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eventually wear them out and win. You are not outnumbered.
 
eventually wear them out and win. You are not outnumbered.
 
Money is still a serious problem.
 
Money is still a serious problem.
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[[Category:EiA]]

Versio 24. tammikuuta 2011 kello 13.10

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Political track, starting positions:

France N1

Britain N6

Austria N6

Prussia N9

Russia N10

Spain N4

Turkey N1


Forces:

Austria: 85I, 5G, 18C, 6 depots, 20$

Britain: 14I, 2C, 80S, 2 depots, 30$

France:75I, 3G, 17C, 40S, 4 depots, 4$ (only royalist leaders are available)

Turkey: 25I, 6C, 23S, 4 depots, 10$

Prussia: 64I, 4G, 18C, 5 depots, 15$

Russia: 130I, 4G, 10C, 35S, 4 depots, 35$

Spain: 22I, 6C, 45S, 4 depots, 10$


VPs needed for victory

Austria 730(880)

Britain 780(940)

France 740(890)

Turkey 650(780)

Prussia 660(790)

Russia 730(880)

Spain 645(775)


Special rules:

Austrian, Prussian, Russian, Spanish, British and French (and their controlled and sponsored minors) corps have a –2 penalty to all forage rolls. This is cancelled as indicated by French revolutionary track (except for French Emigree’s who are never free from this rule). This rule does not affect potential Ottoman corps in Ottoman territory.


If Egypt is controlled by a nation at war with Britain, Britain loses 1PP and half colonial trade each economic. Each British controlled fleet(s) on or east of Malta reduces $ penalty by 1$ for each ship in it. If 10 or more ships is present, the PP loss is eliminated also.


Once during the game, when France and Britain are at war, France may 

trigger an Irish rebellion. Irish rebels consist of a single corps of 8 infantry at morale 2. Ireland also gains guerrilla value 4 and Irish rebels receive 1 infantry as reinforcements each turn (2 infantry, if Dublin is controlled by enemies of Britain). The corps counter may be purchased by France every economic phase, if it is off the board (but maintenance need not be payed).

If Irish rebels (and other enemies of Britain) manage to gain unbesieged control all cities in Ireland for a whole month, rebellion succeeds. Ireland becomes a neutral minor country and it’s values are halved if it is conquered. Remaining Irish forces are taken off the board and are used if Ireland is attacked.

If at any point there are no Irish units on the board (including guerrillas), Irish rebellion fails and Ireland loses it’s guerrilla value for the rest of the game.


Peace of Amiens

After French revolution track reaches 48, both Britain and France make informal peace with all nations. Neither may DOW any major power for 12 months.


Pitt the younger elected PM

As peace of Amiens begins, Britain loses following troops: All militia. All infantry. Half guards (round down). Half cavalry (round down). British freestates and KGL are not affected.

KGL
When Britain loses control of Hanover, all Hanoverian garrisons are eliminated, the Hanoverian corps becomes King German Legion. Upkeep of KGL is paid by Britain. KGL recieves 2MP every December and no other reinforcements. Britain must pay for any troops that are purchased. KGL cannot change factors with other British corps, but may drop garrisons. Any troops of the KGL that are used as garrison become British infantry and may not return to KGL corps. If confederation of the Rhein is in existence, KGL recieves no reinforcements.


French Émigrés The exiled princes and nobles of France created a small army based in Germany to fight the Revolution. This army known as the “Army of the Princes” fought in many of the battles of the Revolutionary War until it was annihilated at the Battle of Hohenlinden in 1800. This rule allows the player to show their real, if albeit minor, contribution to the war against the Revolution.

Control of the French Émigrés The French Émigrés are controlled by any Major Power at war with Republican France, in the following order of precedence: Austria, Britain, Spain, Russia, Prussia and Turkey. If no Major Powers are at war with France, Austria takes control. French Émigré army factors will only fight Republic France (and any of Republican France’s Allies, if in a combined force).

Using the French Émigrés The Major Power controlling the French Émigrés receives the normal taxation and manpower values of French provinces not under the control of Republican France during the Money and Manpower Collection Step. The taxation money is used to purchase French Émigré army factors given the available manpower points. The controlling Major Power also receives all exiled French Royalist leaders, who may command only Emigree troops.

· Émigré forces are held off map until Stage 11 of the French Revolutionary Track has been reached. At this point, they are placed on the map, anywhere in France except for Paris. AT this time, Emigrees get as many corps counters as they want for free. Afterwards, Emigree units receive reinforcements to anycorps or controlled city in France or in any area controlled by the major power controlling the émigrés.

