France 740(890)
 
 
Turkey 650(780)
 
 
Prussia 660(790)
 
 
Russia 730(880)
 
 
Spain 645(775)
 
 
 
Special rules:
 
 
Austrian, Prussian, Russian, Spanish, British and French (and their
 
controlled and sponsored minors) corps have a –2 penalty to all forage
 
rolls. This is cancelled as indicated by French revolutionary track (except
 
for French Emigree’s who are never free from this rule). This rule does not
 
affect potential Ottoman corps in Ottoman territory.
 
 
 
If Egypt is controlled by a nation at war with Britain, Britain loses 1PP
 
and half colonial trade each economic. Each British controlled fleet(s) on or east of Malta reduces $ penalty by 1$ for each ship in it. If 10 or more ships is present, the PP loss is eliminated also.
 
 
 
 
Once during the game, when France and Britain are at war, France may
 
trigger an Irish rebellion. Irish rebels consist of a single corps of
 
8 infantry at morale 2. Ireland also gains guerrilla value 4 and Irish rebels
 
receive 1 infantry as reinforcements each turn (2 infantry, if Dublin is
 
controlled by enemies of Britain). The corps counter may be purchased by
 
France every economic phase, if it is off the board (but maintenance need not be payed).
 
 
If Irish rebels (and other enemies of Britain) manage to gain unbesieged
 
control all cities in Ireland for a whole month, rebellion succeeds. Ireland
 
becomes a neutral minor country and it’s values are halved if it is
 
conquered. Remaining Irish forces are taken off the board and are used if
 
Ireland is attacked.
 
 
If at any point there are no Irish units on the board (including
 
guerrillas), Irish rebellion fails and Ireland loses it’s guerrilla value
 
for the rest of the game.
 
 
 
 
Peace of Amiens
 
 
After French revolution track reaches 48, both Britain and France make informal peace with all nations. Neither may DOW any major power for 12 months.
 
 
 
 
Pitt the younger elected PM
 
 
As peace of Amiens begins, Britain loses following troops:
 
All militia.
 
All infantry.
 
Half guards (round down).
 
Half cavalry (round down).
 
British freestates and KGL are not affected.
 
 
KGL<br>
 
When Britain loses control of Hanover, all Hanoverian garrisons are eliminated, the Hanoverian corps becomes King German Legion. Upkeep of KGL is paid by Britain. KGL recieves 2MP every December and no other reinforcements. Britain must pay for any troops that are purchased. KGL cannot change factors with other British corps, but may drop garrisons. Any troops of the KGL that are used as garrison become British infantry and may not return to KGL corps.
 
 
If confederation of the Rhein is in existence, KGL recieves no reinforcements.
 
If confederation of the Rhein is in existence, KGL recieves no reinforcements.
  
 +
==== La Salle's Light Cavalry ====
 +
La Salle’s Light Cavalry (LSLC): LSLC is a French unit and is treated as Cossack for all purposes, except as noted below.
 +
* LSLC may not be rebuilt.
 +
* If La Salle dies, LSLC is eliminated.
 +
* LSLC has morale level of 5.
 +
* When LSLC attacks alone, opponent may not retreat.
  
 +
When La Salle is available, France must exchange one cavalry factor for
 +
LSLC. If no cavalry is available, LSLC remains off board until one is
 +
available.
  
French Émigrés
+
===French Émigrés===
The exiled princes and nobles of France created a small army based in  
+
''The exiled princes and nobles of France created a small army based in Germany to fight the Revolution.  This army known as the “Army of the Princes” fought in many of the battles of the Revolutionary War until it was annihilated at the Battle of Hohenlinden in 1800. This rule allows the player to show their real, if albeit minor, contribution to the war against the Revolution.''
Germany to fight the Revolution.  This army known as the “Army of the  
 
Princes” fought in many of the battles of the Revolutionary War until it was  
 
annihilated at the Battle of Hohenlinden in 1800. This rule allows the  
 
player to show their real, if albeit minor, contribution to the war against  
 
the Revolution.
 
  
Control of the French Émigrés
+
====Control of the French Émigrés====
The French Émigrés are controlled by any Major Power at war with Republican  
+
The French Émigrés are controlled by any Major Power at war with Republican France, in the following order of precedence: Austria, Britain, Spain, Russia, Prussia and Turkey.  If no Major Powers are at war with France, Austria takes control.  French Émigré army factors will only fight Republic France and with any of Republican France’s Allies, if in a combined force.
France, in the following order of precedence: Austria, Britain, Spain,  
 
Russia, Prussia and Turkey.  If no Major Powers are at war with France,  
 
Austria takes control.  French Émigré army factors will only fight Republic  
 
France (and any of Republican France’s Allies, if in a combined force).
 
