EIA:Revolution track

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Versio hetkellä 4. helmikuuta 2011 kello 20.32 – tehnyt Sandi (keskustelu | muokkaukset) (→‎Notes)
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Notes

  • Revolution track is activated at start of the game. The track is to be used with The Revolution (phase I) and The Rise of Napoleon (phase II) campaings.
  • Those events followed by an asterix "*" should be treated as effects that are "permanent if not overruled"

Phase I campaign:

  • Revolution track has 180 tickets, 47 of which triggers an event.
  • At the initial start of the game track-step 0 is being active
  • There are also steps 48 and 49 which are resolved by conditions and events explained by the event triggering ticket #47

Phase II campaign:

  • Revolution track has 112 tickets, 27 of which triggers an event.
  • At the initial start of the game track-step 20 is being active
    • So yes, you still got those 47 events listed below, you just skip the first 20 of them as they would have already occured
      • Yes, this do mean that any effect described as "permanent if not overruled", that's occured and not unset by the track between steps 0 to 20, is active at the start of the game
  • There are also steps 48 and 49 which are resolved by conditions and events explainded by the event triggering ticket #47

The track

0. Ludvig XVI politics, trade treaty – Britain must trade with France*

  • France has only those generals marked as “Royalists”
  • France cannot gain dominant status*
  • All French DOWs cost extra 2 PPs*.
  • Artillery may be built only by dominant powers.*
  • Supply costs are doubled for all players.*


  1. Ludvig XVI manages finances – all tax income is halved.* and no militia maybe purchased*
  2. Edicts and noble revolt – lose 3 PP. Gain 30$. France cannot declare wars*
  3. France bankrupt – lose 3 PP. Treasury becomes 0.
  4. Peasant revolts – lose 1 PP. Rebels spawn under french control at the rate of 1I per economic phase.
  5. Estates general begins – gain 2 PP. France can declare wars again*
  6. Storming of Bastille – Lose 1 PP. Lose all royalist leaders. Gain all leaders marked republican. Remove all rebels. New rebels are controlled as the émigré.
  7. Great fear – lose 2 PP. Militia may be raised.*
  8. Declaration of rights of man – Gain 2PP. France makes informal peace with all nations. France may not DOW or be DOWed.*
  9. Let them eat cake - France may be DOWed* No tax income on December turns*
  10. Jacobines take charge: France may DOW*, French DOWs don’t cost extra anymore*, Remove all rebels.
  11. Political chaos - Lose 1 PP. France makes informal peace with all nations. The émigré is deployed. France may not DOW or be DOWed.*
  12. Navy mutiny – Random fleet may not move each turn* France may DOW and be DOWed*
  13. Tax reform – Gain 1 PP. Tax value returns to normal*
  14. Agricultural reform – France gains taxes in December as normal* Supply no longer costs double.
  15. End of royalty – lose 3PP. Add 5I to Emigree army. France's alliances are broken for no cost. France makes informal peace with all nations. France cannot DOW or be DOWed.* If there is no Russia-track then: Katherine's lover dies -> Poland is no longer Russia's protectorate.
  16. Army mutiny – lose 1d6 cavalry and 2d6 infantry
  17. France condemns royalty - France may DOW and be DOWed.*
  18. Army mutiny – French guard corps is now an emigree unit
  19. Collapse of government – lose 4 PP. France makes informal peace with all nations. France may not DOW or be DOWed*;
  20. PHASE II starts: French republic established – gain 5 PP; France may DOW and be DOWed*; France has free DOW on Austria; Spain has free DOW on France*; Corps of French republic (or French minors) not subject to 2 point penalty to forage*; Remove all guerrillas; Britain does not have to trade with France*;
  21. Execution of Ludvig XVI – gain 3PP; France has free DOW on Britain and/or Holland; All nations, except Turkey have free DOW on France; France's alliances are broken for no cost; France can only ally with Turkey until stage 49*; If France chooses not to execute Ludvig XVI, none of the effects take place.
  22. Levee en masse – if France is at war, French manpower is doubled. Half of all units raised must be militia*
  23. Committee of public safety – gain 1PP; Rebels no longer spawn*
  24. Robespierre – lose a random leader
  25. Execution of Marie Antoinette – Gain 2PP. Austria has free DOW on France. Austria may not ally with France unit stage 49*. France may choose not to execute Marie and none of the effects apply.
  26. Robespierre on the loose – lose another random leader
  27. Robespierre doesn’t know when to stop – loose two random leaders.
  28. We all love Robespierre (or else) – lose 4PP.
  29. 9th Thermidor – Gain 3PP.
  30. Vendee rebellion – rebels start spawning at the rate of 1I per economin phase under émigré control.
  31. L’Amalgame – France may exchange 1I and 4M to 4I, each reinforcement phase. All must be in the same location*
  32. Whiff of grapeshot – gain remaining leaders
  33. Vendee rebellion over – rebels stop spawning*
  34. Navy reform – Naval mutiny over*
  35. Britain gains +5£ Indian trade
  36. Revolt of Haiti - France must choose between two: 1) to pay 20$ and lose 2PP, OR 2) not to pay and lose 4PP
  37. Britain gains +5£ American trade
  38. Treaty with USA - France must choose between two: 1) Sell New Orleans for 5$, OR 2) Sell whole Lousiana for 50$ and lose 2PP
  39. Britain gains +5£ Indian trade
  40. Naval reform – France gains 10 ships
  41. Naval reform – France gains 10 ships
  42. Naval reform – France gains 10 ships
  43. Naval reform – France gains 10 ships
  44. Jourdan Law – Levee en masse cancelled* L’Amalgame cancelled* - French infantry morale is 3.5*
  45. Naval reform – France gains 10 ships
  46. Naval reform – France gains 10 ships
  47. Napoleonic time – French revolution track is nolonger advanced by the program, but by events only. Bonaparte may be promoted* When Consul Bonaparte is available, move to next stage.
  48. Coup de tat – Lose remaining Republican leaders; Peace of Amiens* (British rule); When Napoleon is available, move to next phase.
  49. Emperor is crowned – Gain 3PP. France becomes dominant, if in possession of required territories. Remaining Emigrees are eliminated. French infantry morale returns to 3(or 4 if dominant). Guard corps returns to French control. All nations forage as normal. Spain loses free DOW on France. Artillery may be built as normal.

PHASE III starts