· When the French émigrés army is first formed, it receives a special one time reinforcement of four Infantry factors and one Cavalry factor. And one corps counter. Emigres have 6 corps counters with capacity of 10I and 2C each.

· French Émigré factors are never taken prisoner by Republican France’s forces (they are eliminated).

· Should Royalist France be restored, French Émigré factors become the Royalist France army.

If Ludvig XVI is alive, there are additional benefits for controlling the Émigrés. The power in control of Emigree’s may demand return of Bourbouns to the throne. This can be done as part of unconditional surrender (costing one peace condition pick).

If Bourbons are returned to power, French revolution track goes down to 0. Every turn, the revolution advances as normal untill it reaches the point where it was when Bourbons were returned to power. Normal revolution check is used thereafter.

MINOR TROOPS
All minors have 0.75% (round up) starting forces in phase 1 and 100% thereafter.



Muslim fanatism

Turkish feodals receive +0,5 morale while in their home province. Turkish regulars receive +0,5 morale while in Anatolia or Rumelia,


POLAND


Poland begins the game as Russian protectorate. All territory marked with (P) are part of Poland. Russia has access through Poland. Russia receives 10$ each economic from Poland, but no manpower. Russia may not declare war on Poland.

If any other nation declares war on Poland, it is considered a DOW on Russia. (costing 3PP) Russia may still be DOWed separately.

If Russia and Poland go to war together, Polish forces are available and all Polish money and manpower is used to raise Polish units (Russia does not receive 10$ from Poland).

Attacker cannot make peace without making it with both Russia and Poland. Ie. You make peace with Russia and Poland is automatically included.


Every time “no event” is rolled, roll die, if result is 6, Poland revolts. If Poland fails to revolt after six tries, +1 applies to the roll for each 6 failed tries.

When Poland revolts, Poland becomes an independent minor country consisting of all territory marked with (P). All Russian depots in Poland are destroyed and Russian access is revoked. Forcible access cannot be used against Poland. Any attempt at forcible access is considered a DOW on Poland.


Declaring war on independent Poland

A DOW on Poland costs 3 PP, regardless of Polands current size. Roll for control as for any other major power (Britain +1, Russia&Turkey –1). Gaining control of Poland is worth 3PP.

Poland sues for peace when all cities in two provincies are held by the attacker(s). Attacker may decline the offer to conquer more territory. Attacker gains 3PP when Poland surrenders and chooses one territory. Poland cedes that territory. If attacker controls Warsaw, two provinces maybe chosen instead.

If Poland surrenders, controller loses 3PP.

Polish victory happens if there are no enemy forces in any (P) marked area controlled by Poland (of the attacking country) at end of any turn. This results in a lapse of war and Polands controller gains 2PP. Poland then reverts to neutrality and regains one (P) marked province from the attacker. (unless at war with another majorpower).

Poland may be at war with several major powers and in such case can surrender several times.Poland surrenders first to the nation controlling Warsaw, then to the nation that went to war first. Resolve ties randomly.

When war with Poland is over (win or lose) there is 12 months of enforced peace.

Polish provinces become home provinces of the power conquering them first, if allowed as follows:

Posen: Prussia

Masovia: Prussia

West Galicia: Prussia, Austria

East Galicia: Austria

Lithuania: Russia

Polesia: Russia

Podolia: Russia, Turkey


Polish army

When Poland reverts to neutrality (by lapse of war or by surrender) all Polish units are reset. During wartime, they receive reinforcements as normal. When at war, last Polish economic phase is created and reinforcements bought. Poland cannot buy militia.

Poland has 4 Infantry corps (capacity 16I, 2C) and 3 cavalry corps (Capacity 7C). All units have morale 3. Total Polish forces are 40I, 16C.

All Polish areas controlled by Poland have guerrilla value of 3.


If Poland ceases to exist, all standard rules of Poland are used instead.



Russo-Turkish war


As Campaign starts, both Russia and Turkey secretly determine if they wish to fight. If neither wants to fight, they come to an informal peace. If both want to fight, they start at war and cannot come to an informal peace (for this war only). If only one wants to fight, the other must immediately conditionally surrender.


Minors:


Austria

           -conquered: Flanders, Berg, Lombardy


Britain

- free states: Hanover

- Conquered: Gibraltar


France

           -Free states: Kingdom of two sicilies (Naples&Sicily) (Changes 

control to the

same side as emigres when émigrés are placed on board and will fight against France as long as Emigree’s exist. After Émigré’s are gone, Naples becomes neutral and forces are recorded for later use). Naples fighting against France is considred minor vs major war, but there is no lapse of war. (ie. Only France can conquer Naples).