  
Using the French Émigrés
+
====Using the French Émigrés====
The Major Power controlling the French Émigrés receives the normal taxation  
+
The Major Power controlling the French Émigrés receives the normal taxation and manpower values of French provinces not under the control of Republican France during the Money and  Manpower Collection Step.  The taxation money is used to purchase French Émigré army factors given the available manpower points.  The controlling Major Power also receives all exiled French Royalist leaders, who may command only Emigree troops.
and manpower values of French provinces not under the control of Republican  
 
France during the Money and  Manpower Collection Step.  The taxation money  
 
is used to purchase French Émigré army factors given the available manpower  
 
points.  The controlling Major Power also receives all exiled French  
 
Royalist leaders, who may command only Emigree troops.
 
  
·          Émigré forces are held off map until Stage 11 of the French
 
Revolutionary Track has been reached.  At this point, they are placed on the
 
map, anywhere in France except for Paris. AT this time, Emigrees get as many corps counters as they want for free.
 
Afterwards, Emigree units receive reinforcements to anycorps or controlled city in France or in any area controlled by the major power controlling the émigrés.
 
  
·          When the French émigrés army is first formed, it receives a
+
Émigré forces are held off map until Stage 11 of the French Revolutionary Track has been reached.  At this point, they are placed on the map, anywhere in France except for Paris. AT this time, Emigrees get as many corps counters as they want for free. Afterwards, Emigree units receive reinforcements to anycorps or controlled city in France or in any area controlled by the major power controlling the émigrés.
special one time reinforcement of four Infantry factors and one Cavalry
 
factor. And one corps counter. Emigres have 6 corps counters with capacity
 
of 10I and 2C each.
 
  
·          French Émigré factors are never taken prisoner by Republican
 
France’s forces (they are eliminated).
 
  
·          Should Royalist France be restored, French Émigré factors become
+
When the French émigrés army is first formed, it receives a special one time reinforcement of four Infantry factors and one Cavalry factor. And one corps counter. Emigres have 6 corps counters with capacity of 10I and 2C each.
the Royalist France army.
 
  
If Ludvig XVI is alive, there are additional benefits for controlling the
 
Émigrés. The power in control of Emigree’s may demand return of Bourbouns to
 
the throne. This can be done as part of unconditional surrender (costing one
 
peace condition pick).
 
  
If Bourbons are returned to power, French revolution track goes down to 0.
+
French Émigré factors are never taken prisoner by Republican France’s forces (they are eliminated).
Every turn, the revolution advances as normal untill it reaches the point where it was when Bourbons were returned to power. Normal revolution check is used thereafter.
 
  
MINOR TROOPS<br>
 
All minors have 0.75% (round up) starting forces in phase 1 and 100% thereafter.<br>
 
  
 +
Should Royalist France be restored, French Émigré factors become the Royalist France army.
  
  
 +
If Ludvig XVI is alive, there are additional benefits for controlling the Émigrés. The power in control of Emigree’s may demand return of Bourbouns to the throne. This can be done as part of unconditional surrender (costing one peace condition pick).
  
Muslim fanatism
 
  
Turkish feodals receive +0,5 morale while in their home province. Turkish
+
If Bourbons are returned to power, French revolution track goes down to 0. The revolution track tickets are altered so that the amount of previously drew "winning" tickets are returned to the pool but the "losing" tickets are not.
regulars receive +0,5 morale while in Anatolia or Rumelia,
 
  
 +
===Russo-Turkish war===
  
 +
As a Phase I campaign starts, both Russia and Turkey secretly determine if they wish to fight. If neither wants to fight, they come to an informal peace. If both want to fight, they start at war and cannot come to an informal peace (for this war only). If only one wants to fight, the other must immediately conditionally surrender.
  
POLAND
 
  
 +
As a Phase II campaign starts, the very same Russo-Turkish war is raging. Again, no informal peace is allowed.
  
 +
==Province and minor special rules==
  
Poland begins the game as Russian protectorate. All territory marked with
+
===Poland===
(P) are part of Poland. Russia has access through Poland. Russia receives
 
10$ each economic from Poland, but no manpower. Russia may not declare war
 
on Poland.
 
  
If any other nation declares war on Poland, it is considered a DOW on
+
==== Phase I Poland ====
Russia. (costing 3PP) Russia may still be DOWed separately.
+
Poland begins the game as a Russian protectorate. All territory marked with (P) are part of Poland. Russia has access through Poland and receives 10$ on each economic phase from Poland, but no manpower. Russia may not declare war on Poland.
  
