EEP:Nathaniel

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Versio hetkellä 3. lokakuuta 2019 kello 20.56 – tehnyt Amoeba (keskustelu | muokkaukset)
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Nathaniel Green

  • Charm -1, Cool +3, Sharp +2, Tough +1, Weird =0
  • Luck: Okay WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png Doomed
  • Harm: Okay WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png | WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png WWSquareE NoAlpha.png Dying
    • Unstable: WWSquareE NoAlpha.png
  • Experience: WWSquareX NoAlpha.png WWSquareX NoAlpha.png WWSquareX NoAlpha.png WWSquareX NoAlpha.png WWSquareE NoAlpha.png

Moves

  • Battlefield Awareness: You always know what's happening around you, and what to watch out for. Take +1 armour (max 2-armour) on top of whatever you get from your gear.
  • Leave No One Behind: In combat, when you help someone escape, roll +Sharp. On a 10+ you get them out clean. On a 7-9, you can either get them out or suffer no harm, you choose. On a miss, you fail to get them out and you've attracted hostile attention.
  • Medic: You have a full first aid kit, and training to heal people. When you do first aid, Roll +Cool. On a 10+ the patient is stabilized and healed of 1 harm. On a 7-9 choose one: heal 1 harm; stabilize the injury. On a miss, you cause an extra 1 harm. First aid can only be used once per injury.
  • When you deal with the Agency, requesting help or gear, or making excuses for a failure, roll +Sharp. On a 10+, you're good – your request for gear or personnel is okayed, or your slip-up goes unnoticed. On a 7-9, things aren't so great. You might get chewed out by your superiors and there'll be fallout, but you get what you need for the job. On a miss, you screwed up: you might be suspended or under investigation, or just in the doghouse. You certainly aren't going to get any help until you sort it all out.

Gear

  • Protection: flak vest (1-armour hidden)
  • Serious weapons: sniper rifle (4-harm far)
  • Normal Weapons: 9mm (2-harm close loud), shotgun (3-harm close messy)
  • Decent car (from Agency)
  • Small 2nd-level flat in Evergreen Hills.

Agency

Resources:

  • Official pull
  • Recognised authority

Red Tape:

  • Cryptic missions
  • Inter-departmental rivalry

DEA, Office of Faith & Cultural Use, New En