- Corsica is a French province, not a minor country.


Prussia

- Conquered: Kleves, Palatinate, Saxony, Duchies


Russia

- Conquered: None

- Georgia does not produce Cossacks until Russia has fought Persia without losing control of Tiflis.

- Crimea has been ceded to Turkey


Spain

- Conquered: Tuscany, Romagna


Turkey

           - Conquered: Crimea, Rhodos

- Ottoman empire is in existence with all participant countries, with total forces 45I, 15C. Ottoman empire is dissolved 1799 January (or earlier if Turkey enters Fiasco zone) all participant nations becoming independent regardless of who is in control. Their starting forces also reset to 1805 campaign start values.


Neutral minor special rules


Armed neutrality alliance (Portugal, Sweden, Denmark, Holland, Russia)

Any DOW on any member nation except Russia is considered a DOW on all member nations and must be payed for separately (very expensive). Russia gains an additional +2 (for war) to gain control if this happens.

Sweden includes Mecklenburg.

Britain (only) may attack any fleets belonging to the alliance, unless it is on the Mediterranean/Black sea. If Britain wants to raid a port, minor troops&fleets are placed on board for that turn only.

French free DOW on Holland does not count as a DOW on all members.

1805 January, the alliance is dissolved, all rules above are null and void. Alliance is also (temporarily) cancelled if all participant nations are controlled by a major power.



Holy Roman Empire


Baden, Bavaria, Wurttenburg, Hesse, Prussia and Austria form HRE. Austria and Prussia cannot DOW Baden, Bavaria, Wurttenburg or Hesse without DOWing all other members of HRE also. Other nations are not so restricted. If Austria or Prussia DOWs HRE, Austria and Prussia cannot make informal peace (for this war only).

This rule is revoked if France, Austria or Prussia becomes dominant, but not before 1800.



Kingdom of Sardinia


Sardinia consists of Sardinia and Piedmont. There is no main district and all parts must be conquered separately. A DOW on Kingdom of Sardinia is also considered a DOW on Britain. A DOW on Sardinia by Britain costs 2 additional PP.

Starting forces: 12I, 1C.


Switzerland is worth 0/0 until 1796.


The very first DOW on Papacy costs 2 additional PP. (except for Republican/Imperial France) Also, all nations (except Turkey) have a free DOW on the agressor (again, Republican/Imperial France is not included)


Venetia also includes Corfu. City of Venetia cannot be besieged, unless it is also blockaded (cancell if Venetia is conquered). Venice forces start at 10I, 1C, 15S.

Amsterdam has two fletches, except in winter months. Siege battle in Amsterdam is always worth 1PP, regardless of the current months.(Cancel if Amsterdam is conquered)



Player notes&hints:


Austria


If Turkey&Russia fight, Austria has several options. Attacking France is tempting, but if Turkey and Russia come to peace, Austria might endup in serious trouble. Alliance with Prussia is imperative, as usual.


Britain


Borderline boring. Sit back, look for an opportunity to destroy a (French) fleet and build up. Nevermind peace of Amiens. It is (likely) SO far away in the future, that you can build your army to full size and lose it in battles all over again. Several times.

Don’t forget that Russia/Austria/Turkey could grow to such a force that you must treat them like “France”.


France


Sacre bleu! They are big and you are small! This is not the France of 1805! Think defense. If Austria or Prussia attacks (or both!), you might be better off surrendering early. Bide your time, France will rise. And pay attention to the revolution. It is not all bad.


Prussia


Weak – yes. Surrounded by stronger countries – yes. Don’t lose your army. Get your share of Poland in co-operation with someone else or it will be too expensive. Other than that, fight only when you know you are going to win with light losses. All manpower you can sock up for later is like money in the bank.


Russia


War with Turkey is expensive, but you have no choice. Russian army is by far the strongest on board, but you are missing key elements of your money and manpower base. Beat on Turkey until he submits, then the focus must be Poland.


Spain


Good news is France wont bother you for a long while. Bad news is, Britain is pretty much free to do what he wants. Turkey is way too strong early in the game and minors are all somehow unreachable (maybe Papacy). Think defence. No, think turtle. Spain cant afford any adventurism early on.


Turkey


Oh yes! Muslim power! Look at Austria tremble when you threaten with war. Bad news is, you are at war with a monster Russia. If you can win that war, dominant status will be your reward (eventually). The cost for trying is likely to be high on PPs, but if you can stay afloat on PPs, you will eventually wear them out and win. You are not outnumbered. Money is still a serious problem.