If Russia and Poland go to war together, Polish forces are available and all
+
If any other nation declares war on Poland, it is considered a DoW on Russia. (costing 3PP) Russia may still be DOWed separately.
Polish money and manpower is used to raise Polish units (Russia does not
 
receive 10$ from Poland).
 
  
Attacker cannot make peace without making it with both Russia and Poland.
+
If Russia and Poland go to war together, Polish forces are available and all Polish money and manpower is used to raise Polish units (Russia does not receive 10$ from Poland).
Ie. You make peace with Russia and Poland is automatically included.
 
  
 +
Poland revolts according the Revolution track. When this happens Poland becomes an independent minor country consisting
 +
of all territory marked with (P). All Russian depots in Poland are destroyed and Russian access is revoked. Forcible access cannot be used against Poland. Any attempt at forcible access is considered a DOW on Poland.
  
 +
====Declaring war on independent Poland====
  
Every time “no event” is rolled, roll die, if result is 6, Poland revolts. If Poland fails to revolt after six tries, +1 applies to the roll for each 6 failed tries.
+
A DOW on Poland costs 3 PP, regardless of Polands current size. Roll for control as for any other major power (Britain +1, Russia & Turkey –1). Gaining control of Poland is worth 3PP.
  
When Poland revolts, Poland becomes an independent minor country consisting
+
Poland sues for peace when all cities in two provincies are held by the attacker(s). Attacker may decline the offer to conquer more territory. Attacker gains 3PP when Poland surrenders and chooses one territory. Poland cedes that territory. If attacker controls Warsaw, two provinces maybe chosen instead. In no case can such provinces be demanded from Poland that the remaining Polish provinces would be disconnected from each other.
of all territory marked with (P). All Russian depots in Poland are destroyed
 
and Russian access is revoked. Forcible access cannot be used against
 
Poland. Any attempt at forcible access is considered a DOW on Poland.
 
 
 
 
 
 
 
Declaring war on independent Poland
 
 
 
A DOW on Poland costs 3 PP, regardless of Polands current size. Roll for
 
control as for any other major power (Britain +1, Russia&Turkey –1). Gaining
 
control of Poland is worth 3PP.
 
 
 
Poland sues for peace when all cities in two provincies are held by the  
 
attacker(s). Attacker may decline the offer to conquer more territory. Attacker  
 
gains 3PP when Poland surrenders and chooses one territory. Poland cedes  
 
that territory. If attacker controls Warsaw, two provinces maybe chosen  
 
instead.
 
  
 
If Poland surrenders, controller loses 3PP.
 
If Poland surrenders, controller loses 3PP.
  
Polish victory happens if there are no enemy forces in any (P) marked area  
+
Polish victory happens if there are no enemy forces in any (P) marked area controlled by Poland (of the attacking country) at end of any turn. This results in a lapse of war and Polands controller gains 2PP. Poland then reverts to neutrality and regains one (P) marked province from the attacker.
controlled by Poland (of the attacking country) at end of any turn. This  
 
results in a lapse of war and Polands controller gains 2PP. Poland then  
 
reverts to neutrality and regains one (P) marked province from the attacker.
 
(unless at war with another majorpower).
 
  
 
Poland may be at war with several major powers and in such case can surrender several times.Poland surrenders first to the nation controlling Warsaw, then to the nation that went to war first. Resolve ties randomly.
 
Poland may be at war with several major powers and in such case can surrender several times.Poland surrenders first to the nation controlling Warsaw, then to the nation that went to war first. Resolve ties randomly.
  
When war with Poland is over (win or lose) there is 12 months of enforced  
+
When war with Poland is over (win or lose) there are 12 months of enforced peace.
peace.
 
 
 
Polish provinces become home provinces of the power conquering them first,
 
if allowed as follows:
 
 
 
Posen: Prussia
 
 
 
Masovia: Prussia
 
 
 
West Galicia: Prussia, Austria
 
 
 
East Galicia: Austria
 
 
 
Lithuania: Russia
 
 
 
Polesia: Russia
 
  
Podolia: Russia, Turkey
+
Polish provinces become home provinces of the power conquering them first, if allowed as follows:
 +
* Posen: Prussia
 +
* Masovia: Prussia
 +
* West Galicia: Prussia, Austria
 +
* East Galicia: Austria
 +
* Lithuania: Russia
 +
* Polesia: Russia
 +
* Podolia: Russia, Turkey
  
 +
If West Galicia or Podolia is continually and uncontestedly occupied by one of the two
  
 
+
====Polish army====
Polish army
 
  
 
When Poland reverts to neutrality (by lapse of war or by surrender) all  
 
When Poland reverts to neutrality (by lapse of war or by surrender) all  
Rivi 249: Rivi 132:
 
reinforcements bought. Poland cannot buy militia.
 
reinforcements bought. Poland cannot buy militia.
  
Poland has 4 Infantry corps (capacity 16I, 2C) and 3 cavalry corps (Capacity
 
7C). All units have morale 3. Total Polish forces are 40I, 16C.
 
  
All Polish areas controlled by Poland have guerrilla value of 3.
+
Polish forces:
 +
* 4 Infantry corps
 +
* 3 cavalry corps
 +
* All units have morale of 3.
 +
* Total Polish forces are 40I, 16C. This is subject to the Phase I 25% reduction.
  
  
 +
{| border = "1"
 +
!Corps composition
 +
!PHASE I
 +
!PHASE II
 +
!PHASE III
 +
!PHASE IV
 +
|-
 +
!Poland (Infantry)
 +
|12I
 +
|15I 1C
 +
|16I 2C
 +
|20I 5C
 +
|-
 +
!Poland (Cavalry)
 +
|6C
 +
|7C
 +
|8C
 +
|12C
 +
|-
 +
|}
  
If Poland ceases to exist, all standard rules of Poland are used instead.
 
  
 +
All Polish areas controlled by Poland have guerrilla value of 3.
  
  
 +
If Poland ceases to exist, all standard rules of Poland are used instead.
  
 +
===Sweden===
  
Russo-Turkish war
+
Sweden includes these provinces:
 
+
* Sweden
 
+
* Finland
 
+
* Mecklenburg
As Campaign starts, both Russia and Turkey secretly determine if they wish
 
to fight. If neither wants to fight, they come to an informal peace. If both
 
want to fight, they start at war and cannot come to an informal peace (for
 
this war only). If only one wants to fight, the other must immediately
 
conditionally surrender.
 
 
 
 
 
 
 
Minors:
 
 
 
 
 
 
 
Austria
 
 
 
            -conquered: Flanders, Berg, Lombardy
 
 
 
 
 
 
 
Britain
 
 
 
-        free states: Hanover
 
 
 
- Conquered: Gibraltar
 
 
 
 
 
 
 
France
 
 
 
            -Free states: Kingdom of two sicilies (Naples&Sicily) (Changes
 
control to the
 
 
 
same side as emigres when émigrés are placed on board and will fight against
 
France as long as Emigree’s exist. After Émigré’s are gone, Naples becomes
 
neutral and forces are recorded for later use).
 
Naples fighting against France is considred minor vs major war, but there is no lapse of war. (ie. Only France can conquer Naples).
 
 
 
-        Corsica is a French province, not a minor country.
 
 
 
 
 
 
 
Prussia
 
 
 
-        Conquered: Kleves, Palatinate, Saxony, Duchies
 
 
 
 
 
 
 
Russia
 
 
 
-        Conquered: None
 
 
 
-        Georgia does not produce Cossacks until Russia has fought Persia
 
without losing control of Tiflis.
 
 
 
-        Crimea has been ceded to Turkey
 
 
 
  
  
Spain
+
===Armed neutrality alliance===
  
-        Conquered:  Tuscany, Romagna
+
Consists of Portugal, Sweden, Denmark, Holland and Russia
  
 +
Any DOW on any member nation except a major power is considered a DOW on all member nations and must be payed for separately (very expensive). Russia gains an additional +2 (for war) to gain control if this happens.
 +
* French free DOW on Holland / Dutch Republic does not count as a DOW on all members.
 +
* If Sweden is a major power, Sweden's DoW on Denmark does not count as a DOW on all members.
 +
* Britain (only) may attack any choose to attack the alliance's fleets without a DOW. Britain may announce his will to attack the alliance at the end of any Declarations of War -step.
 +
** If Britain announces an attack on the coalition, the alliance troops and fleets are temporarily deployed to the map for three months. Control of the minor countries belonging to the alliance is determined between major country members of the alliance that currently have a fleet on the Atlantic. Each fleet on the Atlantic beyond the first gives a +1 to the control determining roll.
 +
** Great Britain can extend the attack after each three month period in the following Declarations of War -step. If Britain doesn't extend the attack, the minor country forces are removed from the map in the Reinforcement -phase.
 +
** As long as the attack is going on, Great Britain may attack and port raid any fleets belonging to the alliance.
 +
*** Fleets in the Mediterranean or Black Sea cannot be attacked by Great Britain.
  
 +
In 1805 January, the alliance is dissolved, all rules above are null and void. Alliance is also (temporarily) cancelled if all participant nations are controlled by a major power.
  
Turkey
+
===Holy Roman Empire===
  
            - Conquered: Crimea, Rhodos
+
Consists of Baden, Bavaria, Wurttenburg, Hesse, Prussia and Austria.
  
-        Ottoman empire is in existence with all participant countries,
 
with total forces 45I, 15C. Ottoman empire is dissolved 1799 January (or
 
earlier if Turkey enters Fiasco zone) all participant nations becoming
 
independent regardless of who is in control. Their starting forces also
 
reset to 1805 campaign start values.
 
  
 +
Other nations except France cannot declare war on Baden, Bavaria, Wurttenburg or Hesse without also doing so on all other members. If a nation declares war on HRE regardless, the war must end in unconditional surrender.
  
  
Neutral minor special rules
+
If France conquerers a minor that is part of HRE, the minor leaves HRE permanently.
  
  
 +
The Holy Roman Empire is disbanded if France, Austria or Prussia becomes dominant, but not before 1800.
  
Armed neutrality alliance (Portugal, Sweden, Denmark, Holland, Russia)
+
===Kingdom of Sardinia===
  
Any DOW on any member nation except Russia is considered a DOW on all member
+
Sardinia consists of Sardinia and Piedmont. There is no main district and all parts must be conquered separately. A DoW on Kingdom of Sardinia is also considered a DoW on Britain. A DoW on Sardinia by Britain costs 2 additional PP.
nations and must be payed for separately (very expensive). Russia gains an
 
additional +2 (for war) to gain control if this happens.
 
  
Sweden includes Mecklenburg.
 
 
Britain (only) may attack any fleets belonging to the alliance, unless it is
 
on the Mediterranean/Black sea. If Britain wants to raid a port, minor
 
troops&fleets are placed on board for that turn only.
 
 
French free DOW on Holland does not count as a DOW on all members.
 
 
1805 January, the alliance is dissolved, all rules above are null and void. Alliance is also (temporarily) cancelled if all participant nations are controlled by a major power.
 
 
 
 
 
 
Holy Roman Empire
 
 
 
 
Baden, Bavaria, Wurttenburg, Hesse, Prussia and Austria form HRE. Austria
 
and Prussia cannot DOW Baden, Bavaria, Wurttenburg or Hesse without DOWing
 
all other members of HRE also. Other nations are not so restricted.
 
If Austria or Prussia DOWs HRE, Austria and Prussia cannot make informal peace (for this war only).
 
 
This rule is revoked if France, Austria or Prussia becomes dominant, but not
 
before 1800.
 
 
 
 
 
 
Kingdom of Sardinia
 
 
 
 
Sardinia consists of Sardinia and Piedmont. There is no main district and
 
all parts must be conquered separately. A DOW on Kingdom of Sardinia is also
 
considered a DOW on Britain. A DOW on Sardinia by Britain costs 2 additional
 
PP.
 
 
Starting forces: 12I, 1C.
 
  
 +
Starting forces:
 +
* Phase I; 9I, 1C
 +
* Phase II: 12I, 1C
  
 +
===Pestilence of Helvetia===
 
Switzerland is worth 0/0 until 1796.
 
Switzerland is worth 0/0 until 1796.
  
  
 +
===Pope is important===
  
The very first DOW on Papacy costs 2 additional PP. (except for  
+
* The very first DOW on Papacy costs 2 additional PP.
Republican/Imperial France) Also, all nations (except Turkey) have a free DOW on the agressor (again, Republican/Imperial France is not included)
+
** except for Republican/Imperial France  
 
+
** All nations, except Turkey, have a free DOW on the aggressor
 
+
*** Again, Republican/Imperial France is not included
 
 
Venetia also includes Corfu. City of Venetia cannot be besieged, unless it
 
is also blockaded (cancell if Venetia is conquered). Venice forces start at
 
10I, 1C, 15S.
 
 
 
Amsterdam has two fletches, except in winter months. Siege battle in Amsterdam is always worth 1PP, regardless of  the current months.(Cancel if Amsterdam is conquered)
 
 
 
 
 
 
 
 
 
 
 
Player notes&hints:
 
 
 
 
 
 
 
Austria
 
 
 
 
 
 
 
If Turkey&Russia fight, Austria has several options. Attacking France is
 
tempting, but if Turkey and Russia come to peace, Austria might endup in
 
serious trouble. Alliance with Prussia is imperative, as usual.
 
 
 
 
 
 
 
Britain
 
 
 
 
 
 
 
Borderline boring. Sit back, look for an opportunity to destroy a (French)
 
fleet and build up. Nevermind peace of Amiens. It is (likely) SO far away in
 
the future, that you can build your army to full size and lose it in battles
 
all over again. Several times.
 
 
 
Don’t forget that Russia/Austria/Turkey could grow to such a force that you
 
must treat them like “France”.
 
 
 
 
 
 
 
France
 
 
 
 
 
 
 
Sacre bleu! They are big and you are small! This is not the France of 1805!
 
Think defense. If Austria or Prussia attacks (or both!), you might be better
 
off surrendering early. Bide your time, France will rise. And pay attention
 
to the revolution. It is not all bad.
 
 
 
 
 
 
 
Prussia
 
 
 
 
 
 
 
Weak – yes. Surrounded by stronger countries – yes. Don’t lose your army.
 
Get your share of Poland in co-operation with someone else or it will be too
 
expensive. Other than that, fight only when you know you are going to win
 
with light losses. All manpower you can sock up for later is like money in
 
the bank.
 
 
 
 
 
 
 
Russia
 
 
 
 
 
 
 
War with Turkey is expensive, but you have no choice. Russian army is by far
 
the strongest on board, but you are missing key elements of your money and
 
manpower base. Beat on Turkey until he submits, then the focus must be
 
Poland.
 
 
 
 
 
 
 
Spain
 
 
 
 
 
 
 
Good news is France wont bother you for a long while. Bad news is, Britain
 
is pretty much free to do what he wants. Turkey is way too strong early in
 
the game and minors are all somehow unreachable (maybe Papacy). Think
 
defence. No, think turtle. Spain cant afford any adventurism early on.
 
 
 
  
  
Turkey
+
=== Venice ===
 +
* Venetia includes Corfu.
 +
* City of Venetia cannot be besieged, unless it is also blockaded
 +
** This rule is canceled if Venetia is conquered
 +
* Venice forces start at:
 +
** Phase I: 8I, 1C, 10S.
 +
** Phase II: 10I, 1C, 15S
  
  
 +
=== Amsterdam ===
 +
Amsterdam has two fletches, except in winter months. Siege battle in Amsterdam is always worth 1PP, regardless of the current months.(Cancel if Amsterdam is conquered)
  
Oh yes! Muslim power! Look at Austria tremble when you threaten with war.
+
[[Category:EiA]]
Bad news is, you are at war with a monster Russia. If you can win that war,
 
dominant status will be your reward (eventually). The cost for trying is
 
likely to be high on PPs, but if you can stay afloat on PPs, you will
 
eventually wear them out and win. You are not outnumbered.
 
Money is still a serious problem.
 

Nykyinen versio 30. kesäkuuta 2014 kello 09.06

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Special rules

Forage

Austrian, Prussian, Russian, Spanish, Swedish, British and French (and their controlled and sponsored minors) corps have a –2 penalty to all forage rolls. This is cancelled as indicated by French revolutionary track (except for French Emigree’s who are never free from this rule). This rule does not affect potential Ottoman corps in Ottoman territory.

Irish revolt

Once during the game, when France and Britain are at war, France may trigger an Irish rebellion. Irish rebels consist of a single corps of 8 infantry at morale 2. Ireland also gains guerrilla value 4 and Irish rebels receive 1 infantry as reinforcements each turn (2 infantry, if Dublin is controlled by enemies of Britain). The corps counter may be purchased by France every economic phase, if it is off the board (but maintenance need not be payed).


If Irish rebels (and other enemies of Britain) manage to gain unbesieged control all cities in Ireland for a whole month, rebellion succeeds. Ireland becomes a neutral minor country and it’s values are halved if it is conquered. Remaining Irish forces are taken off the board and are used if Ireland is attacked.


If at any point there are no Irish units on the board (including guerrillas), Irish rebellion fails and Ireland loses it’s guerrilla value for the rest of the game.


Peace of Amiens

After French revolution track reaches 48, both Britain and France make informal peace with all nations. Neither may DOW any major power for 12 months.


Pitt the younger elected PM

As the peace of Amiens begins, Britain loses following troops:

  • All militia
  • All infantry
  • Half guards (round down)
  • Half cavalry (round down)
  • British freestates and KGL are not affected.

The Hundred Days

  • If Napoleon returns from exile, French manpower is doubled for the next economic phase.

King's German Legion

If Britain loses control of Hanover, all Hanoverian garrisons are eliminated, the Hanoverian corps becomes King's German Legion (KGL). Upkeep of KGL is paid by Britain. KGL recieves 2MP every December and no other reinforcements. Britain must pay for any troops that are purchased. KGL cannot change factors with other British corps, but may drop garrisons. Any troops of the KGL that are used as garrison become British infantry and may not return to KGL corps.


If confederation of the Rhein is in existence, KGL recieves no reinforcements.

La Salle's Light Cavalry

La Salle’s Light Cavalry (LSLC): LSLC is a French unit and is treated as Cossack for all purposes, except as noted below.

  • LSLC may not be rebuilt.
  • If La Salle dies, LSLC is eliminated.
  • LSLC has morale level of 5.
  • When LSLC attacks alone, opponent may not retreat.

When La Salle is available, France must exchange one cavalry factor for LSLC. If no cavalry is available, LSLC remains off board until one is available.

French Émigrés

The exiled princes and nobles of France created a small army based in Germany to fight the Revolution. This army known as the “Army of the Princes” fought in many of the battles of the Revolutionary War until it was annihilated at the Battle of Hohenlinden in 1800. This rule allows the player to show their real, if albeit minor, contribution to the war against the Revolution.

Control of the French Émigrés

The French Émigrés are controlled by any Major Power at war with Republican France, in the following order of precedence: Austria, Britain, Spain, Russia, Prussia and Turkey. If no Major Powers are at war with France, Austria takes control. French Émigré army factors will only fight Republic France and with any of Republican France’s Allies, if in a combined force.

Using the French Émigrés

The Major Power controlling the French Émigrés receives the normal taxation and manpower values of French provinces not under the control of Republican France during the Money and Manpower Collection Step. The taxation money is used to purchase French Émigré army factors given the available manpower points. The controlling Major Power also receives all exiled French Royalist leaders, who may command only Emigree troops.


Émigré forces are held off map until Stage 11 of the French Revolutionary Track has been reached. At this point, they are placed on the map, anywhere in France except for Paris. AT this time, Emigrees get as many corps counters as they want for free. Afterwards, Emigree units receive reinforcements to anycorps or controlled city in France or in any area controlled by the major power controlling the émigrés.


When the French émigrés army is first formed, it receives a special one time reinforcement of four Infantry factors and one Cavalry factor. And one corps counter. Emigres have 6 corps counters with capacity of 10I and 2C each.


French Émigré factors are never taken prisoner by Republican France’s forces (they are eliminated).


Should Royalist France be restored, French Émigré factors become the Royalist France army.


If Ludvig XVI is alive, there are additional benefits for controlling the Émigrés. The power in control of Emigree’s may demand return of Bourbouns to the throne. This can be done as part of unconditional surrender (costing one peace condition pick).


If Bourbons are returned to power, French revolution track goes down to 0. The revolution track tickets are altered so that the amount of previously drew "winning" tickets are returned to the pool but the "losing" tickets are not.

Russo-Turkish war

As a Phase I campaign starts, both Russia and Turkey secretly determine if they wish to fight. If neither wants to fight, they come to an informal peace. If both want to fight, they start at war and cannot come to an informal peace (for this war only). If only one wants to fight, the other must immediately conditionally surrender.


As a Phase II campaign starts, the very same Russo-Turkish war is raging. Again, no informal peace is allowed.

Province and minor special rules

Poland

Phase I Poland

Poland begins the game as a Russian protectorate. All territory marked with (P) are part of Poland. Russia has access through Poland and receives 10$ on each economic phase from Poland, but no manpower. Russia may not declare war on Poland.

If any other nation declares war on Poland, it is considered a DoW on Russia. (costing 3PP) Russia may still be DOWed separately.

If Russia and Poland go to war together, Polish forces are available and all Polish money and manpower is used to raise Polish units (Russia does not receive 10$ from Poland).

Poland revolts according the Revolution track. When this happens Poland becomes an independent minor country consisting of all territory marked with (P). All Russian depots in Poland are destroyed and Russian access is revoked. Forcible access cannot be used against Poland. Any attempt at forcible access is considered a DOW on Poland.

Declaring war on independent Poland

A DOW on Poland costs 3 PP, regardless of Polands current size. Roll for control as for any other major power (Britain +1, Russia & Turkey –1). Gaining control of Poland is worth 3PP.

Poland sues for peace when all cities in two provincies are held by the attacker(s). Attacker may decline the offer to conquer more territory. Attacker gains 3PP when Poland surrenders and chooses one territory. Poland cedes that territory. If attacker controls Warsaw, two provinces maybe chosen instead. In no case can such provinces be demanded from Poland that the remaining Polish provinces would be disconnected from each other.

If Poland surrenders, controller loses 3PP.

Polish victory happens if there are no enemy forces in any (P) marked area controlled by Poland (of the attacking country) at end of any turn. This results in a lapse of war and Polands controller gains 2PP. Poland then reverts to neutrality and regains one (P) marked province from the attacker.

Poland may be at war with several major powers and in such case can surrender several times.Poland surrenders first to the nation controlling Warsaw, then to the nation that went to war first. Resolve ties randomly.

When war with Poland is over (win or lose) there are 12 months of enforced peace.

Polish provinces become home provinces of the power conquering them first, if allowed as follows:

  • Posen: Prussia
  • Masovia: Prussia
  • West Galicia: Prussia, Austria
  • East Galicia: Austria
  • Lithuania: Russia
  • Polesia: Russia
  • Podolia: Russia, Turkey

If West Galicia or Podolia is continually and uncontestedly occupied by one of the two

Polish army

When Poland reverts to neutrality (by lapse of war or by surrender) all Polish units are reset. During wartime, they receive reinforcements as normal. When at war, last Polish economic phase is created and reinforcements bought. Poland cannot buy militia.


Polish forces:

  • 4 Infantry corps
  • 3 cavalry corps
  • All units have morale of 3.
  • Total Polish forces are 40I, 16C. This is subject to the Phase I 25% reduction.


Corps composition PHASE I PHASE II PHASE III PHASE IV
Poland (Infantry) 12I 15I 1C 16I 2C 20I 5C
Poland (Cavalry) 6C 7C 8C 12C


All Polish areas controlled by Poland have guerrilla value of 3.


If Poland ceases to exist, all standard rules of Poland are used instead.

Sweden

Sweden includes these provinces:

  • Sweden
  • Finland
  • Mecklenburg


Armed neutrality alliance

Consists of Portugal, Sweden, Denmark, Holland and Russia

Any DOW on any member nation except a major power is considered a DOW on all member nations and must be payed for separately (very expensive). Russia gains an additional +2 (for war) to gain control if this happens.

  • French free DOW on Holland / Dutch Republic does not count as a DOW on all members.
  • If Sweden is a major power, Sweden's DoW on Denmark does not count as a DOW on all members.
  • Britain (only) may attack any choose to attack the alliance's fleets without a DOW. Britain may announce his will to attack the alliance at the end of any Declarations of War -step.
    • If Britain announces an attack on the coalition, the alliance troops and fleets are temporarily deployed to the map for three months. Control of the minor countries belonging to the alliance is determined between major country members of the alliance that currently have a fleet on the Atlantic. Each fleet on the Atlantic beyond the first gives a +1 to the control determining roll.
    • Great Britain can extend the attack after each three month period in the following Declarations of War -step. If Britain doesn't extend the attack, the minor country forces are removed from the map in the Reinforcement -phase.
    • As long as the attack is going on, Great Britain may attack and port raid any fleets belonging to the alliance.
      • Fleets in the Mediterranean or Black Sea cannot be attacked by Great Britain.

In 1805 January, the alliance is dissolved, all rules above are null and void. Alliance is also (temporarily) cancelled if all participant nations are controlled by a major power.

Holy Roman Empire

Consists of Baden, Bavaria, Wurttenburg, Hesse, Prussia and Austria.


Other nations except France cannot declare war on Baden, Bavaria, Wurttenburg or Hesse without also doing so on all other members. If a nation declares war on HRE regardless, the war must end in unconditional surrender.


If France conquerers a minor that is part of HRE, the minor leaves HRE permanently.


The Holy Roman Empire is disbanded if France, Austria or Prussia becomes dominant, but not before 1800.

Kingdom of Sardinia

Sardinia consists of Sardinia and Piedmont. There is no main district and all parts must be conquered separately. A DoW on Kingdom of Sardinia is also considered a DoW on Britain. A DoW on Sardinia by Britain costs 2 additional PP.


Starting forces:

  • Phase I; 9I, 1C
  • Phase II: 12I, 1C

Pestilence of Helvetia

Switzerland is worth 0/0 until 1796.


Pope is important

  • The very first DOW on Papacy costs 2 additional PP.
    • except for Republican/Imperial France
    • All nations, except Turkey, have a free DOW on the aggressor
      • Again, Republican/Imperial France is not included


Venice

  • Venetia includes Corfu.
  • City of Venetia cannot be besieged, unless it is also blockaded
    • This rule is canceled if Venetia is conquered
  • Venice forces start at:
    • Phase I: 8I, 1C, 10S.
    • Phase II: 10I, 1C, 15S


Amsterdam

Amsterdam has two fletches, except in winter months. Siege battle in Amsterdam is always worth 1PP, regardless of the current months.(Cancel if Amsterdam is conquered)